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<blockquote data-quote="Phoenix8008" data-source="post: 5184331" data-attributes="member: 211"><p>Dang't tries an attack, but fails. After looking for a control panel and not finding it, he hides himself from the enemies sights. Quagmire charges forward and hits the remaining turret, but he gets bitten by the clay scout as he passes it. It's venom flows through his veins and tightens his muscles uncomfortably. (5 damage from bite, secondary atk vs Fort hit: Slowed, save ends)</p><p></p><p>Beyrk emboldens Kauldron to a better defense before moving forward to attack and miss the clay scout which just hurt Quagmire. Girth attacks the Iron Cobra, hitting it and hopefully rooting it to the spot. The clay scout beside him uses the distraction to attack the warlock though, sinking its fangs into him but it doesn't manage to inject its slowing poison into the half elf. (5 damage from bite OA, but secondary atk missed.)</p><p></p><p>Kauldron wades back in, smacking the injured flyer hard enough to make it leak fluids. His divine light marks him as the primary target for all the remaining enemies. Hrav takes a moment to steady himself and make ready for further battle. </p><p></p><p>The Cobra launches a mental volley at Kauldron, dazing the goblin and slowing him down. The nearby fliers take advantage of his dazed state as they disappear from Kauldron's sight before attacking him. None of them can pierce his thick armor though. The remaining turret fires its bolt at Kauldron, but it misses the goblin as well. Quagmire takes advantage of the turret making a ranged attack to chop at it some more.</p><p></p><p>Your turns...</p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=43996&stc=1&d=1274100968" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Die rolls]<a href="http://invisiblecastle.com/roller/view/2522858/" target="_blank">Bite OA at Quagmire AC20 (1d20+3+4=22, 1d6=5)</a> Hit, 5 damage to Quagmrie</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2522859/" target="_blank">Bite secondary atk vs. Quagmire Fort16 (1d20+2+4=26)</a> Hit, Quagmire slowed(save ends)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2522862/" target="_blank">OA Bite atk at Girth AC16 (1d20+3=16, 1d6=5)</a> Hit, 5 damage to Girth</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2522865/" target="_blank">Secondary atk vs. Girth's Fort17 (1d20+2=5)</a> Missed</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2522884/" target="_blank">Redirect action from C2 vs. Kauldron Will 15+2 (1d20+4=15)</a> Missed only due to Beyrk's added bonus to Kauldrons defenses.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2522873/" target="_blank">IC Poison the Mind attack vs Kauldron Will 15+2 (1d20+8=25)</a> Kauldron Dazed and slowed(save ends both)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2522880/" target="_blank">C1 and C2 Bite attacks w/CA vs. Kauldron AC20+2 (1d20+3+2=14, 1d6=6, 1d20+3+2=12, 1d6=5)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2522887/" target="_blank">C4 bite attack at Kauldron AC20+2 (1d20+3+2=11, 1d6=2)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2522882/" target="_blank">Turret attack w/CA vs. Kauldron AC20 (1d20+8+2=11, 2d8+3=11)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2522886/" target="_blank">Quagmire OA at Turret (1d20+9=22, 1d8+4=8)</a> OA hits turrret for 8 damage.[/sblock][sblock=Status]<strong>Party current/total HP's (future/total hp's), [current/total HS's]; conditions</strong></p><p>Hrav: 35/46, [3/8]; <span style="color: Red">Bloodied</span>, +2 to all defenses till start of next turn.