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General Tabletop Discussion
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Adventure Paths: Which Ones Are You Enjoying?
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<blockquote data-quote="hewligan" data-source="post: 4409766" data-attributes="member: 19688"><p>I own all of the Dungeon magazines for these two. I bought them recently on eBay and have started to read Savage Tide. It looks very interesting. I like the journey elements, and the boat, although I think I would try and increase the use of the boat, and make it a more permanent part of the adventure later on.</p><p></p><p></p><p></p><p>I am GMing the Rise of the Runelords at the moment. We are close to the end of Burnt Offerings, and this is an excellent low level adventure. It does get tough though. At the moment my party are facing up to the BBEG after 3 quite large battles, without a chance to rest. That is probably pushing the limit of their capabilities, especially given the toughness of Paizo foes. Still, running away should always be an option for adventurers! The town that the adventure revolves around is great, with lots of interesting characters and hooks to tie the players to it and to make them want to save it.</p><p></p><p>The Skinsaw Murders (the second in the 6 part Rise of the Runelords AP) is a different feel. It takes place in a bigger city, and is more of a murder mystery with lots of frightening things. I find it tricky to GM horror as the fear factor often ends up as a dice roll. That, to me, is not frightening. I will need to work hard with this one to actually make it work.</p></blockquote><p></p>
[QUOTE="hewligan, post: 4409766, member: 19688"] I own all of the Dungeon magazines for these two. I bought them recently on eBay and have started to read Savage Tide. It looks very interesting. I like the journey elements, and the boat, although I think I would try and increase the use of the boat, and make it a more permanent part of the adventure later on. I am GMing the Rise of the Runelords at the moment. We are close to the end of Burnt Offerings, and this is an excellent low level adventure. It does get tough though. At the moment my party are facing up to the BBEG after 3 quite large battles, without a chance to rest. That is probably pushing the limit of their capabilities, especially given the toughness of Paizo foes. Still, running away should always be an option for adventurers! The town that the adventure revolves around is great, with lots of interesting characters and hooks to tie the players to it and to make them want to save it. The Skinsaw Murders (the second in the 6 part Rise of the Runelords AP) is a different feel. It takes place in a bigger city, and is more of a murder mystery with lots of frightening things. I find it tricky to GM horror as the fear factor often ends up as a dice roll. That, to me, is not frightening. I will need to work hard with this one to actually make it work. [/QUOTE]
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