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<blockquote data-quote="Phoenix8008" data-source="post: 5092286" data-attributes="member: 211"><p>[sblock=Downstairs (all but Dang't)]Girth blasts the guard in the southern hallway, leaving him rooted to the spot as he reels with the pain. Dang't feels his pain ease as Beyrk soothes the gob with a few well placed words. The sorcerer summons a wind that lifts him up to the second floor and into the corner beside a chair. Then Beyrk shouts at the guard, drawing Girth's attention to it although they can't see each other through all the bookshelves from their opposite corners. Kauldron steps up and wails on the nearest guard twice, leaving him hanging on to life by a very thin thread. A thread which Hrav cuts after he is blown down the aisle to the southern hallway to find himself behind the same guard. Only Quagmire was able to shake of the daze after charging the guard in the northeastern corner, although he failed to injure the guard with his attack.[sblock=Darksteed]</p><p>You hit G2 with the enfeebling strike but G1 gets the -3 to attack? Just checking here. Guessing that it was supposed to be G2 who was hit that takes the -3 extra to attack. Is this correct? If it was actually against G2, it's a moot point thanks to Hrav, but if it somehow did affect G1 instead, let me know so I can apply it.[/sblock]</p><p>The guard nearest Hrav slashes its halberd at him, but misses badly while triggering a flash of painful light for ignoring Kauldron. The same goes for the guard attacking Quagmire. The one attacking Hrav then backs up while the one beside Quagmire shifts around the corner to try and give himself some space.</p><p></p><p>Quagmire suddenly appears from behind Kauldron and nods past him towards Hrav like he's pointing something out for the goblin to look at but right at the last instant, Kauldron sees the short sword held in Quagmires hand stabbing towards his back. Shifting his weight slightly, the sword is deflected off Kauldron's armor which finally proves useful.[/sblock][sblock=Upstairs(Dang't only)]The mage turns toward Dang't and conjures a glowing missile which streaks towards the prone goblin and pierces his chest, causing another bleeding wound on the mascot. The mage yelps though as a flash of light burns him for ignoring the Paladin below. Dang't smiles though as he sees Kauldron tromp up the stairs and into the room where he comes to stand over Dang't. Instead of turning to defend the sorcerer though, the plate clad teammate stabs down at Dang't for some reason. The wily sorcerer twists his body out of the way though, barely avoiding the strike as he tries to figure out what is going on with his newest teammate.[/sblock][sblock=OOC]Yes, you are dealing with shapeshifters now also. This is strictly OOC though until somebody can beat their Bluff checks (with Insight checks) which are currently at 40 for the upstairs one (K'), and 31 for the downstairs one (Q'). Although Kauldron can see the Quagmire attacking him and the original Quagmire down at the end of the row, so he might have some clue why one is attacking him, even if he can't pierce their disguise.[/sblock]</p><p>Your turn...</p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=42983&stc=1&d=1266425228" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=Attacks]<a href="http://invisiblecastle.com/roller/view/2410215/" target="_blank">DC 5-6 check for Powerful Strike recharge for G1 and G3. (1d6=2, 1d6=1)</a>Neither Guard recharges his Powerful Strike power.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2410226/" target="_blank">Halberd basic attack at Hrav AC19 and Quagmire AC20. (1d20+10=11, 1d10+3=6, 1d20+10=11, 1d10+3=6)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2410230/" target="_blank">Bluff checks vs Kauldron and Dang't (1d20+10+20=40, 1d20+10+20=31)</a> Succeed to gain CA vs. Kauldron and Dang't</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2410232/" target="_blank">Kauldron and Dang't Insight checks (1d20+0=2, 1d20+1=5)</a> Fail</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2410236/" target="_blank">versus Reflex 16 of Kauldron and Dang't (1d20+6=20, 1d20+6=21)</a> Shapeshifter faint succeded vs both Kauldron and Dang't.