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<blockquote data-quote="Phoenix8008" data-source="post: 5054749" data-attributes="member: 211"><p>[sblock=Map]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=42608&stc=1&d=1263309467" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p>Hrav dispatches the hammerer between him and Quagmire. Kauldron tries to finish off the other hammerer, but its armor protects it. Dang't blasts the dwarf in front of Kauldron with lightning, dropping it dead to the ground. Beyrk helps Kauldron with some well timed words before charging at the fleeing bolter but missing the strike at her back. Girth's dark energy causes the first harm to the bolter, and her legs lock in place as if frozen by the cold light. Quagmire runs into the hallway and charges up to the dwarf woman before hitting her in the back.</p><p></p><p>Her downcast eyes glisten with tears as she drops her weapons and drops to her knees. Blood trickles down her back from the wounds she has sustained. The loudest sound you hear is her quiet sobbing.</p><p></p><p>Your turn...what do you do?</p><p></p><p>Battle is essentially over. 2nd milestone today, and 2nd AP awarded to each party member.[sblock=Status]<strong>Party current/total HP's, [current/total HS's], conditions</strong> (* if already acted)</p><p>Hrav: 28/46, [6/8] +5 temp hps, +2 to next damage roll before Beyrk's next turn</p><p>Quagmire: 41/41, [7/9]</p><p>Girth: 45/45, [9/10]</p><p>Dang't: 32/32, [7/8]</p><p>Beyrk: 35/35, [9/11]</p><p>Kauldron: 20/29, [8/12] +5 temp hps</p><p></p><p><strong>Milestones:</strong> 2 today (2nd AP awarded)</p><p></p><p><strong>Enemy current(future)/total HP's \ conditions:</strong></p><p><s>Dwarf Hammerer 1: -2/64 \ </s> <span style="color: Red">dead</span></p><p><s>Dwarf Hammerer 2: -15/64 \</s> <span style="color: Red">dead</span></p><p><s>Dwarf Hammerer 3: -15/64 \</s> <span style="color: Red">dead</span></p><p><s>Dwarf Bolter 1: -2/46 \ </s> <span style="color: Red">dead</span></p><p>Dwarf Bolter 2: <span style="color: Red">20</span>/46 \ immobilized, bloodied</p><p><s>Dire Wolf: -1/67 \ </s> <span style="color: Red">dead</span></p><p>[/sblock][sblock=Enemy Stats]<strong><u>Dwarf Hammerer</u></strong> Level 5 Soldier</p><p>Medium natural humanoid XP 200</p><p><strong>Initiative </strong>+4 <strong>Senses </strong>Perception +4; low-light vision</p><p><strong>HP </strong>64; <strong>Bloodied </strong>32</p><p><strong>AC </strong>23; <strong>Fortitude </strong>18, <strong>Reflex </strong>15, <strong>Will </strong>17</p><p><strong>Saving Throws</strong> +5 against poison effects</p><p><strong>Speed </strong>5</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Warhammer </strong>(standard; at-will) ✦ Weapon</p><p>+11 vs. AC; 1d10 + 3 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Shield Bash</strong> (minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> )</p><p>+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked</p><p>prone or pushed 1 square (dwarf hammerer’s choice).</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Throwing Hammer</strong> (standard; at-will) ✦ Weapon</p><p>Ranged 5/10; +10 vs. AC; 1d6 + 3 damage.</p><p><strong>Stubborn </strong>(immediate interrupt, when an enemy tries to push the</p><p>dwarf hammerer or knock it prone; <span style="color: Green">at-will</span>)</p><p>The hammerer makes a melee basic attack against the enemy.</p><p><strong>Stand Your Ground</strong></p><p>When an effect forces a dwarf to move—through a pull, a push, or</p><p>a slide—the dwarf moves 1 square less than the effect specifies.</p><p>When an attack would knock the dwarf prone, the dwarf can roll</p><p>a saving throw to avoid falling prone.