</p><p>Quagmire: 30/41, [5/9]; </p><p>Girth: 40/45, [8/10]; </p><p>Dang't: 32/32, [3/8]; </p><p>Beyrk: 35/35, [9/11]; </p><p>Kauldron: 17/29, [2/12]; +2 on all defenses(till end of Beyrks next turn), Dazed and slowed(save ends both)</p><p></p><p><strong>Milestones: 2.5 (2 AP's awarded today)</strong></p><p></p><p><strong>Enemy current(future)/total HP's/conditions:</strong></p><p>Iron Cobra: 4/75; <span style="color: Red">bloodied</span>, 11 damage if it moves toward Girth, <span style="color: DarkOrange">Kauldron: Divine Sanction</span></p><p><s>Iron Defender: 0/47;</s> <span style="color: Red">dying</span></p><p>Clay Scout 1: 31/31; <span style="color: DarkOrange">Kauldron: Divine Sanction</span></p><p>Clay Scout 2: 12/31; <span style="color: Red">Bloodied</span>, <span style="color: DarkOrange">Kauldron: Divine Sanction</span></p><p><s>Clay Scout 3:-8/31</s>; <span style="color: Red">destroyed</span></p><p>Clay Scout 4: 31/31; <span style="color: DarkOrange">Kauldron: Divine Sanction</span></p><p>Turret 1: 19/38; <span style="color: Red">Bloodied</span>, <span style="color: DarkOrange">Kauldron: Divine Sanction</span></p><p><s>Turret 2: -8/38;</s> <span style="color: Red">destroyed</span>[/sblock][sblock=Enemy Stats]<strong>Iron Cobra</strong></p><p>Medium natural animate (construct, homunculus)</p><p>HP 75; Bloodied 37</p><p>AC 20; Fortitude 20, Reflex 18, Will 17</p><p>Immune disease, poison</p><p>Speed 7; <em>see also slithering shift</em></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite<strong>(standard; at-will) ✦ Poison</strong></strong></p><p><strong><strong>+11 vs. AC; 1d8 + 3 damage, and ongoing 5 poison damage (save</strong></strong></p><p><strong><strong>ends).</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Poison the Mind</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /><img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ) ✦ Psychic</strong></strong></p><p><strong><strong>Ranged 10; aff ects only creatures taking ongoing poison damage;</strong></strong></p><p><strong><strong>+8 vs. Will; the target is dazed and slowed (save ends both); <em>see</em></strong></strong></p><p><strong><strong><em>also guard area.</em></strong></strong></p><p><strong><strong><strong>Guard Area</strong></strong></strong></p><p><strong><strong>An iron cobra can use its poison the mind power against any</strong></strong></p><p><strong><strong>creature in its guarded area (see the “Guard” sidebar), even if</strong></strong></p><p><strong><strong>the power hasn’t recharged and even if the target isn’t taking</strong></strong></p><p><strong><strong>ongoing poison damage.</strong></strong></p><p><strong><strong><strong>Slithering Shift</strong> (move; at-will)</strong></strong></p><p><strong><strong>The iron cobra shifts 3 squares as a move action.</strong></strong></p><p><strong><strong>Alignment Unaligned; Languages —</strong></strong></p><p><strong><strong>Skills: Stealth +10</strong></strong></p><p><strong><strong><strong>Str</strong> 17 (+6) <strong>Dex</strong> 15 (+5) <strong>Wis</strong> 13 (+4)</strong></strong></p><p><strong><strong><strong>Con</strong> 19 (+7) <strong>Int</strong> 5 (+0) <strong>Cha</strong> 12 (+4)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Iron Defender</strong></strong></strong></p><p><strong><strong>Medium natural animate (construct, homunculus)</strong></strong></p><p><strong><strong>Initiative +5 Senses Perception +6; darkvision</strong></strong></p><p><strong><strong>HP 47; Bloodied 23</strong></strong></p><p><strong><strong>AC 18; Fortitude 16, Reflex 15, Will 13</strong></strong></p><p><strong><strong>Immune disease, poison</strong></strong></p><p><strong><strong>Speed 6</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will)</strong></strong></p><p><strong><strong>+8 vs. AC; 1d8 + 3 damage.