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2410240/" target="_blank">Short Sword attacks vs. Kauldron AC20 and Dang't AC15 with extra d6 dmg for CA. (1d20+8=9, 1d6+3+1d6=11, 1d20+8=10, 1d6+3+1d6=6)</a>Both missed even without the +2 to attack for CA which I forgot to add! Damn lucky!</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2410245/" target="_blank">Magic Missile vs. Dang't Reflex 16 (1d20+7=19, 2d4+4=7)</a> Hit Dang't for 7 force damage and the mage takes 7 radiant damage from Kauldron's mark.[/sblock][sblock=Status]<strong>Party current/total HP's, [current/total HS's], conditions (* if already acted)</strong></p><p>Hrav: 35/46, [5/8]; Dazed(save ends)</p><p>Quagmire: 30/41, [7/9]; </p><p>Girth: 45/45, [9/10]</p><p>Dang't: 10/32 +5 temp, [6/8]; <span style="color: Red">bloodied</span>, prone, dazed(save ends)</p><p>Beyrk: 35/35, [9/11]</p><p>Kauldron: 14/29, [7/12]; <span style="color: Red">Bloodied</span>, prone</p><p></p><p><strong>Milestones: 2 today (2 AP's awarded)</strong></p><p></p><p><strong>Enemy current(future)/total HP's/conditions:</strong></p><p><s>Human Rabble 1: 0/1</s>; <span style="color: Red">dead</span></p><p><s>Human Rabble 2: 0/1</s>; <span style="color: Red">dead</span></p><p><s>Human Rabble 3: 0/1</s>; <span style="color: Red">dead</span></p><p>Human Guard 1: 40/47; used Powerful Strike, marked by Kauldron</p><p><s>Human Guard 2: -33/47</s>; <span style="color: Red">dead</span></p><p>Human Guard 3: 38/47; used Powerful Strike, marked by Girth</p><p>Human Mage: 35/42; used Thunder Burst, marked by Kauldron</p><p>Q': 45/45;</p><p>K': 45/45;[/sblock][sblock=Enemy Stats]<strong>Human Rabble</strong></p><p>Perception 10</p><p>HP 1; a missed attack never damages a minion </p><p>AC 15; Fortitude 13, Reflex 11, Will 11; see also <em>mob rule</em></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Club</strong> (Standard, at-will) Weapon</p><p>+6 vs Armor Class; 4 damage.</p><p><strong>Mob Rule</strong> - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it.</p><p></p><p><strong>Human Guard</strong></p><p>Perception 16</p><p>HP 47; Bloodied 23</p><p>AC 18; Fortitude 16, Reflex 15, Will 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Halberd</strong> (standard; <span style="color: green">at-will</span>) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Powerful Strike</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Crossbow</strong> (standard; <span style="color: green">at-will</span>) Weapon</p><p>Ranged 15/30; +9 vs. AC; 1d8 + 2 damage.</p><p></p><p><strong>Human Mage</strong></p><p>Perception +5</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Refl ex 14, Will 15</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Quarterstaff</strong> (standard; <span style="color: green">at-will</span>) ✦ Weapon</p><p>+4 vs. AC; 1d8 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> <strong>Magic Missile</strong> (standard; <span style="color: green">at-will</span>) ✦ Force</p><p>Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Dancing Lightning</strong> (standard; <span style="color: red">encounter</span>) ✦ Lightning</p><p>The mage makes a separate attack against 3 diff erent targets:</p><p>ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <s><strong>Thunder Burst</strong> (standard; <span style="color: red">encounter</span>) ✦ Thunder</s></p><p><s>Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder</s></p><p><s>damage, and the target is dazed (save ends).</s></p><p><strong>Str</strong> 10 (+2) <strong>Dex</strong> 14 (+4) <strong>Wis</strong> 17 (+5)</p><p><strong>Con</strong> 12 (+3) <strong>Int</strong> 18 (+6) <strong>Cha</strong> 12 (+3)</p><p></p><p><strong>Doppelganger Sneak</strong></p><p>HP 45; Bloodied 22</p><p>AC 18; Fortitude 14, Refl ex 16, Will 16</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Short Sword</strong> (standard; at-will) ✦ Weapon</p><p>+8 vs. AC; 1d6 + 3 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Shapeshifter Feint</strong> (minor; at-will)</p><p>+6 vs. Reflex; the doppelganger gains combat advantage against</p><p>the target until the end of the doppelganger’s next turn.