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<blockquote data-quote="covaithe" data-source="post: 4985164" data-attributes="member: 46559"><p>[sblock=ooc]We should probably have a quick look through the guard rooms and the foyer for interesting stuff. Perhaps we can be said to have done that while resting? </p><p></p><p>Next, I'd say to go for either the three rooms north of the guard rooms, because they're isolated, or the rooms to the east of the foyer, because they might be small. Can't tell for sure from this map, though; they might be bigger than we can see.</p><p></p><p>Level 4 <a href="http://www.enworld.org/wiki/index.php/L4W:PC:Quagmire_Weaselcrust_(covaithe)" target="_blank">Quagmire</a> is up. Most notable change is that he took Improved Inspiration feat, meaning you heal 8 HP now if you spend an AP within sight of Q. So, keep that in mind and all. [/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4985164, member: 46559"] [sblock=ooc]We should probably have a quick look through the guard rooms and the foyer for interesting stuff. Perhaps we can be said to have done that while resting? Next, I'd say to go for either the three rooms north of the guard rooms, because they're isolated, or the rooms to the east of the foyer, because they might be small. Can't tell for sure from this map, though; they might be bigger than we can see. Level 4 [URL="http://www.enworld.org/wiki/index.php/L4W:PC:Quagmire_Weaselcrust_(covaithe)"]Quagmire[/URL] is up. Most notable change is that he took Improved Inspiration feat, meaning you heal 8 HP now if you spend an AP within sight of Q. So, keep that in mind and all. [/sblock] [/QUOTE]
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