</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Guard Creature</strong> (immediate reaction, when an adjacent enemy</strong></strong></p><p><strong><strong>attacks the creature guarded by the iron defender; at-will)</strong></strong></p><p><strong><strong>The iron defender makes a bite attack against the enemy (see the</strong></strong></p><p><strong><strong>“Guard” sidebar).</strong></strong></p><p><strong><strong><strong>Pursue and Attack</strong></strong></strong></p><p><strong><strong>When the iron defender makes an opportunity attack, it shifts 1</strong></strong></p><p><strong><strong>square before or after the attack.</strong></strong></p><p><strong><strong>Alignment: Unaligned; Languages —</strong></strong></p><p><strong><strong><strong>Str</strong> 16 (+4) <strong>Dex</strong> 15 (+3) <strong>Wis</strong> 11 (+1)</strong></strong></p><p><strong><strong><strong>Con</strong> 15 (+3) <strong>Int</strong> 5 (–2) <strong>Cha</strong> 8 (+0)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Clay Scout</strong></strong></strong></p><p><strong><strong>Small natural animate (construct, homunculus)</strong></strong></p><p><strong><strong>Initiative +7 Senses: Perception +6; darkvision</strong></strong></p><p><strong><strong>HP 31; Bloodied 15</strong></strong></p><p><strong><strong>AC 16; Fortitude 13, Reflex 14, Will 15</strong></strong></p><p><strong><strong>Immune disease, poison</strong></strong></p><p><strong><strong>Speed 6, fl y 3 (clumsy)</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (standard; at-will) ✦ Poison</strong></strong></p><p><strong><strong>+3 vs. AC; 1d6 damage, and the homunculus makes a secondary</strong></strong></p><p><strong><strong>attack against the same target. Secondary Attack: +2 vs. Fortitude;</strong></strong></p><p><strong><strong>the target is slowed (save ends). See also guard object.</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Mind Touch</strong> (standard; at-will) ✦ Psychic</strong></strong></p><p><strong><strong>Ranged 10; +5 vs. Refl ex; 1d6 + 3 psychic damage, and the target</strong></strong></p><p><strong><strong>is dazed (save ends); see also guard object.</strong></strong></p><p><strong><strong><strong>Guard Object</strong></strong></strong></p><p><strong><strong>The clay scout gains a +4 bonus to attack rolls against targets</strong></strong></p><p><strong><strong>adjacent to or carrying its guarded object (see the “Guard”</strong></strong></p><p><strong><strong>sidebar).</strong></strong></p><p><strong><strong><strong>Limited Invisibility</strong> ✦ Illusion</strong></strong></p><p><strong><strong>The clay scout is invisible to dazed creatures.</strong></strong></p><p><strong><strong><strong>Redirect</strong> (immediate interrupt, when targeted by a melee or a</strong></strong></p><p><strong><strong>ranged attack; at-will)</strong></strong></p><p><strong><strong>The clay scout makes an attack against the attacker: +4 vs. Will;</strong></strong></p><p><strong><strong>the triggering attack targets a creature adjacent to the clay scout</strong></strong></p><p><strong><strong>instead (as chosen by the clay scout).</strong></strong></p><p><strong><strong>Alignment Unaligned Languages —</strong></strong></p><p><strong><strong>Skills Stealth +8</strong></strong></p><p><strong><strong><strong>Str</strong> 10 (+1) <strong>Dex</strong> 15 (+3) <strong>Wis</strong> 10 (+1)</strong></strong></p><p><strong><strong><strong>Con</strong> 13 (+2) <strong>Int</strong> 10 (+1) <strong>Cha</strong> 16 (+4)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Magic Crossbow Turrets</strong></strong></strong></p><p><strong><strong>HP 38; Bloodied 19</strong></strong></p><p><strong><strong>AC16, Fort 13, Reflex 13, Will 13</strong></strong></p><p><strong><strong><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Attack: Each crossbow attacks one intruder. It magically distinguishes intruders from natives of the dungeon.