</p><p><strong>Alignment </strong>Any <strong>Languages </strong>Common, Dwarven</p><p><strong>Skills </strong>Dungeoneering +11, Endurance +5</p><p><strong>Str </strong>17 (+5) <strong>Dex </strong>10 (+2) <strong>Wis </strong>14 (+4)</p><p><strong>Con </strong>16 (+5) <strong>Int </strong>11 (+2) <strong>Cha </strong>12 (+3)</p><p><strong>Equipment </strong>plate armor, heavy shield, warhammer, 3 throwing</p><p>hammers</p><p></p><p></p><p><strong><u>Dwarf Bolter</u></strong> Level 4 Artillery</p><p>Medium natural humanoid XP 175</p><p><strong>Initiative </strong>+5 <strong>Senses </strong>Perception +8; low-light vision</p><p><strong>HP </strong>46; <strong>Bloodied </strong>23</p><p><strong>AC </strong>17; <strong>Fortitude </strong>16, <strong>Reflex </strong>16, <strong>Will </strong>14</p><p><strong>Saving Throws</strong> +5 against poison eff ects</p><p><strong>Speed </strong>5</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Warhammer </strong>(standard; at-will) ✦ Weapon</p><p>+8 vs. AC; 1d10 + 2 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Crossbow </strong>(standard; at-will) ✦ Weapon</p><p>Ranged 15/30; +10 vs. AC; 1d8 + 3 damage.</p><p><strong>Aimed Shot</strong></p><p>The dwarf bolter gains a +2 bonus to attack rolls and deals an</p><p>extra 1d6 damage with ranged attacks against creatures that</p><p>don’t have cover.</p><p><strong>Stand Your Ground</strong></p><p>When an eff ect forces a dwarf to move—through a pull, a</p><p>push, or a slide—the dwarf moves 1 square less than the eff ect</p><p>specifi es. When an attack would knock the dwarf prone, the</p><p>dwarf can roll a saving throw to avoid falling prone.</p><p><strong>Alignment </strong>Unaligned <strong>Languages </strong>Common, Dwarven</p><p><strong>Skills </strong>Dungeoneering +10, Endurance +7</p><p><strong>Str </strong>14 (+4) <strong>Dex </strong>16 (+5) <strong>Wis </strong>12 (+3)</p><p><strong>Con </strong>16 (+5) <strong>Int </strong>11 (+2) Cha 10 (+2)</p><p><strong>Equipment </strong>chainmail, warhammer, crossbow with 20 bolts</p><p></p><p></p><p><strong><u>Dire Wolf</u></strong> Level 5 Skirmisher</p><p>Large natural beast (mount) XP 200</p><p><strong>Initiative </strong>+7 <strong>Senses </strong>Perception +9; low-light vision</p><p><strong>HP </strong>67; <strong>Bloodied </strong>33</p><p><strong>AC </strong>19; <strong>Fortitude </strong>18, <strong>Reflex </strong>17, <strong>Will </strong>16</p><p><strong>Speed </strong>8</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will)</p><p>+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone</p><p>target.</p><p><strong>Combat Advantage</strong></p><p>The dire wolf gains combat advantage against a target that has</p><p>one or more of the dire wolf’s allies adjacent to it. If the dire</p><p>wolf has combat advantage against the target, the target is also</p><p>knocked prone on a hit.</p><p><strong>Pack Hunter</strong> (while mounted by a friendly rider of 5th level or</p><p>higher; <span style="color: Green">at-will</span>) ✦ <strong>Mount</strong></p><p>The dire wolf’s rider gains combat advantage against an enemy if</p><p>it has at least one ally other than its mount adjacent to the target.</p><p><strong>Alignment </strong>Unaligned <strong>Languages </strong>—</p><p><strong>Str </strong>19 (+6) <strong>Dex </strong>16 (+5) <strong>Wis </strong>14 (+4)</p><p><strong>Con </strong>19 (+6) <strong>Int </strong>5 (–1) <strong>Cha </strong>11 (+2)[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5054749, member: 211"] [sblock=Map][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=42608&stc=1&d=1263309467[/img][/sblock] Hrav dispatches the hammerer between him and Quagmire. Kauldron tries to finish off the other hammerer, but its armor protects it. Dang't blasts the dwarf in front of Kauldron with lightning, dropping it dead to the ground. Beyrk helps Kauldron with some well timed words before charging at the fleeing bolter but missing the strike at her back. Girth's dark energy causes the first harm to the bolter, and her legs lock in place as if frozen by the cold light. Quagmire runs into the hallway and charges up to the dwarf woman before hitting her in the back. Her downcast eyes glisten with tears as she drops her weapons and drops to her knees. Blood trickles down her back from the wounds she has sustained. The loudest sound you hear is her quiet sobbing. Your turn...what do you do? Battle is essentially over. 2nd milestone today, and 2nd AP awarded to each party member.