Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Redblade's Riches!! (Ozymandias79 judging!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phoenix8008" data-source="post: 5064956" data-attributes="member: 211"><p>[sblock=OOC]</p><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Ohboy. That's hilarious. It's so funny that they can make fun of him for not getting in the action only because I hold him back for fear of turning him into a DMPC. I don't want to trample on your PC's glory, so I keep him out of the way. Who knows, maybe some day he'll be out of the way permanently... <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />[/sblock][sblock=Initiatives]<a href="http://invisiblecastle.com/roller/view/2381274/" target="_blank">bad guys init (1d20+3=10)</a></p><p><a href="http://invisiblecastle.com/roller/view/2381275/" target="_blank">Inits for Hrav, Quagmire, Girth, Dang't, Beyrk, and Kauldron with +2 bonus from Quagmire added to all but him. (1d20+6+2=25, 1d20+6=12, 1d20+7+2=19, 1d20+5+2=22, 1d20+3+2=19, 1d20+2+2=11)</a></p><p>Initiatives:</p><p></p><p>25 Hrav</p><p>22 Dang't</p><p>19 Girth</p><p>19 Beyrk</p><p>12 Quagmire</p><p>11 Kauldron</p><p>10 bud guys</p><p></p><p>So once again, you all get to go first before the bad guys get to act! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> Please don't kill them all in the first round!<img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" />[/sblock]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=42759&stc=1&d=1264246870" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>You gather near the door leading out of the garden and into what should be the library. Opening the door, you see that it is indeed a library. Shelves stuffed with books fill the room in rows. The ceiling above the center of the room is open to what must be a second level where a balcony looks down over most of the shelves. From the doorway you can only see down one row to the other side of the room which is 25 feet away. Around the corner inside the room are a few human guards sitting on the floor playing dice. Looking up at you, their eyes go wide with surprise as they start to grab for their weapons.</p><p></p><p>OOC: I'm including the whole map because it's just easier on me that way. Your PC's can't see the stairs on the west end of the room. I'll update the map to place bad guys that aren't visible yet when you reach a spot where you could see them from.</p><p>[sblock=Status]<strong>Party current/total HP's, [current/total HS's], conditions (* if already acted)</strong></p><p>Hrav: 46/46, [5/8]</p><p>Quagmire: 41/41, [7/9]</p><p>Girth: 45/45, [9/10]</p><p>Dang't: 32/32, [7/8]</p><p>Beyrk: 35/35, [9/11]</p><p>Kauldron: 29/29, [7/12]</p><p></p><p>*I think I've got everybody's HP and surges right. If you've got something else, let me know and I'll make sure to correct. (No, I won't take your word that you are supposed to have 100 hps. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />)</p><p></p><p><strong>Milestones: 2 today (2 AP's awarded)</strong></p><p></p><p><strong>Enemy current(future)/total HP's/conditions:</strong></p><p>Human Rabble 1: 1/1; +2 to all defenses</p><p>Human Rabble 2: 1/1; +2 to all defenses</p><p>Human Rabble 3: 1/1; +2 to all defenses[/sblock][sblock=Enemy Stats]<strong>Human Rabble</strong></p><p>Perception 10</p><p>HP 1; a missed attack never damages a minion </p><p>AC 15; Fortitude 13, Reflex 11, Will 11; see also <em>mob rule</em></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Club</strong> (Standard, at-will) Weapon</p><p>+6 vs Armor Class; 4 damage.</p><p><strong>Mob Rule</strong> - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it.</p><p></p><p><strong>Human Guard</strong></p><p>Perception 16</p><p>HP 47; Bloodied 23</p><p>AC 18; Fortitude 16, Refl ex 15, Will 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Halberd</strong> (standard; <span style="color: green">at-will</span>) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Powerful Strike</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Crossbow</strong> (standard; <span style="color: green">at-will</span>) Weapon</p><p>Ranged 15/30; +9 vs. AC; 1d8 + 2 damage.[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5064956, member: 211"] [sblock=OOC] :lol: Ohboy. That's hilarious. It's so funny that they can make fun of him for not getting in the action only because I hold him back for fear of turning him into a DMPC. I don't want to trample on your PC's glory, so I keep him out of the way. Who knows, maybe some day he'll be out of the way permanently... :devil:[/sblock][sblock=Initiatives][url=http://invisiblecastle.com/roller/view/2381274/]bad guys init (1d20+3=10)[/url] [url=http://invisiblecastle.com/roller/view/2381275/]Inits for Hrav, Quagmire, Girth, Dang't, Beyrk, and Kauldron with +2 bonus from Quagmire added to all but him. (1d20+6+2=25, 1d20+6=12, 1d20+7+2=19, 1d20+5+2=22, 1d20+3+2=19, 1d20+2+2=11)[/url] Initiatives: 25 Hrav 22 Dang't 19 Girth 19 Beyrk 12 Quagmire 11 Kauldron 10 bud guys So once again, you all get to go first before the bad guys get to act! :eek: Please don't kill them all in the first round!:.-([/sblock][img]http://www.enworld.org/forum/attachment.php?attachmentid=42759&stc=1&d=1264246870[/img] You gather near the door leading out of the garden and into what should be the library. Opening the door, you see that it is indeed a library. Shelves stuffed with books fill the room in rows. The ceiling above the center of the room is open to what must be a second level where a balcony looks down over most of the shelves. From the doorway you can only see down one row to the other side of the room which is 25 feet away. Around the corner inside the room are a few human guards sitting on the floor playing dice. Looking up at you, their eyes go wide with surprise as they start to grab for their weapons. OOC: I'm including the whole map because it's just easier on me that way. Your PC's can't see the stairs on the west end of the room. I'll update the map to place bad guys that aren't visible yet when you reach a spot where you could see them from. [sblock=Status][B]Party current/total HP's, [current/total HS's], conditions (* if already acted)[/B] Hrav: 46/46, [5/8] Quagmire: 41/41, [7/9] Girth: 45/45, [9/10] Dang't: 32/32, [7/8] Beyrk: 35/35, [9/11] Kauldron: 29/29, [7/12] *I think I've got everybody's HP and surges right. If you've got something else, let me know and I'll make sure to correct. (No, I won't take your word that you are supposed to have 100 hps. ;)) [B]Milestones: 2 today (2 AP's awarded)[/B] [B]Enemy current(future)/total HP's/conditions:[/B] Human Rabble 1: 1/1; +2 to all defenses Human Rabble 2: 1/1; +2 to all defenses Human Rabble 3: 1/1; +2 to all defenses[/sblock][sblock=Enemy Stats][b]Human Rabble[/b] Perception 10 HP 1; a missed attack never damages a minion AC 15; Fortitude 13, Reflex 11, Will 11; see also [i]mob rule[/i] :bmelee: [b]Club[/b] (Standard, at-will) Weapon +6 vs Armor Class; 4 damage. [b]Mob Rule[/b] - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it. [b]Human Guard[/b] Perception 16 HP 47; Bloodied 23 AC 18; Fortitude 16, Refl ex 15, Will 14 :bmelee: [b]Halberd[/b] (standard; [color=green]at-will[/color]) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn. :melee: [b]Powerful Strike[/b] (standard; recharge :5::6: ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone. :ranged: [b]Crossbow[/b] (standard; [color=green]at-will[/color]) Weapon Ranged 15/30; +9 vs. AC; 1d8 + 2 damage.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Redblade's Riches!! (Ozymandias79 judging!)
Top