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<blockquote data-quote="Phoenix8008" data-source="post: 5104743" data-attributes="member: 211"><p>If he can make the bluff check (vs. passive Insight 19) then he can make a stealth check to hide behind/under the chair beside him, yes. Successful bluff makes a diversion for him to look at and successful stealth check would put Dang't into hiding.</p><p>For climbing the bookshelves, I'd set the Athletics check DC at 15 (like an uneven surface of a cave wall). Success = climbing at half your speed in 5 foot squares. Fail by 1-4 = stay where you are and lose any other movement. Fail by 5 or more = you fall and lose rest of move action. Fail by 10 or more and the bookshelf you are climbing falls over if possible (for any but the two farthest right bookshelves that are under an actual ceiling). It would be 10' of climbing to get up to the next level, but at half speed for climbing, that would use up speed 4 just for the climb. With 2 squares required to get to AG-T, Quagmire wouldn't have enough movement. He could step forward to AF-T, but then climbing would draw an OA for moving away from the guard. So, you can try it and either take 2 rounds to get it done or risk the OA from the guard.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5104743, member: 211"] If he can make the bluff check (vs. passive Insight 19) then he can make a stealth check to hide behind/under the chair beside him, yes. Successful bluff makes a diversion for him to look at and successful stealth check would put Dang't into hiding. For climbing the bookshelves, I'd set the Athletics check DC at 15 (like an uneven surface of a cave wall). Success = climbing at half your speed in 5 foot squares. Fail by 1-4 = stay where you are and lose any other movement. Fail by 5 or more = you fall and lose rest of move action. Fail by 10 or more and the bookshelf you are climbing falls over if possible (for any but the two farthest right bookshelves that are under an actual ceiling). It would be 10' of climbing to get up to the next level, but at half speed for climbing, that would use up speed 4 just for the climb. With 2 squares required to get to AG-T, Quagmire wouldn't have enough movement. He could step forward to AF-T, but then climbing would draw an OA for moving away from the guard. So, you can try it and either take 2 rounds to get it done or risk the OA from the guard. [/QUOTE]
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