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<blockquote data-quote="Phoenix8008" data-source="post: 5042725" data-attributes="member: 211"><p>[sblock=Map]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=42491&stc=1&d=1262277749" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p>The group explodes into action, nearly killing the rider on the wolf before he has a chance to act and bloodying two other dwarves. The storm swirls to an end, finishing off the dwarven rider and dropping him dead to the ground.</p><p></p><p>The wolf <a href="http://invisiblecastle.com/roller/view/2359314/" target="_blank">bites Kauldron for 9 damage</a>, knocking the goblin off its feet with the force of the blow.</p><p></p><p>The dwarven hammerer next to Kauldron swings its warhammer down and <a href="http://invisiblecastle.com/roller/view/2359316/" target="_blank">slams the goblin's chest for 7 damage.</a> Kauldron tastes blood in his mouth as he groans in pain.</p><p></p><p>The other Hammerer shifts to put Hrav between it an the wolf before <a href="http://invisiblecastle.com/roller/view/2359319/" target="_blank">slamming its warhammer into Hrav's back for 12 damage.</a></p><p></p><p>Each of the dwarf bolters shift to get away from the melee. One launches a bolt at Girth, but <a href="http://invisiblecastle.com/roller/view/2359324/" target="_blank">misses</a>. The other one shoots at Hrav, but it <a href="http://invisiblecastle.com/roller/view/2359325/" target="_blank">misses as well.</a></p><p></p><p>Your turn...[sblock=Status]<strong>Party current/total HP's, [current/total HS's], conditions</strong> (* if already acted)</p><p>Hrav: 28/46, [6/8]</p><p>Quagmire: 41/41, [7/9]</p><p>Girth: 45/45, [9/10]</p><p>Dang't: 32/32, [7/8]</p><p>Beyrk: 35/35, [9/11]</p><p>Kauldron: <span style="color: Red">8</span>/29, [10/12], prone, bloodied</p><p></p><p><strong>Milestones:</strong> 1.5 today (1 AP awarded)</p><p></p><p><strong>Enemy current(future)/total HP's \ conditions:</strong></p><p><s>Dwarf Hammerer 1: -2/64 \ </s><span style="color: Red">dead</span></p><p>Dwarf Hammerer 2: <span style="color: Red">28</span>/64 \ bloodied, marked by Kauldron, deafened(save ends)</p><p>Dwarf Hammerer 3: 64/64</p><p>Dwarf Bolter 1: <span style="color: Red">22</span>/46 \ bloodied, deafened(save ends)</p><p>Dwarf Bolter 2: 46/46</p><p>Dire Wolf: 44/67 \ Marked by Kauldron, Till end of Girth's next turn: grants CA and has -2 to its AC (stacking with the +2 to hit it due to CA)</p><p>[/sblock][sblock=Enemy Stats]<strong><u>Dwarf Hammerer</u></strong> Level 5 Soldier</p><p>Medium natural humanoid XP 200</p><p><strong>Initiative </strong>+4 <strong>Senses </strong>Perception +4; low-light vision</p><p><strong>HP </strong>64; <strong>Bloodied </strong>32</p><p><strong>AC </strong>23; <strong>Fortitude </strong>18, <strong>Reflex </strong>15, <strong>Will </strong>17</p><p><strong>Saving Throws</strong> +5 against poison effects</p><p><strong>Speed </strong>5</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Warhammer </strong>(standard; at-will) ✦ Weapon</p><p>+11 vs. AC; 1d10 + 3 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Shield Bash</strong> (minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> )</p><p>+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked</p><p>prone or pushed 1 square (dwarf hammerer’s choice).</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Throwing Hammer</strong> (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +10 vs. AC; 1d6 + 3 damage.</p><p><strong>Stubborn </strong>(immediate interrupt, when an enemy tries to push the</p><p>dwarf hammerer or knock it prone; <span style="color: Green">at-will</span>)</p><p>The hammerer makes a melee basic attack against the enemy.</p><p><strong>Stand Your Ground</strong></p><p>When an effect forces a dwarf to move—through a pull, a push, or</p><p>a slide—the dwarf moves 1 square less than the effect specifies.</p><p>When an attack would knock the dwarf prone, the dwarf can roll</p><p>a saving throw to avoid falling prone.