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[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)
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<blockquote data-quote="Mewness" data-source="post: 5874935" data-attributes="member: 14889"><p>Scarmiglione squawks in dismay is he is struck by sword and arrow, and a patch of feathers near his beak suddenly turns black. He moves to the side, recovering himself, and opens his beak to emit a loud <strong><span style="font-size: 15px">CRACK!</span></strong>, like the sound of a massive rock suddenly splitting. One of the guards bursts into flames. Scarmiglione follows it up with a noise like a thunderclap. There is a tremendous flash of lightning, and Vahl and the other guard both stumble into the spreading flames.</p><p></p><p>Scarmiglione then darts in and chivalrously stabs Vahl while her back is turned.</p><p></p><p>[sblock=actions]Get bloodied, switch to phase of the stars, spend surge and regain 20 hp.</p><p></p><p>Move: to P12</p><p></p><p>Standard: <a href="http://dice.brainclouds.net/Result.aspx?ID=UPXVXEJV" target="_blank">Explosive pyre vs Ref, guard 2; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=UPXVXEJV" target="_blank">12(1d20) +13 = 25; 11(2d8) +18 = 29</a>. Hits for 29 fire.</p><p></p><p>AP: <a href="http://dice.brainclouds.net/Result.aspx?ID=W3Q3A6EH" target="_blank">AP (with bravura gamble) shocking magnetism vs Reflex, Vahl (+2 CA); Guard 1; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=W3Q3A6EH" target="_blank">8(1d20) +13 +2 = 23; 19(1d20) +13 = 32; 10(3d6) +18 = 28</a>.</p><p></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=DBKRVFW2" target="_blank">Lucky charm (shocking magnetism on Vahl)</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=DBKRVFW2" target="_blank">5(1d6) = 5</a> turns that into a hit. Vahl and Guard 1 take 28 lightning. Guard 1 is pulled to N10. Vahl is pulled to L10.</p><p></p><p>Both take <a href="http://dice.brainclouds.net/Result.aspx?ID=7FL32V6W" target="_blank">Explosive pyre additional damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=7FL32V6W" target="_blank">2(1d6) +13 = 15</a> fire.</p><p></p><p>Free (bravura gamble): move to L11.</p><p></p><p>Minor: <a href="http://dice.brainclouds.net/Result.aspx?ID=GLWVRCBV" target="_blank">low slash (+3 kenku flanking) vs Ref, Vahl; damage (+5 flanking, +2d6 sneak)</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=GLWVRCBV" target="_blank">6(1d20) +15 +3 = 24; 4(1d4) +9 +5 +5(2d6) = 23</a> is actually a hit--forgot +1 for being on a table. Vahl takes 23, slides to M9, and is slowed until EONT.</p><p></p><p>Vahl and Guard 1 take <a href="http://dice.brainclouds.net/Result.aspx?ID=47DJBNP4" target="_blank">Explosive pyre additional damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=47DJBNP4" target="_blank">3(1d6) +13 = 16</a> at the start of their turns if still adjacent to Guard 2.</p><p></p><p>Total: 28 lightning + 15 fire + 23 = 66 vs Vahl</p><p>28 lightning + 15 fire = 43 vs Guard 1</p><p>29 fire vs Guard 2</p><p>16 fire still to come on Vahl and Guard 1 (which will kill guard 1 I think?)</p><p>Anybody starting their turn adjacent to Scarm takes 5 lightning (only Guard 2 at the moment).</p><p></p><p>Interrupt: will use <span style="color: Red">swift parry</span> to turn a hit into a miss if the opportunity comes up.</p><p></p><p>Phase of the stars: if missed by any attack, will try to teleport so as not to be adjacent to anyone (and preferably on a table).[/sblock]</p><p>[sblock=MiniKenku]<strong><span style="color: DarkOrchid">Scarmiglione</span></strong> Male Kenku Rogue|Sorcerer 9</p><p>Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision</p><p>AC:24 (--), Fort:17, Reflex:22 (--), Will:21; Resist 5 radiant</p><p>HP:<span style="color: Red">49</span>/64, Bloodied:32, Surge Value:16, Surges left:<span style="color: Red">6</span>/7</p><p>Action Points: <span style="color: Red">1</span></p><p><span style="color: Green">Blazing Starfall, Sly Flourish</span></p><p><span style="color: red">[x] Explosive Pyre</span></p><p><span style="color: red">[x] Low Slash</span></p><p><span style="color: red">[o] Spark Form</span></p><p><span style="color: red">[o] Swift Parry</span></p><p><span style="color: red">[o] Songmaster’s Boon (item)</span></p><p><span style="color: red">[o] Boots of the Fencing Master (item)</span></p><p><span style="color: red">[o] Second Wind</span></p><p><span style="color: gray">[x] Shocking Magnetism</span></p><p><span style="color: gray">[o] Thunder Leap</span></p><p><span style="color: gray">[o] Knockout</span></p><p><span style="color: gray">[o] Deep Shroud</span></p><p><span style="color: gray">[x] Lucky Charm (item)</span></p><p></p><p><span style="color: DarkSlateGray">Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold</span></p><p><span style="color: DarkSlateGray">Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic</span></p><p>Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant</p><p> </p><p><span style="color: Red">[x] First Time Bloodied:</span> Change immediately to next phase.