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Adventure paths suck (for homebrewers). How to improve their utility?
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<blockquote data-quote="ShinHakkaider" data-source="post: 5878454" data-attributes="member: 9213"><p>I'm no longer a homebrewing GM. Havent been one for about 5 years now. I subscribed to Dungeon right just before Age of Worms and have every issue up until the end of it's run. When Paizo went Pathfinder with their AP's I became a subscriber and have been one ever since. </p><p></p><p>The reason that I'm giving this background is that right now I don't homebrew because I dont have the time or the dedication to put the energy into something that the players may or may not be invested in. If it's SOMEONE ELSE'S work that the players feel that way about then I'm fine with it. Either way when I do run other peoples adventures I let the players know and I let them know that I'm going to be customizing it around them to an extent. </p><p></p><p>But before I dove 100% into running pre-published material? I pillaged stuff from Dungeon and other modules all the time. I'd take a map from here, NPC's from there, a monster from there. Hell, I'm pretty certain that I built a whole area of my old homebrew using nothing but villages and towns from about years worth of Dungeon Magazines. Utility wise there's PLENTY homebrew GM's can use from published adventures. And now with PDF's it's so much easier to file the serial numbers off of material and use it for your game. </p><p></p><p>Honestly one of the reasons why I love Paizo's AP's is that you get to experience the world through the adventures as opposed to having to sit down and read a prose novel or a gazetteer. Rise of the Runelords, Curse of the Crimson Throne and Second Darkness all take place in or around Varisia so by the time that you've read through them you have a pretty good idea of the lay of the land. So much so that if you wanted to run adventures in the area but not use the AP plot materials at all you could effectively do so. You could if you wanted to, again file the serial numbers off of almost everything and still run adventures in the area. </p><p></p><p>That's what the major use of AP's and pre printed materials are. Usability. I dont have to draw maps any more unless I want to. I actually like rebuilding NPC's and leveled Monsters, but if I didnt want to? TONS Of stuff in the AP's.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 5878454, member: 9213"] I'm no longer a homebrewing GM. Havent been one for about 5 years now. I subscribed to Dungeon right just before Age of Worms and have every issue up until the end of it's run. When Paizo went Pathfinder with their AP's I became a subscriber and have been one ever since. The reason that I'm giving this background is that right now I don't homebrew because I dont have the time or the dedication to put the energy into something that the players may or may not be invested in. If it's SOMEONE ELSE'S work that the players feel that way about then I'm fine with it. Either way when I do run other peoples adventures I let the players know and I let them know that I'm going to be customizing it around them to an extent. But before I dove 100% into running pre-published material? I pillaged stuff from Dungeon and other modules all the time. I'd take a map from here, NPC's from there, a monster from there. Hell, I'm pretty certain that I built a whole area of my old homebrew using nothing but villages and towns from about years worth of Dungeon Magazines. Utility wise there's PLENTY homebrew GM's can use from published adventures. And now with PDF's it's so much easier to file the serial numbers off of material and use it for your game. Honestly one of the reasons why I love Paizo's AP's is that you get to experience the world through the adventures as opposed to having to sit down and read a prose novel or a gazetteer. Rise of the Runelords, Curse of the Crimson Throne and Second Darkness all take place in or around Varisia so by the time that you've read through them you have a pretty good idea of the lay of the land. So much so that if you wanted to run adventures in the area but not use the AP plot materials at all you could effectively do so. You could if you wanted to, again file the serial numbers off of almost everything and still run adventures in the area. That's what the major use of AP's and pre printed materials are. Usability. I dont have to draw maps any more unless I want to. I actually like rebuilding NPC's and leveled Monsters, but if I didnt want to? TONS Of stuff in the AP's. [/QUOTE]
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Adventure paths suck (for homebrewers). How to improve their utility?
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