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[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)
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<blockquote data-quote="Mewness" data-source="post: 5877152" data-attributes="member: 14889"><p>Scarmiglione is knocked into insensibility without seeing what hit him, only to be roused almost immediately by Beatrice's unholy shrieking. Pushing himself up, he is forced to confront the arrows protruding from his chest. <span style="color: DarkOrchid">"That looks serious,"</span> he mutters, but there doesn't seem to be anything that can be done about it at the moment....</p><p></p><p>Opening his beak, he utters a ragged <span style="color: DarkOrchid"><span style="font-size: 15px">"SQUAWK!"</span></span>, but the blazing blue-white shower has little effect on Vahl. Noting dispassionately to himself that Vahl will almost certainly kill him, Scarmiglione summons a cloud of black smoke and steps into it.</p><p></p><p>[sblock=actions]Move: get up</p><p></p><p>I made a mistake with positioning here and thought I was closer to Vahl than I was, so I tried to use thunder leap. This wouldn't work, so I'm using the same roll with blazing starfall instead (it misses, and the follow-up attack that appears in my die-roller log should be ignored).</p><p></p><p>Standard: <a href="http://dice.brainclouds.net/Result.aspx?ID=U6V7R3MW" target="_blank">Thunder leap vs Fort, Vahl; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=U6V7R3MW" target="_blank">2(1d20) +13 = 15; 8(2d6) +18 = 26</a>. Actually blazing starfall, and it misses, so no need to correct the damage roll. A zone centered on Vahl appears, does 2 fire if she moves out of it before EONT.</p><p></p><p><s>Jump to K13 without provoking, use the secondary attack on Vahl as well. <a href="http://dice.brainclouds.net/Result.aspx?ID=G2CBYPWG" target="_blank">Thunder leap secondary vs Fort, Vahl; damage</a></s></p><p><s><a href="http://dice.brainclouds.net/Result.aspx?ID=G2CBYPWG" target="_blank">17(1d20) +13 = 30; 5(2d6) +13 = 18</a> hits for 18.</s></p><p></p><p>Minor: deep shroud -- Scarm's square and all adjacent squares are heavily obscured.</p><p></p><p>Interrupt: will use <span style="color: Red">swift parry</span> to turn a hit into a miss should it come up.</p><p></p><p>Free: if missed by any attack, will teleport so as not to be adjacent to anyone.[/sblock]</p><p>[sblock=MiniKenku]<strong><span style="color: DarkOrchid">Scarmiglione</span></strong> Male Kenku Rogue|Sorcerer 9</p><p>Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision</p><p>AC:24 (--), Fort:17, Reflex:22 (--), Will:21; Resist 5 radiant</p><p>HP:<span style="color: Red">21</span>/64, Bloodied:32, Surge Value:16, Surges left:<span style="color: Red">5</span>/7</p><p>Action Points: <span style="color: Red">0</span></p><p><span style="color: Green">Blazing Starfall, Sly Flourish</span></p><p><span style="color: red">[x] Explosive Pyre</span></p><p><span style="color: red">[x] Low Slash</span></p><p><span style="color: red">[o] Spark Form</span></p><p><span style="color: red">[o] Swift Parry</span></p><p><span style="color: red">[o] Songmaster’s Boon (item)</span></p><p><span style="color: red">[o] Boots of the Fencing Master (item)</span></p><p><span style="color: red">[x] Second Wind</span></p><p><span style="color: gray">[x] Shocking Magnetism</span></p><p><span style="color: gray">[o] Thunder Leap</span></p><p><span style="color: gray">[o] Knockout</span></p><p><span style="color: gray">[x] Deep Shroud</span></p><p><span style="color: gray">[x] Lucky Charm (item)</span></p><p></p><p><span style="color: DarkSlateGray">Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold</span></p><p><span style="color: DarkSlateGray">Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic</span></p><p>Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant</p><p> </p><p><span style="color: Red">[x] First Time Bloodied:</span> Change immediately to next phase.</p><p> </p><p>Conditions: phase of the stars, shocking magnetism, bloodied, heavily obscured, sustaining deep shroud</p><p></p><p>Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)</p><p> </p><p>Full sheet: <a href="http://l4w.wikia.com/wiki/PC:Scarmiglione_%28Mewness%29" target="_blank"> Scarmiglione</a>[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5877152, member: 14889"] Scarmiglione is knocked into insensibility without seeing what hit him, only to be roused almost immediately by Beatrice's unholy shrieking. Pushing himself up, he is forced to confront the arrows protruding from his chest. [COLOR="DarkOrchid"]"That looks serious,"[/COLOR] he mutters, but there doesn't seem to be anything that can be done about it at the moment.... Opening his beak, he utters a ragged [COLOR="DarkOrchid"][SIZE="4"]"SQUAWK!"[/SIZE][/COLOR], but the blazing blue-white shower has little effect on Vahl. Noting dispassionately to himself that Vahl will almost certainly kill him, Scarmiglione summons a cloud of black smoke and steps into it. [sblock=actions]Move: get up I made a mistake with positioning here and thought I was closer to Vahl than I was, so I tried to use thunder leap. This wouldn't work, so I'm using the same roll with blazing starfall instead (it misses, and the follow-up attack that appears in my die-roller log should be ignored). Standard: [URL=http://dice.brainclouds.net/Result.aspx?ID=U6V7R3MW]Thunder leap vs Fort, Vahl; damage 2(1d20) +13 = 15; 8(2d6) +18 = 26[/URL]. Actually blazing starfall, and it misses, so no need to correct the damage roll. A zone centered on Vahl appears, does 2 fire if she moves out of it before EONT. [s]Jump to K13 without provoking, use the secondary attack on Vahl as well. [URL=http://dice.brainclouds.net/Result.aspx?ID=G2CBYPWG]Thunder leap secondary vs Fort, Vahl; damage 17(1d20) +13 = 30; 5(2d6) +13 = 18[/URL] hits for 18.[/s] Minor: deep shroud -- Scarm's square and all adjacent squares are heavily obscured. Interrupt: will use [COLOR="Red"]swift parry[/COLOR] to turn a hit into a miss should it come up. Free: if missed by any attack, will teleport so as not to be adjacent to anyone.[/sblock] [sblock=MiniKenku][B][COLOR="DarkOrchid"]Scarmiglione[/COLOR][/B] Male Kenku Rogue|Sorcerer 9 Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision AC:24 (--), Fort:17, Reflex:22 (--), Will:21; Resist 5 radiant HP:[COLOR="Red"]21[/COLOR]/64, Bloodied:32, Surge Value:16, Surges left:[COLOR="Red"]5[/COLOR]/7 Action Points: [COLOR="Red"]0[/COLOR] [color=Green]Blazing Starfall, Sly Flourish[/color] [color=red][x] Explosive Pyre [x] Low Slash [o] Spark Form [o] Swift Parry [o] Songmaster’s Boon (item) [o] Boots of the Fencing Master (item) [x] Second Wind[/color] [color=gray][x] Shocking Magnetism [o] Thunder Leap [o] Knockout [x] Deep Shroud [x] Lucky Charm (item)[/color] [COLOR="DarkSlateGray"]Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold[/COLOR] [COLOR="DarkSlateGray"]Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic[/COLOR] Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant [COLOR="Red"][x] First Time Bloodied:[/COLOR] Change immediately to next phase. Conditions: phase of the stars, shocking magnetism, bloodied, heavily obscured, sustaining deep shroud Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master) Full sheet: [URL= http://l4w.wikia.com/wiki/PC:Scarmiglione_%28Mewness%29] Scarmiglione[/URL][/sblock] [/QUOTE]
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[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)
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