</p><p> </p><p>Conditions: phase of the stars, shocking magnetism</p><p></p><p>Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)</p><p> </p><p>Full sheet: <a href="http://l4w.wikia.com/wiki/PC:Scarmiglione_%28Mewness%29" target="_blank"> Scarmiglione</a>[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5874935, member: 14889"] Scarmiglione squawks in dismay is he is struck by sword and arrow, and a patch of feathers near his beak suddenly turns black. He moves to the side, recovering himself, and opens his beak to emit a loud [B][SIZE="4"]CRACK![/SIZE][/B], like the sound of a massive rock suddenly splitting. One of the guards bursts into flames. Scarmiglione follows it up with a noise like a thunderclap. There is a tremendous flash of lightning, and Vahl and the other guard both stumble into the spreading flames. Scarmiglione then darts in and chivalrously stabs Vahl while her back is turned. [sblock=actions]Get bloodied, switch to phase of the stars, spend surge and regain 20 hp. Move: to P12 Standard: [URL=http://dice.brainclouds.net/Result.aspx?ID=UPXVXEJV]Explosive pyre vs Ref, guard 2; damage 12(1d20) +13 = 25; 11(2d8) +18 = 29[/URL]. Hits for 29 fire. AP: [URL=http://dice.brainclouds.net/Result.aspx?ID=W3Q3A6EH]AP (with bravura gamble) shocking magnetism vs Reflex, Vahl (+2 CA); Guard 1; damage 8(1d20) +13 +2 = 23; 19(1d20) +13 = 32; 10(3d6) +18 = 28[/URL]. [URL=http://dice.brainclouds.net/Result.aspx?ID=DBKRVFW2]Lucky charm (shocking magnetism on Vahl) 5(1d6) = 5[/URL] turns that into a hit. Vahl and Guard 1 take 28 lightning. Guard 1 is pulled to N10. Vahl is pulled to L10. Both take [URL=http://dice.brainclouds.net/Result.aspx?ID=7FL32V6W]Explosive pyre additional damage 2(1d6) +13 = 15[/URL] fire. Free (bravura gamble): move to L11. Minor: [URL=http://dice.brainclouds.net/Result.aspx?ID=GLWVRCBV]low slash (+3 kenku flanking) vs Ref, Vahl; damage (+5 flanking, +2d6 sneak) 6(1d20) +15 +3 = 24; 4(1d4) +9 +5 +5(2d6) = 23[/URL] is actually a hit--forgot +1 for being on a table. Vahl takes 23, slides to M9, and is slowed until EONT. Vahl and Guard 1 take [URL=http://dice.brainclouds.net/Result.aspx?ID=47DJBNP4]Explosive pyre additional damage 3(1d6) +13 = 16[/URL] at the start of their turns if still adjacent to Guard 2. Total: 28 lightning + 15 fire + 23 = 66 vs Vahl 28 lightning + 15 fire = 43 vs Guard 1 29 fire vs Guard 2 16 fire still to come on Vahl and Guard 1 (which will kill guard 1 I think?) Anybody starting their turn adjacent to Scarm takes 5 lightning (only Guard 2 at the moment). Interrupt: will use [COLOR="Red"]swift parry[/COLOR] to turn a hit into a miss if the opportunity comes up. Phase of the stars: if missed by any attack, will try to teleport so as not to be adjacent to anyone (and preferably on a table).[/sblock] [sblock=MiniKenku][B][COLOR="DarkOrchid"]Scarmiglione[/COLOR][/B] Male Kenku Rogue|Sorcerer 9 Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision AC:24 (--), Fort:17, Reflex:22 (--), Will:21; Resist 5 radiant HP:[COLOR="Red"]49[/COLOR]/64, Bloodied:32, Surge Value:16, Surges left:[COLOR="Red"]6[/COLOR]/7 Action Points: [COLOR="Red"]1[/COLOR] [color=Green]Blazing Starfall, Sly Flourish[/color] [color=red][x] Explosive Pyre [x] Low Slash [o] Spark Form [o] Swift Parry [o] Songmaster’s Boon (item) [o] Boots of the Fencing Master (item) [o] Second Wind[/color] [color=gray][x] Shocking Magnetism [o] Thunder Leap [o] Knockout [o] Deep Shroud [x] Lucky Charm (item)[/color] [COLOR="DarkSlateGray"]Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold[/COLOR] [COLOR="DarkSlateGray"]Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic[/COLOR] Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant [COLOR="Red"][x] First Time Bloodied:[/COLOR] Change immediately to next phase. Conditions: phase of the stars, shocking magnetism Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master) Full sheet: [URL= http://l4w.wikia.com/wiki/PC:Scarmiglione_%28Mewness%29] Scarmiglione[/URL][/sblock] [/QUOTE]
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[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)
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