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[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)
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<blockquote data-quote="Dekana" data-source="post: 5872770" data-attributes="member: 57009"><p>Vahl confidently responds, <span style="color: SlateGray"><strong>"Those lizards deserve far worse retribution for their attacks! Perhaps a few have slain each other in their madness, but most will have turned into harmless birds. I only wish this sword dealt swift death instead. Perhaps I will ask that old woman to modify her gift if I see her again..."</strong></span></p><p></p><p></p><p>Vahl smiles devilishly. <span style="color: SlateGray"><strong>"I've no need of that anymore. The lizards are finished. As are the thieves and brigands in the beggar's quarter, and that troublesome cleric, Dieter. Though to be fair, you're mostly at fault for his current state; if you hadn't brought your little friend to him, he would not have made any progress in his investigation."</strong></span></p><p></p><p></p><p><span style="color: SlateGray"><strong>"Hmph"</strong></span> the Commandant snorts contemptuously at Beatrice. She effortlessly unsheathes her longsword and readies her shield. The sword pulses with a deep black glow, leaving no doubt as to its supernatural qualities. <span style="color: SlateGray"><strong>"It seems the adventurers were affected by the plague while in the swamp. Tragic."</strong></span> She nods to her guards at the front of the room. <span style="color: SlateGray"><strong>"Slay them where they stand."</strong></span></p><p></p><p>[sblock=Damen]You do succeed in making yourself appear harmless, but your allies (i.e. Beatrice and Eithal) have riled things up a bit. A fight is imminent, and the guards will target you just for your association with the others.[/sblock]</p><p>[ooc]Roll initiative if you haven't already. The guards get a 30 on init (rolled a 19). If you beat that, you can act first. I think only Damen has a chance, so I'll update after he rolls.</p><p></p><p>You don't actually see the archers yet, but Jarel-karn has alerted the party to their presence.</p><p></p><p>There is more to the fortress than what I drew on the map, but the rest are corridors and smaller rooms (and I'm lazy). Let me know if you want to leave the room so I can put more on the map.[/ooc]</p><p>[sblock=combatants]<u>Commandant Aliya Vahl</u></p><p>AC 30, Fortitude 27, Reflex 25, Will 26, Saving throws: +2</p><p>Vahl: 238/238 HP</p><p></p><p><u>Guards</u></p><p>AC 26, Fortitude 24, Reflex 22, Will 21*, Immune: Fear</p><p>Devoted to Vahl: Any time the guard is hit by an attack against its Will, the guard takes damage as normal, but ignores all other effects of the attack.</p><p>Guard 1: 106/106 HP</p><p>Guard 2: 106/106 HP</p><p></p><p><u>Archers</u></p><p>AC 24, Fortitude 22, Reflex 24, Will 21*, Immune: Fear</p><p>Devoted to Vahl: Any time the archer is hit by an attack against its Will, the archer takes damage as normal, but ignores all other effects of the attack.</p><p>Archer 1: 85/85 HP</p><p>Archer 2: 85/85 HP[/sblock][sblock=Terrain]It takes 2 extra squares of movement to get onto one of the tables. After getting on one, the tables are difficult terrain to move around on. While on a table, you gain a +1 bonus to melee attacks against adjacent enemies not on the table.</p><p></p><p>You can fit underneath a table while prone. You both gain and grant cover to enemies not also underneath one of the tables.[/sblock][sblock=map]<img src="http://img.photobucket.com/albums/v467/Dagginz/castle1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5872770, member: 57009"] Vahl confidently responds, [COLOR="SlateGray"][B]"Those lizards deserve far worse retribution for their attacks! Perhaps a few have slain each other in their madness, but most will have turned into harmless birds. I only wish this sword dealt swift death instead. Perhaps I will ask that old woman to modify her gift if I see her again..."[/B][/COLOR] Vahl smiles devilishly. [COLOR="SlateGray"][B]"I've no need of that anymore. The lizards are finished. As are the thieves and brigands in the beggar's quarter, and that troublesome cleric, Dieter. Though to be fair, you're mostly at fault for his current state; if you hadn't brought your little friend to him, he would not have made any progress in his investigation."[/B][/COLOR] [COLOR="SlateGray"][B]"Hmph"[/B][/COLOR] the Commandant snorts contemptuously at Beatrice. She effortlessly unsheathes her longsword and readies her shield. The sword pulses with a deep black glow, leaving no doubt as to its supernatural qualities. [COLOR="SlateGray"][B]"It seems the adventurers were affected by the plague while in the swamp. Tragic."[/B][/color] She nods to her guards at the front of the room. [COLOR="SlateGray"][B]"Slay them where they stand."[/B][/COLOR] [sblock=Damen]You do succeed in making yourself appear harmless, but your allies (i.e. Beatrice and Eithal) have riled things up a bit. A fight is imminent, and the guards will target you just for your association with the others.[/sblock] [ooc]Roll initiative if you haven't already. The guards get a 30 on init (rolled a 19). If you beat that, you can act first. I think only Damen has a chance, so I'll update after he rolls. You don't actually see the archers yet, but Jarel-karn has alerted the party to their presence. There is more to the fortress than what I drew on the map, but the rest are corridors and smaller rooms (and I'm lazy). Let me know if you want to leave the room so I can put more on the map.[/ooc] [sblock=combatants][u]Commandant Aliya Vahl[/u] AC 30, Fortitude 27, Reflex 25, Will 26, Saving throws: +2 Vahl: 238/238 HP [u]Guards[/u] AC 26, Fortitude 24, Reflex 22, Will 21*, Immune: Fear Devoted to Vahl: Any time the guard is hit by an attack against its Will, the guard takes damage as normal, but ignores all other effects of the attack. Guard 1: 106/106 HP Guard 2: 106/106 HP [u]Archers[/u] AC 24, Fortitude 22, Reflex 24, Will 21*, Immune: Fear Devoted to Vahl: Any time the archer is hit by an attack against its Will, the archer takes damage as normal, but ignores all other effects of the attack. Archer 1: 85/85 HP Archer 2: 85/85 HP[/sblock][sblock=Terrain]It takes 2 extra squares of movement to get onto one of the tables. After getting on one, the tables are difficult terrain to move around on. While on a table, you gain a +1 bonus to melee attacks against adjacent enemies not on the table. You can fit underneath a table while prone. You both gain and grant cover to enemies not also underneath one of the tables.[/sblock][sblock=map][IMG]http://img.photobucket.com/albums/v467/Dagginz/castle1.png[/IMG][/sblock] [/QUOTE]
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[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)
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