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General Tabletop Discussion
*Dungeons & Dragons
Adventure paths suck (for homebrewers). How to improve their utility?
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<blockquote data-quote="Quickleaf" data-source="post: 5879418" data-attributes="member: 20323"><p>Actually not a bad idea, you could even do this as a one-page comic multi-panel. Personally I would find a sidebar just as good.</p><p></p><p></p><p>I wouldn't dwell on the *content* of the scene as much as I would the *presentation*. So you've got a scene which involves an ironclad warship with a tiefling general who the PCs want to abduct/assassinate. In my games those specifics can change - what's central are, say, the rules for a stealthy aquatic ship-boarding & the complication of the general's captive onboard. So I might in a sidebar call out these two central elements, and that the scene has a tie-in to a later scene called "Tiefling General's Revenge" (with caveat for what happens if the general is assassinated).</p><p></p><p>The DM knows from a glance at this sidebar (or graphic element) that "tiefling general" could be swapped out for ship captain, pirate lord, or traveling king. Likewise "abduct/assassinate" could become "warn of the real threat" or "send a message." However, the DM also knows that (1) aqueous ship boarding and (2) complication with captive, are not optional.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5879418, member: 20323"] Actually not a bad idea, you could even do this as a one-page comic multi-panel. Personally I would find a sidebar just as good. I wouldn't dwell on the *content* of the scene as much as I would the *presentation*. So you've got a scene which involves an ironclad warship with a tiefling general who the PCs want to abduct/assassinate. In my games those specifics can change - what's central are, say, the rules for a stealthy aquatic ship-boarding & the complication of the general's captive onboard. So I might in a sidebar call out these two central elements, and that the scene has a tie-in to a later scene called "Tiefling General's Revenge" (with caveat for what happens if the general is assassinated). The DM knows from a glance at this sidebar (or graphic element) that "tiefling general" could be swapped out for ship captain, pirate lord, or traveling king. Likewise "abduct/assassinate" could become "warn of the real threat" or "send a message." However, the DM also knows that (1) aqueous ship boarding and (2) complication with captive, are not optional. [/QUOTE]
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Adventure paths suck (for homebrewers). How to improve their utility?
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