</p><p><strong>Alignment </strong>Any <strong>Languages </strong>Common, Dwarven</p><p><strong>Skills </strong>Dungeoneering +11, Endurance +5</p><p><strong>Str </strong>17 (+5) <strong>Dex </strong>10 (+2) <strong>Wis </strong>14 (+4)</p><p><strong>Con </strong>16 (+5) <strong>Int </strong>11 (+2) <strong>Cha </strong>12 (+3)</p><p><strong>Equipment </strong>plate armor, heavy shield, warhammer, 3 throwing</p><p>hammers</p><p></p><p></p><p><strong><u>Dwarf Bolter</u></strong> Level 4 Artillery</p><p>Medium natural humanoid XP 175</p><p><strong>Initiative </strong>+5 <strong>Senses </strong>Perception +8; low-light vision</p><p><strong>HP </strong>46; <strong>Bloodied </strong>23</p><p><strong>AC </strong>17; <strong>Fortitude </strong>16, <strong>Reflex </strong>16, <strong>Will </strong>14</p><p><strong>Saving Throws</strong> +5 against poison eff ects</p><p><strong>Speed </strong>5</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Warhammer </strong>(standard; at-will) ✦ Weapon</p><p>+8 vs. AC; 1d10 + 2 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Crossbow </strong>(standard; at-will) ✦ Weapon</p><p>Ranged 15/30; +10 vs. AC; 1d8 + 3 damage.</p><p><strong>Aimed Shot</strong></p><p>The dwarf bolter gains a +2 bonus to attack rolls and deals an</p><p>extra 1d6 damage with ranged attacks against creatures that</p><p>don’t have cover.</p><p><strong>Stand Your Ground</strong></p><p>When an eff ect forces a dwarf to move—through a pull, a</p><p>push, or a slide—the dwarf moves 1 square less than the eff ect</p><p>specifi es. When an attack would knock the dwarf prone, the</p><p>dwarf can roll a saving throw to avoid falling prone.</p><p><strong>Alignment </strong>Unaligned <strong>Languages </strong>Common, Dwarven</p><p><strong>Skills </strong>Dungeoneering +10, Endurance +7</p><p><strong>Str </strong>14 (+4) <strong>Dex </strong>16 (+5) <strong>Wis </strong>12 (+3)</p><p><strong>Con </strong>16 (+5) <strong>Int </strong>11 (+2) Cha 10 (+2)</p><p><strong>Equipment </strong>chainmail, warhammer, crossbow with 20 bolts</p><p></p><p></p><p><strong><u>Dire Wolf</u></strong> Level 5 Skirmisher</p><p>Large natural beast (mount) XP 200</p><p><strong>Initiative </strong>+7 <strong>Senses </strong>Perception +9; low-light vision</p><p><strong>HP </strong>67; <strong>Bloodied </strong>33</p><p><strong>AC </strong>19; <strong>Fortitude </strong>18, <strong>Reflex </strong>17, <strong>Will </strong>16</p><p><strong>Speed </strong>8</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will)</p><p>+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone</p><p>target.</p><p><strong>Combat Advantage</strong></p><p>The dire wolf gains combat advantage against a target that has</p><p>one or more of the dire wolf’s allies adjacent to it. If the dire</p><p>wolf has combat advantage against the target, the target is also</p><p>knocked prone on a hit.</p><p><strong>Pack Hunter</strong> (while mounted by a friendly rider of 5th level or</p><p>higher; <span style="color: Green">at-will</span>) ✦ <strong>Mount</strong></p><p>The dire wolf’s rider gains combat advantage against an enemy if</p><p>it has at least one ally other than its mount adjacent to the target.</p><p><strong>Alignment </strong>Unaligned <strong>Languages </strong>—</p><p><strong>Str </strong>19 (+6) <strong>Dex </strong>16 (+5) <strong>Wis </strong>14 (+4)</p><p><strong>Con </strong>19 (+6) <strong>Int </strong>5 (–1) <strong>Cha </strong>11 (+2)[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5042725, member: 211"] [sblock=Map][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=42491&stc=1&d=1262277749[/img][/sblock] The group explodes into action, nearly killing the rider on the wolf before he has a chance to act and bloodying two other dwarves. The storm swirls to an end, finishing off the dwarven rider and dropping him dead to the ground. The wolf [url=http://invisiblecastle.com/roller/view/2359314/]bites Kauldron for 9 damage[/url], knocking the goblin off its feet with the force of the blow. The dwarven hammerer next to Kauldron swings its warhammer down and [url=http://invisiblecastle.com/roller/view/2359316/]slams the goblin's chest for 7 damage.[/url] Kauldron tastes blood in his mouth as he groans in pain. The other Hammerer shifts to put Hrav between it an the wolf before [url=http://invisiblecastle.com/roller/view/2359319/]slamming its warhammer into Hrav's back for 12 damage.[/url] Each of the dwarf bolters shift to get away from the melee. One launches a bolt at Girth, but [url=http://invisiblecastle.com/roller/view/2359324/]misses[/url]. The other one shoots at Hrav, but it [url=http://invisiblecastle.com/roller/view/2359325/]misses as well.