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<blockquote data-quote="Phoenix8008" data-source="post: 5056866" data-attributes="member: 211"><p>As Quagmire helps patch up Hrav, Girth goes to search the dead dwarves and the forge they came from. The wolf-riding dwarf wore an amulet under his shirt and had a belt pouch containing an iron key, 30 gold coins, and a potion of healing that he never had the chance to use. Within the forge itself, Girth discovers even more treasure. Gems, apparently for future use in decorating weapons or something, along with two blades resting on a workbench that seem to be finished and complete. One is a silver-plated longsword, mostly ornamental from the looks of it. The other is a supremely crafted blade with an beautifully intricate basket hilt. Waving the longsword back and forth produces a humming note which rises in tone and volume along with the ferocity of the swing. Engraved on the inside of the basket hilt is a single word: <em><span style="color: Gold"><strong>Banshee</strong></span></em>.</p><p></p><p>[sblock=treasure details]On dwarf:</p><p>+1 Amulet of Protection (lvl 1, PHB, for Beyrk)</p><p>30 gp</p><p>1 potion of healing</p><p>1 iron key</p><p></p><p>Inside forge room:</p><p>Two 100gp gems</p><p>Two 25 gp gems</p><p>silver-plated longsword (value 250 gp)</p><p>+1 Harsh Songblade longsword (lvl 3, PHB2, for Beyrk)</p><p></p><p>Note: not giving out XP yet since it wouldn't level anyone up yet anyway. Probably going to avoid giving out time XP again till the end of the adventure. I am tracking everyone's current XP and what has been earned though and will award any XP due when it will enable anyone to level up.[/sblock]</p><p>Meanwhile, the dwarf prisoner has stopped fighting, stopped running, and now has stopped crying, but she hasn't started talking. More direct methods will need to be employed it seems.</p><p></p><p>[sblock=Skill challenge]<strong><u>Interrogation</u></strong></p><p></p><p>The dwarf has clammed up and you need to get her talking to get any information from her. This is not an all or nothing skill challenge. The number of successes you get will determine the amount and quality of info you get from her. 6 successes before 3 failures gets you the max. If you reach 3 failures, then I'll gauge the amount of info you receive based on how many successes you got by then.</p><p></p><p>Primary skills: Bluff, Diplomacy, Intimidate. DC 15</p><p>Secondary skills: You can try anything you want as long as you can give a good reason why using that skill would have some chance of making her talk. DC20 for any secondary skills.</p><p></p><p>Everybody has to participate. Go in whatever order you post in till all 6 have gone before anybody goes a second time. Any questions? Let me know.[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5056866, member: 211"] As Quagmire helps patch up Hrav, Girth goes to search the dead dwarves and the forge they came from. The wolf-riding dwarf wore an amulet under his shirt and had a belt pouch containing an iron key, 30 gold coins, and a potion of healing that he never had the chance to use. Within the forge itself, Girth discovers even more treasure. Gems, apparently for future use in decorating weapons or something, along with two blades resting on a workbench that seem to be finished and complete. One is a silver-plated longsword, mostly ornamental from the looks of it. The other is a supremely crafted blade with an beautifully intricate basket hilt. Waving the longsword back and forth produces a humming note which rises in tone and volume along with the ferocity of the swing. Engraved on the inside of the basket hilt is a single word: [I][COLOR="Gold"][B]Banshee[/B][/COLOR][/I]. [sblock=treasure details]On dwarf: +1 Amulet of Protection (lvl 1, PHB, for Beyrk) 30 gp 1 potion of healing 1 iron key Inside forge room: Two 100gp gems Two 25 gp gems silver-plated longsword (value 250 gp) +1 Harsh Songblade longsword (lvl 3, PHB2, for Beyrk) Note: not giving out XP yet since it wouldn't level anyone up yet anyway. Probably going to avoid giving out time XP again till the end of the adventure. I am tracking everyone's current XP and what has been earned though and will award any XP due when it will enable anyone to level up.[/sblock] Meanwhile, the dwarf prisoner has stopped fighting, stopped running, and now has stopped crying, but she hasn't started talking. More direct methods will need to be employed it seems. [sblock=Skill challenge][B][U]Interrogation[/U][/B] The dwarf has clammed up and you need to get her talking to get any information from her. This is not an all or nothing skill challenge. The number of successes you get will determine the amount and quality of info you get from her. 6 successes before 3 failures gets you the max. If you reach 3 failures, then I'll gauge the amount of info you receive based on how many successes you got by then. Primary skills: Bluff, Diplomacy, Intimidate. DC 15 Secondary skills: You can try anything you want as long as you can give a good reason why using that skill would have some chance of making her talk. DC20 for any secondary skills. Everybody has to participate. Go in whatever order you post in till all 6 have gone before anybody goes a second time. Any questions? Let me know.[/sblock] [/QUOTE]
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