</p><p><strong>Combat Advantage</strong></p><p>The doppelganger sneak deals an extra 1d6 damage against any</p><p>target it has combat advantage against.</p><p><strong>Change Shape</strong> (minor; at-will) ✦ Polymorph</p><p>A doppelganger can alter its physical form to take on the</p><p>appearance of any Medium humanoid, including a unique</p><p>individual (see Change Shape, page 280).</p><p><strong>Str </strong>11 (+1) <strong>Dex </strong>16 (+4) <strong>Wis </strong>12 (+2)</p><p><strong>Con </strong>13 (+2) <strong>Int </strong>10 (+1) <strong>Cha </strong>15 (+3)[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5092286, member: 211"] [sblock=Downstairs (all but Dang't)]Girth blasts the guard in the southern hallway, leaving him rooted to the spot as he reels with the pain. Dang't feels his pain ease as Beyrk soothes the gob with a few well placed words. The sorcerer summons a wind that lifts him up to the second floor and into the corner beside a chair. Then Beyrk shouts at the guard, drawing Girth's attention to it although they can't see each other through all the bookshelves from their opposite corners. Kauldron steps up and wails on the nearest guard twice, leaving him hanging on to life by a very thin thread. A thread which Hrav cuts after he is blown down the aisle to the southern hallway to find himself behind the same guard. Only Quagmire was able to shake of the daze after charging the guard in the northeastern corner, although he failed to injure the guard with his attack.[sblock=Darksteed] You hit G2 with the enfeebling strike but G1 gets the -3 to attack? Just checking here. Guessing that it was supposed to be G2 who was hit that takes the -3 extra to attack. Is this correct? If it was actually against G2, it's a moot point thanks to Hrav, but if it somehow did affect G1 instead, let me know so I can apply it.[/sblock] The guard nearest Hrav slashes its halberd at him, but misses badly while triggering a flash of painful light for ignoring Kauldron. The same goes for the guard attacking Quagmire. The one attacking Hrav then backs up while the one beside Quagmire shifts around the corner to try and give himself some space. Quagmire suddenly appears from behind Kauldron and nods past him towards Hrav like he's pointing something out for the goblin to look at but right at the last instant, Kauldron sees the short sword held in Quagmires hand stabbing towards his back. Shifting his weight slightly, the sword is deflected off Kauldron's armor which finally proves useful.[/sblock][sblock=Upstairs(Dang't only)]The mage turns toward Dang't and conjures a glowing missile which streaks towards the prone goblin and pierces his chest, causing another bleeding wound on the mascot. The mage yelps though as a flash of light burns him for ignoring the Paladin below. Dang't smiles though as he sees Kauldron tromp up the stairs and into the room where he comes to stand over Dang't. Instead of turning to defend the sorcerer though, the plate clad teammate stabs down at Dang't for some reason. The wily sorcerer twists his body out of the way though, barely avoiding the strike as he tries to figure out what is going on with his newest teammate.[/sblock][sblock=OOC]Yes, you are dealing with shapeshifters now also. This is strictly OOC though until somebody can beat their Bluff checks (with Insight checks) which are currently at 40 for the upstairs one (K'), and 31 for the downstairs one (Q'). Although Kauldron can see the Quagmire attacking him and the original Quagmire down at the end of the row, so he might have some clue why one is attacking him, even if he can't pierce their disguise.