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Community
General Tabletop Discussion
*TTRPGs General
Adventure Path - what issues and any good?
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<blockquote data-quote="GlassJaw" data-source="post: 2088976" data-attributes="member: 22103"><p>Here are the issues from the Paizo website:</p><p></p><p><a href="http://paizo.com/dungeon/products/issues/shackledCity" target="_blank">http://paizo.com/dungeon/products/issues/shackledCity</a></p><p></p><p>I'm running it now (currently in the 2nd module) and having a blast. It's very good. Overrated? No way.</p><p></p><p>I will say though that it's a "standard" D&D campaign. The characters level up pretty quick early on the adventures assume the players will haul the loot back to the city and sell it for new items. One of the Web Enhancements also has a magic shop.</p><p></p><p>Yes, there is definitely a good amount of dungeons but they are very well-done. I'm not a dungeon fanatic myself but they aren't huge and have some unique twists that make them fun. The key is not making them static. There are tactics that desribe what the creatures will do if they detect the characters. I went nuts with this.</p><p></p><p>I also highly recommend the Adventure Path message board on the Paizo site. Very helpful. Because the AP wasn't written at the same time, there is a lot of info in the later issues that's helpful early on. Reading about some of the things to watch out for on the board is invaluable.</p><p></p><p>I've also had fun changing and tweaking some of the major NPC's. You can check out some of my "work" on the AP board as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>If you have any questions about the AP, let me know!</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2088976, member: 22103"] Here are the issues from the Paizo website: [url]http://paizo.com/dungeon/products/issues/shackledCity[/url] I'm running it now (currently in the 2nd module) and having a blast. It's very good. Overrated? No way. I will say though that it's a "standard" D&D campaign. The characters level up pretty quick early on the adventures assume the players will haul the loot back to the city and sell it for new items. One of the Web Enhancements also has a magic shop. Yes, there is definitely a good amount of dungeons but they are very well-done. I'm not a dungeon fanatic myself but they aren't huge and have some unique twists that make them fun. The key is not making them static. There are tactics that desribe what the creatures will do if they detect the characters. I went nuts with this. I also highly recommend the Adventure Path message board on the Paizo site. Very helpful. Because the AP wasn't written at the same time, there is a lot of info in the later issues that's helpful early on. Reading about some of the things to watch out for on the board is invaluable. I've also had fun changing and tweaking some of the major NPC's. You can check out some of my "work" on the AP board as well. :cool: If you have any questions about the AP, let me know! [/QUOTE]
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