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<blockquote data-quote="H.M.Gimlord" data-source="post: 5370051" data-attributes="member: 79440"><p>[sblock=Tactics (No peekie DMie <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)]All,</p><p></p><p>Pardon me for sounding bossy and barking orders. That's not what's intended here. I'm just really bad at writing in a suggesting tone. Please resopond with counter proposals and share your perspective.</p><p></p><p>H.M.'s 2 cents:</p><p></p><p></p><ul> <li data-xf-list-type="ul"> None of the enemy looks as if they have area effects, so I suppose we can afford to stay close.</li> <li data-xf-list-type="ul"> Numbers are more important than heavy hitters. Minions first. Then work from lowest HP to highest. Use APs early to clear the road. Encounter powers are kind of a split. If you can target multiple targets, use them early. If they impart huge damages, save them for the big guys.</li> <li data-xf-list-type="ul"> Terrain-wise the guys to the northeast (top right) are trapped, so Mikara will try to finish them off early. That way they can't flank us.</li> </ul><p> </p><p><strong>Lenard & Queen:</strong> Mikara would love your help against the archer and the swordman at the top of the map. If she gets it I think these bad guys will go down quickly.</p><p></p><p><strong>Aeden & Sound of Stone:</strong> Let those guys in your corner come to you. I wouldn't bother chasing your archer. He's got room on the map to slip around front. If you charge off into that corner, then you'll be of no use to the guys in front if one of the enemy slips around them. Yishim can handle him, and if he has trouble, I'll help when Lenard and I are done with these two. Let rest of them come to you. </p><p><strong></strong></p><p><strong>Artemis, Mercurial, & Gil: </strong>You guys are our leaders and healers. Do whatever you see necessary. Your positions make you more like "Free Safeties". just<span style="font-size: 15px"><strong> <span style="color: Red">DON'T GET KILLED or K.O.ED!</span></strong></span></p><p></p><p><strong>Yishim: </strong>Aeden & SoS might need your help with the archer on their side, sincere they're more of the melee type. I'll come to help when Lenard and I are done over here (if you need it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p><strong></strong></p><p><strong>Halcyon, Dante, & Owen: </strong> My advice: Hold the line and don't advance just yet. Remember. They're going to come to you. The rest of us will help you press forward when we've dispatched the guys in the back. Watch out for the wyrmling on the roof. Leave <em>no more than a single square</em> between yourselves. That way they can't penetrate the line without drawing an OA. Knock out as many minions as you can.</p><p></p><p><strong>Dante: </strong>You're in a good position now, but I suggest that you don't risk getting flanked like you just did. Penetrating deep into their line sounds like a good idea, but if your attacks fail to clear the way, you can end up all by yourself, surrounded by the enemy. Oh yeah. And don't forget about the <em>dragon</em>.[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5370051, member: 79440"] [sblock=Tactics (No peekie DMie ;))]All, Pardon me for sounding bossy and barking orders. That's not what's intended here. I'm just really bad at writing in a suggesting tone. Please resopond with counter proposals and share your perspective. H.M.'s 2 cents: [LIST] [*] None of the enemy looks as if they have area effects, so I suppose we can afford to stay close. [*] Numbers are more important than heavy hitters. Minions first. Then work from lowest HP to highest. Use APs early to clear the road. Encounter powers are kind of a split. If you can target multiple targets, use them early. If they impart huge damages, save them for the big guys. [*] Terrain-wise the guys to the northeast (top right) are trapped, so Mikara will try to finish them off early. That way they can't flank us. [/LIST] [B]Lenard & Queen:[/B] Mikara would love your help against the archer and the swordman at the top of the map. If she gets it I think these bad guys will go down quickly. [B]Aeden & Sound of Stone:[/B] Let those guys in your corner come to you. I wouldn't bother chasing your archer. He's got room on the map to slip around front. If you charge off into that corner, then you'll be of no use to the guys in front if one of the enemy slips around them. Yishim can handle him, and if he has trouble, I'll help when Lenard and I are done with these two. Let rest of them come to you. [B] Artemis, Mercurial, & Gil: [/B]You guys are our leaders and healers. Do whatever you see necessary. Your positions make you more like "Free Safeties". just[SIZE=4][B] [COLOR=Red]DON'T GET KILLED or K.O.ED![/COLOR][/B][/SIZE] [B]Yishim: [/B]Aeden & SoS might need your help with the archer on their side, sincere they're more of the melee type. I'll come to help when Lenard and I are done over here (if you need it ;)). [B] Halcyon, Dante, & Owen: [/B] My advice: Hold the line and don't advance just yet. Remember. They're going to come to you. The rest of us will help you press forward when we've dispatched the guys in the back. Watch out for the wyrmling on the roof. Leave [I]no more than a single square[/I] between yourselves. That way they can't penetrate the line without drawing an OA. Knock out as many minions as you can. [B]Dante: [/B]You're in a good position now, but I suggest that you don't risk getting flanked like you just did. Penetrating deep into their line sounds like a good idea, but if your attacks fail to clear the way, you can end up all by yourself, surrounded by the enemy. Oh yeah. And don't forget about the [I]dragon[/I].[/sblock] [/QUOTE]
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