</strong></strong></p><p><strong><strong>+8 vs. AC (2d8+3 damage)[/sblock]</strong></strong></p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5184331, member: 211"] Dang't tries an attack, but fails. After looking for a control panel and not finding it, he hides himself from the enemies sights. Quagmire charges forward and hits the remaining turret, but he gets bitten by the clay scout as he passes it. It's venom flows through his veins and tightens his muscles uncomfortably. (5 damage from bite, secondary atk vs Fort hit: Slowed, save ends) Beyrk emboldens Kauldron to a better defense before moving forward to attack and miss the clay scout which just hurt Quagmire. Girth attacks the Iron Cobra, hitting it and hopefully rooting it to the spot. The clay scout beside him uses the distraction to attack the warlock though, sinking its fangs into him but it doesn't manage to inject its slowing poison into the half elf. (5 damage from bite OA, but secondary atk missed.) Kauldron wades back in, smacking the injured flyer hard enough to make it leak fluids. His divine light marks him as the primary target for all the remaining enemies. Hrav takes a moment to steady himself and make ready for further battle. The Cobra launches a mental volley at Kauldron, dazing the goblin and slowing him down. The nearby fliers take advantage of his dazed state as they disappear from Kauldron's sight before attacking him. None of them can pierce his thick armor though. The remaining turret fires its bolt at Kauldron, but it misses the goblin as well. Quagmire takes advantage of the turret making a ranged attack to chop at it some more. Your turns... [img]http://www.enworld.org/forum/attachment.php?attachmentid=43996&stc=1&d=1274100968[/IMG] [sblock=Die rolls][url=http://invisiblecastle.com/roller/view/2522858/]Bite OA at Quagmire AC20 (1d20+3+4=22, 1d6=5)[/url] Hit, 5 damage to Quagmrie [url=http://invisiblecastle.com/roller/view/2522859/]Bite secondary atk vs. Quagmire Fort16 (1d20+2+4=26)[/url] Hit, Quagmire slowed(save ends) [url=http://invisiblecastle.com/roller/view/2522862/]OA Bite atk at Girth AC16 (1d20+3=16, 1d6=5)[/url] Hit, 5 damage to Girth [url=http://invisiblecastle.com/roller/view/2522865/]Secondary atk vs. Girth's Fort17 (1d20+2=5)[/url] Missed [url=http://invisiblecastle.com/roller/view/2522884/]Redirect action from C2 vs. Kauldron Will 15+2 (1d20+4=15)[/url] Missed only due to Beyrk's added bonus to Kauldrons defenses. [url=http://invisiblecastle.com/roller/view/2522873/]IC Poison the Mind attack vs Kauldron Will 15+2 (1d20+8=25)[/url] Kauldron Dazed and slowed(save ends both) [url=http://invisiblecastle.com/roller/view/2522880/]C1 and C2 Bite attacks w/CA vs. Kauldron AC20+2 (1d20+3+2=14, 1d6=6, 1d20+3+2=12, 1d6=5)[/url] [url=http://invisiblecastle.com/roller/view/2522887/]C4 bite attack at Kauldron AC20+2 (1d20+3+2=11, 1d6=2)[/url] [url=http://invisiblecastle.com/roller/view/2522882/]Turret attack w/CA vs. Kauldron AC20 (1d20+8+2=11, 2d8+3=11)[/url] [url=http://invisiblecastle.com/roller/view/2522886/]Quagmire OA at Turret (1d20+9=22, 1d8+4=8)[/url] OA hits turrret for 8 damage.[/sblock][sblock=Status][B]Party current/total HP's (future/total hp's), [current/total HS's]; conditions[/B] Hrav: 35/46, [3/8]; [COLOR="Red"]Bloodied[/COLOR], +2 to all defenses till start of next turn. Quagmire: 30/41, [5/9]; Girth: 40/45, [8/10]; Dang't: 32/32, [3/8]; Beyrk: 35/35, [9/11]; Kauldron: 17/29, [2/12]; +2 on all defenses(till end of Beyrks next turn), Dazed and slowed(save ends both) [B]Milestones: 2.5 (2 AP's awarded today)[/B] [B]Enemy current(future)/total HP's/conditions:[/B] Iron Cobra: 4/75; [COLOR="Red"]bloodied[/COLOR], 11 damage if it moves toward Girth, [COLOR="DarkOrange"]Kauldron: Divine Sanction[/COLOR] [s]Iron Defender: 0/47;[/s] [COLOR="Red"]dying[/COLOR] Clay Scout 1: 31/31; [COLOR="DarkOrange"]Kauldron: