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Adventure Preparation Time Saving Tips?
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<blockquote data-quote="Drawmack" data-source="post: 3248036" data-attributes="member: 4981"><p>Mostly it's by terrain - I don't worry too much about CR when I'm making the lists as I can just play with the number of baddies there. I also have no problem putting killer CRs and weak a** CRs into a dungeon if it makes sense for them to be there. I think it adds a great deal of versimilitude to the dungeon if there are encounters clearly below and above the parties level in them. </p><p></p><p>For example here is a snippet of one: </p><p></p><p><strong>LEVEL 1:</strong></p><p>There are rats and mice all over the dungeon, there are dire rats which feed on the rats and mice, feeding on the dire rats are some kobolds and goblins - which are currently at war with one another (allowing the party to stumble into some battles).</p><p></p><p><strong>LEVEL 2:</strong></p><p>The goblins pay homage to the hobgoblins on this level by providing them with food. In return the hobgoblins to not attack the goblins and give them free passage on this level while the kobolds are attacked and killed on sight.</p><p></p><p><strong>LEVEL 3:</strong></p><p>This is where the BBEG and his party are. They have either cleared out or tamed all of the wild baddies that were here when they took over. For higher level play you can put an ogre mage in charge of the hobgoblins.</p><p></p><p><strong>RANDOM:</strong></p><p>There can be any kind of carrion eater roaming the halls or setting up shop in this dungeon as killing is rampant between the goblins and kobolds. Some Carrion Crawler, Ghouls, Black Pudding, Gelatinous Cube, Giant Beetles, etc.</p><p></p><p><strong>NOTE:</strong> The levels are arbitrary and not necessarily stories of the dungeons, they are just segragated areas. </p><p></p><p>So you can see I have this whole ecology for a dungeon put together a head of time, then I can just download a map or maps that seem apropriate for the current adventure and I can just drop the stuff from this in. It's almost like having a dungeon template just waiting for a map. This is actually are rather large one so I could really show how it works. You can easily do these with just two or three different monsters for small or single session crawls.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 3248036, member: 4981"] Mostly it's by terrain - I don't worry too much about CR when I'm making the lists as I can just play with the number of baddies there. I also have no problem putting killer CRs and weak a** CRs into a dungeon if it makes sense for them to be there. I think it adds a great deal of versimilitude to the dungeon if there are encounters clearly below and above the parties level in them. For example here is a snippet of one: [b]LEVEL 1:[/b] There are rats and mice all over the dungeon, there are dire rats which feed on the rats and mice, feeding on the dire rats are some kobolds and goblins - which are currently at war with one another (allowing the party to stumble into some battles). [b]LEVEL 2:[/b] The goblins pay homage to the hobgoblins on this level by providing them with food. In return the hobgoblins to not attack the goblins and give them free passage on this level while the kobolds are attacked and killed on sight. [b]LEVEL 3:[/b] This is where the BBEG and his party are. They have either cleared out or tamed all of the wild baddies that were here when they took over. For higher level play you can put an ogre mage in charge of the hobgoblins. [b]RANDOM:[/b] There can be any kind of carrion eater roaming the halls or setting up shop in this dungeon as killing is rampant between the goblins and kobolds. Some Carrion Crawler, Ghouls, Black Pudding, Gelatinous Cube, Giant Beetles, etc. [b]NOTE:[/b] The levels are arbitrary and not necessarily stories of the dungeons, they are just segragated areas. So you can see I have this whole ecology for a dungeon put together a head of time, then I can just download a map or maps that seem apropriate for the current adventure and I can just drop the stuff from this in. It's almost like having a dungeon template just waiting for a map. This is actually are rather large one so I could really show how it works. You can easily do these with just two or three different monsters for small or single session crawls. [/QUOTE]
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