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<blockquote data-quote="Phoenix8008" data-source="post: 4982958" data-attributes="member: 211"><p>OOC Stonegod: Go ahead with your conversion, the fight is over.</p><p></p><p>The final pseudodragon falls to the floor of the hallway dead. You don't hear any other sounds currently. It seems that your battle may have escaped notice as of yet.</p><p></p><p>OOC: Short rest time. As of now, I'm switching the combats to use 'Malenkirk Rules'. This will simplify things for me and hopefully for all of you as well. Not to mention making combats run a little faster I hope. Following is a summary of the rules:</p><p>[sblock=Malenkirk Rules]Named after their inventor Mal Malenkirk</p><p></p><p>In a nutshell:</p><p></p><p>* Players roll initiative individually, DM rolls one initiative for ALL bad guys.</p><p></p><p>* Players with higher init than bad guys go before bad guys on first round</p><p></p><p>* Then the DM posts with bad guy actions and updated map/status..</p><p></p><p>* All PC's can then go once in whatever order the players post in (even if they were the last ones to go before the bad guys went).</p><p></p><p>* All bad guys go, all PC's go, etc, etc.</p><p></p><p>* Illegal post-overs will be resolved in that round.</p><p></p><p>* Legal post-overs stand even if each didn't know the other was posting.</p><p></p><p>* Players who use a power that gives someone else an attack have to roll for that attack/damage themselves.</p><p></p><p>* Players who use a power to shift/slide/or otherwise move another PC decide where they are moved to and include that with the post when using the power.</p><p></p><p>*Players who provoke an Opportunity Attack roll it themselves on their turn when they post the action.</p><p></p><p>* Players who post later in the round have to keep track of what their buddies have done before them, so they can take advantage of bonuses granted to them or avoid hitting on an enemy that had been killed by a previous attack. You need to read what the guys just before you have done.</p><p></p><p></p><p><u>DM Posts during combat will include:</u></p><p></p><p><strong>Status</strong> of all players, monsters, NPCs etc... indicating Name, Location, HP/MaxHP, State, Healing Surges Left, Action Points left (i.e.:: Arkavas I6 -1/41 Dying HS 0 AP 1)</p><p></p><p><strong>Map</strong> in the form of a grid with Battleship style coordinates</p><p></p><p><strong>Enemy Mini Stat Blocks</strong> including HP, AC, Fort, Refl, Will, Immunities, Resistance, and Basic Attack. If there are more specialized powers, I will post them at the time of their use. <em>Having all the enemy stats will allow you to add in appropriate fluff or bonuses. For example, if you know you are killing an enemy because it has 5 hps left and you hit it for 10, then you get to describe the killing blow or activate a power when a foe drops to 0 hp!</em></p><p></p><p><strong>Time's Up!:</strong> I will give players 2-3 days to post, at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only.</p><p></p><p>(this is rule created by Velmont, strict adherence to which ensures a good game pace)</p><p></p><p><strong>Exceptions:</strong> If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, willing player for RPing your character, or I can write in a scenario that takes you out of the picture until your return (The former is preferred).</p><p></p><p></p><p>Any questions on these new combat rules, please ask and I'll be happy to answer. I hope you all like this change as much as I think we will. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4982958, member: 211"] OOC Stonegod: Go ahead with your conversion, the fight is over. The final pseudodragon falls to the floor of the hallway dead. You don't hear any other sounds currently. It seems that your battle may have escaped notice as of yet. OOC: Short rest time. As of now, I'm switching the combats to use 'Malenkirk Rules'. This will simplify things for me and hopefully for all of you as well. Not to mention making combats run a little faster I hope. Following is a summary of the rules: [sblock=Malenkirk Rules]Named after their inventor Mal Malenkirk In a nutshell: * Players roll initiative individually, DM rolls one initiative for ALL bad guys. * Players with higher init than bad guys go before bad guys on first round * Then the DM posts with bad guy actions and updated map/status.. * All PC's can then go once in whatever order the players post in (even if they were the last ones to go before the bad guys went). * All bad guys go, all PC's go, etc, etc. * Illegal post-overs will be resolved in that round. * Legal post-overs stand even if each didn't know the other was posting. * Players who use a power that gives someone else an attack have to roll for that attack/damage themselves. * Players who use a power to shift/slide/or otherwise move another PC decide where they are moved to and include that with the post when using the power. *Players who provoke an Opportunity Attack roll it themselves on their turn when they post the action. * Players who post later in the round have to keep track of what their buddies have done before them, so they can take advantage of bonuses granted to them or avoid hitting on an enemy that had been killed by a previous attack. You need to read what the guys just before you have done. [U]DM Posts during combat will include:[/U] [B]Status[/B] of all players, monsters, NPCs etc... indicating Name, Location, HP/MaxHP, State, Healing Surges Left, Action Points left (i.e.:: Arkavas I6 -1/41 Dying HS 0 AP 1) [B]Map[/B] in the form of a grid with Battleship style coordinates [B]Enemy Mini Stat Blocks[/B] including HP, AC, Fort, Refl, Will, Immunities, Resistance, and Basic Attack. If there are more specialized powers, I will post them at the time of their use. [I]Having all the enemy stats will allow you to add in appropriate fluff or bonuses. For example, if you know you are killing an enemy because it has 5 hps left and you hit it for 10, then you get to describe the killing blow or activate a power when a foe drops to 0 hp![/I] [B]Time's Up!:[/B] I will give players 2-3 days to post, at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only. (this is rule created by Velmont, strict adherence to which ensures a good game pace) [B]Exceptions:[/B] If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, willing player for RPing your character, or I can write in a scenario that takes you out of the picture until your return (The former is preferred). Any questions on these new combat rules, please ask and I'll be happy to answer. I hope you all like this change as much as I think we will. :)[/sblock] [/QUOTE]
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