[/url] Your turn...[sblock=Status][B]Party current/total HP's, [current/total HS's], conditions[/B] (* if already acted) Hrav: 28/46, [6/8] Quagmire: 41/41, [7/9] Girth: 45/45, [9/10] Dang't: 32/32, [7/8] Beyrk: 35/35, [9/11] Kauldron: [COLOR="Red"]8[/COLOR]/29, [10/12], prone, bloodied [B]Milestones:[/B] 1.5 today (1 AP awarded) [B]Enemy current(future)/total HP's \ conditions:[/B] [s]Dwarf Hammerer 1: -2/64 \ [/s][COLOR="Red"]dead[/COLOR] Dwarf Hammerer 2: [COLOR="Red"]28[/COLOR]/64 \ bloodied, marked by Kauldron, deafened(save ends) Dwarf Hammerer 3: 64/64 Dwarf Bolter 1: [COLOR="Red"]22[/COLOR]/46 \ bloodied, deafened(save ends) Dwarf Bolter 2: 46/46 Dire Wolf: 44/67 \ Marked by Kauldron, Till end of Girth's next turn: grants CA and has -2 to its AC (stacking with the +2 to hit it due to CA) [/sblock][sblock=Enemy Stats][B][U]Dwarf Hammerer[/U][/B] Level 5 Soldier Medium natural humanoid XP 200 [B]Initiative [/B]+4 [B]Senses [/B]Perception +4; low-light vision [B]HP [/B]64; [B]Bloodied [/B]32 [B]AC [/B]23; [B]Fortitude [/B]18, [B]Reflex [/B]15, [B]Will [/B]17 [B]Saving Throws[/B] +5 against poison effects [B]Speed [/B]5 :bmelee: [B]Warhammer [/B](standard; at-will) ✦ Weapon +11 vs. AC; 1d10 + 3 damage. :melee: [B]Shield Bash[/B] (minor; recharge :5::6: ) +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked prone or pushed 1 square (dwarf hammerer’s choice). :ranged: [B]Throwing Hammer[/B] (standard; at-will) ✦ Weapon Ranged 5/10; +10 vs. AC; 1d6 + 3 damage. [B]Stubborn [/B](immediate interrupt, when an enemy tries to push the dwarf hammerer or knock it prone; [COLOR="Green"]at-will[/COLOR]) The hammerer makes a melee basic attack against the enemy. [B]Stand Your Ground[/B] When an effect forces a dwarf to move—through a pull, a push, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone. [B]Alignment [/B]Any [B]Languages [/B]Common, Dwarven [B]Skills [/B]Dungeoneering +11, Endurance +5 [B]Str [/B]17 (+5) [B]Dex [/B]10 (+2) [B]Wis [/B]14 (+4) [B]Con [/B]16 (+5) [B]Int [/B]11 (+2) [B]Cha [/B]12 (+3) [B]Equipment [/B]plate armor, heavy shield, warhammer, 3 throwing hammers [B][U]Dwarf Bolter[/U][/B] Level 4 Artillery Medium natural humanoid XP 175 [B]Initiative [/B]+5 [B]Senses [/B]Perception +8; low-light vision [B]HP [/B]46; [B]Bloodied [/B]23 [B]AC [/B]17; [B]Fortitude [/B]16, [B]Reflex [/B]16, [B]Will [/B]14 [B]Saving Throws[/B] +5 against poison eff ects [B]Speed [/B]5 :bmelee: [B]Warhammer [/B](standard; at-will) ✦ Weapon +8 vs. AC; 1d10 + 2 damage. :ranged: [B]Crossbow [/B](standard; at-will) ✦ Weapon Ranged 15/30; +10 vs. AC; 1d8 + 3 damage. [B]Aimed Shot[/B] The dwarf bolter gains a +2 bonus to attack rolls and deals an extra 1d6 damage with ranged attacks against creatures that don’t have cover. [B]Stand Your Ground[/B] When an eff ect forces a dwarf to move—through a pull, a push, or a slide—the dwarf moves 1 square less than the eff ect specifi es. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone. [B]Alignment [/B]Unaligned [B]Languages [/B]Common, Dwarven [B]Skills [/B]Dungeoneering +10, Endurance +7 [B]Str [/B]14 (+4) [B]Dex [/B]16 (+5) [B]Wis [/B]12 (+3) [B]Con [/B]16 (+5) [B]Int [/B]11 (+2) Cha 10 (+2) [B]Equipment [/B]chainmail, warhammer, crossbow with 20 bolts [B][U]Dire Wolf[/U][/B] Level 5 Skirmisher Large natural beast (mount) XP 200 [B]Initiative [/B]+7 [B]Senses [/B]Perception +9; low-light vision [B]HP [/B]67; [B]Bloodied [/B]33 [B]AC [/B]19; [B]Fortitude [/B]18, [B]Reflex [/B]17, [B]Will [/B]16 [B]Speed [/B]8 :bmelee: [B]Bite[/B] (standard; at-will) +10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone target. [B]Combat Advantage[/B] The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target, the target is also knocked prone on a hit. [B]Pack Hunter[/B] (while mounted by a friendly rider of 5th level or higher; [COLOR="Green"]at-will[/COLOR]) ✦ [B]Mount[/B] The dire wolf’s rider gains combat advantage against an enemy if it has at least one ally other than its mount adjacent to the target. [B]Alignment [/B]Unaligned [B]Languages [/B]— [B]Str [/B]19 (+6) [B]Dex [/B]16 (+5) [B]Wis [/B]14 (+4) [B]Con [/B]19 (+6) [B]Int [/B]5 (–1) [B]Cha [/B]11 (+2)[/sblock] [/QUOTE]
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