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Adventure: Protection (Mal Malenkirk)
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<blockquote data-quote="CaBaNa" data-source="post: 5374734" data-attributes="member: 82643"><p>[ooc]This is the finished post, sorry about the delay. I'm going from the map update, though it's slightly off from my final turn update. No worries, this is huge, and you're doing really well Mal. Almost done, just adding the fluff and updated ministat. [/ooc]</p><p></p><p></p><p>Swirling motes of green begin to form in the air near the gang leader, the mist form begins spreading out, filling the air behind the brutish racketeer. Vapor spills out of the cloud, crossing the street, until the hazy opaque mixture rests behind the swordsman Dante had engaged. It's fumes reach far past the visible vapor and choke those unfortunate creatures already standing too close. </p><p></p><p><span style="color: Magenta">Keep them against the mists, it's hard breathing air full of acidic fumes. </span></p><p></p><p><span style="color: White">A flash of light and the orb in Gil's hand glows, he seems to move inhumanly fast, and appears behind the cover of a building across the street.</span></p><p><span style="color: White"></span></p><p><span style="color: White">He stands still, hoping most of his enemies missed the quick movement. Reaching back and pulling the grappling hook from it's place on his pack, the human's eyes glance quickly at the roof and back to the rope. <em><span style="color: Magenta">Hmm... Maybe... </span></em><span style="color: Magenta"><span style="color: White">thinks Gil, eyeing the knot holding the grapple to the rope. </span></span></span></p><p><span style="color: White"></span> </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[sblock=OOC]</p><p></p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=97262" target="_blank">kristoaster</a></u> Thanks for stepping Dante back, I placed the cloud behind the enemies, preventing escape for the slowed creatures, and allowing you to step in and engage, in case they don't move. </p><p></p><p> Standard, Caustic Rampart, area wall 5 within 10 squares, Dante Mephisto Gilgamesh conjures a wall of acidic fumes. The wall occupies L18-P18, and it lasts until the end of Dante Mephisto Gilgamesh's next turn. The wall is difficult terrain and it's squares are lightly obscured. Any creature that starts it's turn within the wall or adjacent to it takes acid damage equal to 1d6+6.</p><p>Sustain Minor: The wall persists.</p><p>First Damage with wal<a href="http://invisiblecastle.com/roller/view/2762526/" target="_blank">l, 11 acid damage L19, 7 acid damage P19, 7 acid damage O20.</a></p><p></p><p></p><p></p><p>Move shift with orb of nimble thoughts, 4 squares to K23, <a href="http://invisiblecastle.com/roller/view/2762475/" target="_blank">Stealth 14</a> -5 penalty already included. Hidden from, toady, water elemental except 27Y, Swordman at L19, </p><p></p><p>Minor: Pull out "climbers kit" </p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Gil at K23, will use moonstride if an enemy moves adjacent, shifting around the building if possible.]</p><p>Gil Human Hybrid Wizard/Artificer Multiclass Assassin</p><p>AC 16 Fort 14 Reflex 17 Will 14</p><p>HP 18/26 Surges 7/7 Surge value 6</p><p>Passive Insight 17, Passive Perception 17, Normal vision</p><p>Second Wind Not Used, AP total 0, Speed 6, Initiative +7, Languages Common, Draconic</p><p>At-will powers; Thundering Armor, Winged Horde, Scorching Burst, Ghost Sound, Light, Prestidigitation, Mage Hand</p><p>Encounter powers; Grasping Shadows, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive,Orb Shift </p><p>Daily powers; <s>Caustic Rampart</s></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5374734, member: 82643"] [ooc]This is the finished post, sorry about the delay. I'm going from the map update, though it's slightly off from my final turn update. No worries, this is huge, and you're doing really well Mal. Almost done, just adding the fluff and updated ministat. [/ooc] Swirling motes of green begin to form in the air near the gang leader, the mist form begins spreading out, filling the air behind the brutish racketeer. Vapor spills out of the cloud, crossing the street, until the hazy opaque mixture rests behind the swordsman Dante had engaged. It's fumes reach far past the visible vapor and choke those unfortunate creatures already standing too close. [COLOR=Magenta]Keep them against the mists, it's hard breathing air full of acidic fumes. [/COLOR] [COLOR=White]A flash of light and the orb in Gil's hand glows, he seems to move inhumanly fast, and appears behind the cover of a building across the street. He stands still, hoping most of his enemies missed the quick movement. Reaching back and pulling the grappling hook from it's place on his pack, the human's eyes glance quickly at the roof and back to the rope. [I][COLOR=Magenta]Hmm... Maybe... [/COLOR][/I][COLOR=Magenta][COLOR=White]thinks Gil, eyeing the knot holding the grapple to the rope. [/COLOR][/COLOR] [/COLOR] [sblock=OOC] @[U][URL="http://www.enworld.org/forum/member.php?u=97262"]kristoaster[/URL][/U] Thanks for stepping Dante back, I placed the cloud behind the enemies, preventing escape for the slowed creatures, and allowing you to step in and engage, in case they don't move. Standard, Caustic Rampart, area wall 5 within 10 squares, Dante Mephisto Gilgamesh conjures a wall of acidic fumes. The wall occupies L18-P18, and it lasts until the end of Dante Mephisto Gilgamesh's next turn. The wall is difficult terrain and it's squares are lightly obscured. Any creature that starts it's turn within the wall or adjacent to it takes acid damage equal to 1d6+6. Sustain Minor: The wall persists. First Damage with wal[URL="http://invisiblecastle.com/roller/view/2762526/"]l, 11 acid damage L19, 7 acid damage P19, 7 acid damage O20.[/URL] Move shift with orb of nimble thoughts, 4 squares to K23, [URL="http://invisiblecastle.com/roller/view/2762475/"]Stealth 14[/URL] -5 penalty already included. Hidden from, toady, water elemental except 27Y, Swordman at L19, Minor: Pull out "climbers kit" [/sblock] [sblock=Gil at K23, will use moonstride if an enemy moves adjacent, shifting around the building if possible.] Gil Human Hybrid Wizard/Artificer Multiclass Assassin AC 16 Fort 14 Reflex 17 Will 14 HP 18/26 Surges 7/7 Surge value 6 Passive Insight 17, Passive Perception 17, Normal vision Second Wind Not Used, AP total 0, Speed 6, Initiative +7, Languages Common, Draconic At-will powers; Thundering Armor, Winged Horde, Scorching Burst, Ghost Sound, Light, Prestidigitation, Mage Hand Encounter powers; Grasping Shadows, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive,Orb Shift Daily powers; [s]Caustic Rampart[/s] [/sblock] [/QUOTE]
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