[sblock=Status][B]Party current/total HP's, [current/total HS's], conditions[/B] (* if already acted) Hrav: 28/46, [6/8] +5 temp hps, +2 to next damage roll before Beyrk's next turn Quagmire: 41/41, [7/9] Girth: 45/45, [9/10] Dang't: 32/32, [7/8] Beyrk: 35/35, [9/11] Kauldron: 20/29, [8/12] +5 temp hps [B]Milestones:[/B] 2 today (2nd AP awarded) [B]Enemy current(future)/total HP's \ conditions:[/B] [s]Dwarf Hammerer 1: -2/64 \ [/s] [COLOR="Red"]dead[/COLOR] [s]Dwarf Hammerer 2: -15/64 \[/s] [COLOR="Red"]dead[/COLOR] [s]Dwarf Hammerer 3: -15/64 \[/s] [COLOR="Red"]dead[/COLOR] [s]Dwarf Bolter 1: -2/46 \ [/s] [COLOR="Red"]dead[/COLOR] Dwarf Bolter 2: [COLOR="Red"]20[/COLOR]/46 \ immobilized, bloodied [s]Dire Wolf: -1/67 \ [/s] [COLOR="Red"]dead[/COLOR] [/sblock][sblock=Enemy Stats][B][U]Dwarf Hammerer[/U][/B] Level 5 Soldier Medium natural humanoid XP 200 [B]Initiative [/B]+4 [B]Senses [/B]Perception +4; low-light vision [B]HP [/B]64; [B]Bloodied [/B]32 [B]AC [/B]23; [B]Fortitude [/B]18, [B]Reflex [/B]15, [B]Will [/B]17 [B]Saving Throws[/B] +5 against poison effects [B]Speed [/B]5 :bmelee: [B]Warhammer [/B](standard; at-will) ✦ Weapon +11 vs. AC; 1d10 + 3 damage. :melee: [B]Shield Bash[/B] (minor; recharge :5::6: ) +9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked prone or pushed 1 square (dwarf hammerer’s choice). :ranged: [B]Throwing Hammer[/B] (standard; at-will) ✦ Weapon Ranged 5/10; +10 vs. AC; 1d6 + 3 damage. [B]Stubborn [/B](immediate interrupt, when an enemy tries to push the dwarf hammerer or knock it prone; [COLOR="Green"]at-will[/COLOR]) The hammerer makes a melee basic attack against the enemy. [B]Stand Your Ground[/B] When an effect forces a dwarf to move—through a pull, a push, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone. [B]Alignment [/B]Any [B]Languages [/B]Common, Dwarven [B]Skills [/B]Dungeoneering +11, Endurance +5 [B]Str [/B]17 (+5) [B]Dex [/B]10 (+2) [B]Wis [/B]14 (+4) [B]Con [/B]16 (+5) [B]Int [/B]11 (+2) [B]Cha [/B]12 (+3) [B]Equipment [/B]plate armor, heavy shield, warhammer, 3 throwing hammers [B][U]Dwarf Bolter[/U][/B] Level 4 Artillery Medium natural humanoid XP 175 [B]Initiative [/B]+5 [B]Senses [/B]Perception +8; low-light vision [B]HP [/B]46; [B]Bloodied [/B]23 [B]AC [/B]17; [B]Fortitude [/B]16, [B]Reflex [/B]16, [B]Will [/B]14 [B]Saving Throws[/B] +5 against poison eff ects [B]Speed [/B]5 :bmelee: [B]Warhammer [/B](standard; at-will) ✦ Weapon +8 vs. AC; 1d10 + 2 damage. :ranged: [B]Crossbow [/B](standard; at-will) ✦ Weapon Ranged 15/30; +10 vs. AC; 1d8 + 3 damage. [B]Aimed Shot[/B] The dwarf bolter gains a +2 bonus to attack rolls and deals an extra 1d6 damage with ranged attacks against creatures that don’t have cover. [B]Stand Your Ground[/B] When an eff ect forces a dwarf to move—through a pull, a push, or a slide—the dwarf moves 1 square less than the eff ect specifi es. When an attack would knock the dwarf prone, the dwarf can roll a saving throw to avoid falling prone. [B]Alignment [/B]Unaligned [B]Languages [/B]Common, Dwarven [B]Skills [/B]Dungeoneering +10, Endurance +7 [B]Str [/B]14 (+4) [B]Dex [/B]16 (+5) [B]Wis [/B]12 (+3) [B]Con [/B]16 (+5) [B]Int [/B]11 (+2) Cha 10 (+2) [B]Equipment [/B]chainmail, warhammer, crossbow with 20 bolts [B][U]Dire Wolf[/U][/B] Level 5 Skirmisher Large natural beast (mount) XP 200 [B]Initiative [/B]+7 [B]Senses [/B]Perception +9; low-light vision [B]HP [/B]67; [B]Bloodied [/B]33 [B]AC [/B]19; [B]Fortitude [/B]18, [B]Reflex [/B]17, [B]Will [/B]16 [B]Speed [/B]8 :bmelee: [B]Bite[/B] (standard; at-will) +10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone target. [B]Combat Advantage[/B] The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target, the target is also knocked prone on a hit. [B]Pack Hunter[/B] (while mounted by a friendly rider of 5th level or higher; [COLOR="Green"]at-will[/COLOR]) ✦ [B]Mount[/B] The dire wolf’s rider gains combat advantage against an enemy if it has at least one ally other than its mount adjacent to the target. [B]Alignment [/B]Unaligned [B]Languages [/B]— [B]Str [/B]19 (+6) [B]Dex [/B]16 (+5) [B]Wis [/B]14 (+4) [B]Con [/B]19 (+6) [B]Int [/B]5 (–1) [B]Cha [/B]11 (+2)[/sblock] [/QUOTE]
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