[/sblock] Your turn... [img]http://www.enworld.org/forum/attachment.php?attachmentid=42983&stc=1&d=1266425228[/img] [sblock=Attacks][url=http://invisiblecastle.com/roller/view/2410215/]DC 5-6 check for Powerful Strike recharge for G1 and G3. (1d6=2, 1d6=1)[/url]Neither Guard recharges his Powerful Strike power. [url=http://invisiblecastle.com/roller/view/2410226/]Halberd basic attack at Hrav AC19 and Quagmire AC20. (1d20+10=11, 1d10+3=6, 1d20+10=11, 1d10+3=6)[/url] [url=http://invisiblecastle.com/roller/view/2410230/]Bluff checks vs Kauldron and Dang't (1d20+10+20=40, 1d20+10+20=31)[/url] Succeed to gain CA vs. Kauldron and Dang't [url=http://invisiblecastle.com/roller/view/2410232/]Kauldron and Dang't Insight checks (1d20+0=2, 1d20+1=5)[/url] Fail [url=http://invisiblecastle.com/roller/view/2410236/]versus Reflex 16 of Kauldron and Dang't (1d20+6=20, 1d20+6=21)[/url] Shapeshifter faint succeded vs both Kauldron and Dang't. [url=http://invisiblecastle.com/roller/view/2410240/]Short Sword attacks vs. Kauldron AC20 and Dang't AC15 with extra d6 dmg for CA. (1d20+8=9, 1d6+3+1d6=11, 1d20+8=10, 1d6+3+1d6=6)[/url]Both missed even without the +2 to attack for CA which I forgot to add! Damn lucky! [url=http://invisiblecastle.com/roller/view/2410245/]Magic Missile vs. Dang't Reflex 16 (1d20+7=19, 2d4+4=7)[/url] Hit Dang't for 7 force damage and the mage takes 7 radiant damage from Kauldron's mark.[/sblock][sblock=Status][B]Party current/total HP's, [current/total HS's], conditions (* if already acted)[/B] Hrav: 35/46, [5/8]; Dazed(save ends) Quagmire: 30/41, [7/9]; Girth: 45/45, [9/10] Dang't: 10/32 +5 temp, [6/8]; [COLOR="Red"]bloodied[/COLOR], prone, dazed(save ends) Beyrk: 35/35, [9/11] Kauldron: 14/29, [7/12]; [COLOR="Red"]Bloodied[/COLOR], prone [B]Milestones: 2 today (2 AP's awarded)[/B] [B]Enemy current(future)/total HP's/conditions:[/B] [s]Human Rabble 1: 0/1[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Rabble 2: 0/1[/s]; [COLOR="Red"]dead[/COLOR] [s]Human Rabble 3: 0/1[/s]; [COLOR="Red"]dead[/COLOR] Human Guard 1: 40/47; used Powerful Strike, marked by Kauldron [s]Human Guard 2: -33/47[/s]; [COLOR="Red"]dead[/COLOR] Human Guard 3: 38/47; used Powerful Strike, marked by Girth Human Mage: 35/42; used Thunder Burst, marked by Kauldron Q': 45/45; K': 45/45;[/sblock][sblock=Enemy Stats][b]Human Rabble[/b] Perception 10 HP 1; a missed attack never damages a minion AC 15; Fortitude 13, Reflex 11, Will 11; see also [i]mob rule[/i] :bmelee: [b]Club[/b] (Standard, at-will) Weapon +6 vs Armor Class; 4 damage. [b]Mob Rule[/b] - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it. [b]Human Guard[/b] Perception 16 HP 47; Bloodied 23 AC 18; Fortitude 16, Reflex 15, Will 14 :bmelee: [b]Halberd[/b] (standard; [color=green]at-will[/color]) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn. :melee: [b]Powerful Strike[/b] (standard; recharge :5::6: ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone. :ranged: [b]Crossbow[/b] (standard; [color=green]at-will[/color]) Weapon Ranged 15/30; +9 vs. AC; 1d8 + 2 damage. [b]Human Mage[/b] Perception +5 HP 42; Bloodied 21 AC 17; Fortitude 13, Refl ex 14, Will 15 :bmelee: [b]Quarterstaff[/b] (standard; [color=green]at-will[/color]) ✦ Weapon +4 vs. AC; 1d8 damage. :branged: [b]Magic Missile[/b] (standard; [color=green]at-will[/color]) ✦ Force Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage. :ranged: [b]Dancing Lightning[/b] (standard; [color=red]encounter[/color]) ✦ Lightning The mage makes a separate attack against 3 diff erent targets: ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage. :area: [s][b]Thunder Burst[/b] (standard; [color=red]encounter[/color]) ✦ Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder damage, and the target is dazed (save ends).[/s] [b]Str[/b] 10 (+2) [b]Dex[/b] 14 (+4) [b]Wis[/b] 17 (+5) [b]Con[/b] 12 (+3) [b]Int[/b] 18 (+6) [b]Cha[/b] 12 (+3) [B]Doppelganger Sneak[/B] HP 45; Bloodied 22 AC 18; Fortitude 14, Refl ex 16, Will 16 :bmelee: [B]Short Sword[/B] (standard; at-will) ✦ Weapon +8 vs. AC; 1d6 + 3 damage. :melee: [B]Shapeshifter Feint[/B] (minor; at-will) +6 vs. Reflex; the doppelganger gains combat advantage against the target until the end of the doppelganger’s next turn. [B]Combat Advantage[/B] The doppelganger sneak deals an extra 1d6 damage against any target it has combat advantage against. [B]Change Shape[/B] (minor; at-will) ✦ Polymorph A doppelganger can alter its physical form to take on the appearance of any Medium humanoid, including a unique individual (see Change Shape, page 280). [B]Str [/B]11 (+1) [B]Dex [/B]16 (+4) [B]Wis [/B]12 (+2) [B]Con [/B]13 (+2) [B]Int [/B]10 (+1) [B]Cha [/B]15 (+3)[/sblock] [/QUOTE]
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