Divine Sanction[/COLOR] Clay Scout 2: 12/31; [COLOR="Red"]Bloodied[/COLOR], [COLOR="DarkOrange"]Kauldron: Divine Sanction[/COLOR] [s]Clay Scout 3:-8/31[/s]; [COLOR="Red"]destroyed[/COLOR] Clay Scout 4: 31/31; [COLOR="DarkOrange"]Kauldron: Divine Sanction[/COLOR] Turret 1: 19/38; [COLOR="Red"]Bloodied[/COLOR], [COLOR="DarkOrange"]Kauldron: Divine Sanction[/COLOR] [s]Turret 2: -8/38;[/s] [COLOR="Red"]destroyed[/COLOR][/sblock][sblock=Enemy Stats][B]Iron Cobra[/B] Medium natural animate (construct, homunculus) HP 75; Bloodied 37 AC 20; Fortitude 20, Reflex 18, Will 17 Immune disease, poison Speed 7; [i]see also slithering shift[/i] :bmelee: [B]Bite[B](standard; at-will) ✦ Poison +11 vs. AC; 1d8 + 3 damage, and ongoing 5 poison damage (save ends). :ranged: [B]Poison the Mind[/B] (standard; recharge :3::4::5::6: ) ✦ Psychic Ranged 10; aff ects only creatures taking ongoing poison damage; +8 vs. Will; the target is dazed and slowed (save ends both); [I]see also guard area.[/I] [B]Guard Area[/B] An iron cobra can use its poison the mind power against any creature in its guarded area (see the “Guard” sidebar), even if the power hasn’t recharged and even if the target isn’t taking ongoing poison damage. [B]Slithering Shift[/B] (move; at-will) The iron cobra shifts 3 squares as a move action. Alignment Unaligned; Languages — Skills: Stealth +10 [B]Str[/B] 17 (+6) [B]Dex[/B] 15 (+5) [B]Wis[/B] 13 (+4) [B]Con[/B] 19 (+7) [B]Int[/B] 5 (+0) [B]Cha[/B] 12 (+4) [B]Iron Defender[/B] Medium natural animate (construct, homunculus) Initiative +5 Senses Perception +6; darkvision HP 47; Bloodied 23 AC 18; Fortitude 16, Reflex 15, Will 13 Immune disease, poison Speed 6 :bmelee: [B]Bite[/B] (standard; at-will) +8 vs. AC; 1d8 + 3 damage. :melee: [B]Guard Creature[/B] (immediate reaction, when an adjacent enemy attacks the creature guarded by the iron defender; at-will) The iron defender makes a bite attack against the enemy (see the “Guard” sidebar). [B]Pursue and Attack[/B] When the iron defender makes an opportunity attack, it shifts 1 square before or after the attack. Alignment: Unaligned; Languages — [B]Str[/B] 16 (+4) [B]Dex[/B] 15 (+3) [B]Wis[/B] 11 (+1) [B]Con[/B] 15 (+3) [B]Int[/B] 5 (–2) [B]Cha[/B] 8 (+0) [B]Clay Scout[/B] Small natural animate (construct, homunculus) Initiative +7 Senses: Perception +6; darkvision HP 31; Bloodied 15 AC 16; Fortitude 13, Reflex 14, Will 15 Immune disease, poison Speed 6, fl y 3 (clumsy) :bmelee: [B]Bite[/B] (standard; at-will) ✦ Poison +3 vs. AC; 1d6 damage, and the homunculus makes a secondary attack against the same target. Secondary Attack: +2 vs. Fortitude; the target is slowed (save ends). See also guard object. :ranged: [B]Mind Touch[/B] (standard; at-will) ✦ Psychic Ranged 10; +5 vs. Refl ex; 1d6 + 3 psychic damage, and the target is dazed (save ends); see also guard object. [B]Guard Object[/B] The clay scout gains a +4 bonus to attack rolls against targets adjacent to or carrying its guarded object (see the “Guard” sidebar). [B]Limited Invisibility[/B] ✦ Illusion The clay scout is invisible to dazed creatures. [B]Redirect[/B] (immediate interrupt, when targeted by a melee or a ranged attack; at-will) The clay scout makes an attack against the attacker: +4 vs. Will; the triggering attack targets a creature adjacent to the clay scout instead (as chosen by the clay scout). Alignment Unaligned Languages — Skills Stealth +8 [B]Str[/B] 10 (+1) [B]Dex[/B] 15 (+3) [B]Wis[/B] 10 (+1) [B]Con[/B] 13 (+2) [B]Int[/B] 10 (+1) [B]Cha[/B] 16 (+4) [B]Magic Crossbow Turrets[/B] HP 38; Bloodied 19 AC16, Fort 13, Reflex 13, Will 13 :ranged: Attack: Each crossbow attacks one intruder. It magically distinguishes intruders from natives of the dungeon. +8 vs. AC (2d8+3 damage)[/sblock][/B][/B] [/QUOTE]
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