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Adventure Paths: Which Ones Are You Enjoying?
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<blockquote data-quote="Rechan" data-source="post: 4409730" data-attributes="member: 54846"><p>I played through an adventure in Shackled City ("Flood Season"), I've looked through the book, and I can't really think of anything positive about the AP whatsoever. Perhaps it was merely the group I was playing with that soured me to it, but the adventure I went through felt very... monotonous.</p><p></p><p>Of the three other APs I have looked through, I would have loved running the Crimson Throne. In fact, I proposed running it to my group, but they liked my homebrew idea better. In addition, I thought Savage Tide was good quality (I am using pieces of it for inspiration), and would have enjoyed it were I a player. Although I can't really take bullywugs seriously. </p><p></p><p>Rise of the Runelords isn't really my cup of tea, but I cannot deny the quality of it, and how much I'd like to steal some of it (Sandpoint, Skinsaw Murders, and I have yet to look into Hook Mountain but from what I can piece together, it's really yoink-worthy). </p><p></p><p>My one beef is that some parts of the AP really hare hard to translate into 4e. (Specifically "Here There Be Monsters" and Orlangu's abduct and SLAs; that whole adventure is full of atmosphere that's hard to reproduce without those powers present).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4409730, member: 54846"] I played through an adventure in Shackled City ("Flood Season"), I've looked through the book, and I can't really think of anything positive about the AP whatsoever. Perhaps it was merely the group I was playing with that soured me to it, but the adventure I went through felt very... monotonous. Of the three other APs I have looked through, I would have loved running the Crimson Throne. In fact, I proposed running it to my group, but they liked my homebrew idea better. In addition, I thought Savage Tide was good quality (I am using pieces of it for inspiration), and would have enjoyed it were I a player. Although I can't really take bullywugs seriously. Rise of the Runelords isn't really my cup of tea, but I cannot deny the quality of it, and how much I'd like to steal some of it (Sandpoint, Skinsaw Murders, and I have yet to look into Hook Mountain but from what I can piece together, it's really yoink-worthy). My one beef is that some parts of the AP really hare hard to translate into 4e. (Specifically "Here There Be Monsters" and Orlangu's abduct and SLAs; that whole adventure is full of atmosphere that's hard to reproduce without those powers present). [/QUOTE]
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