Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Redblade's Riches!! (Ozymandias79 judging!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ScorpiusRisk" data-source="post: 5225728" data-attributes="member: 41601"><p>[sblock=Stealth]I'm assuming Dang't is still in stealth for this attack (and thus effectively invisible) as his Stealth roll is still there on his status line. If he isn't, then add a shift away and the attack is a miss.</p><p></p><p>**Ah yes, I didn't tell you wether it was successful or not because these undead don't really show with their facial expressions wether they see you or not. You won't know till you try to do something that would trigger an action from them, like you do next.**[/sblock]</p><p></p><p>Dang't feels the fetid presence of the skeleton looming over him, but it seems distracted by his bigger allies. He uses this to his advantage as he channels lighting from his serrated blade at the undead's backside. The bolt shatters the undead into many pieces as it pushes through and connects with the nearby ghoul, arcing around Quag as it does so.</p><p></p><p>[sblock=Actions]<a href="http://invisiblecastle.com/roller/view/2576630/" target="_blank">Lighting Strike w/ CA SA vs S2: Ref 17, 22 lighting</a> and 8 lighting to G2. Since the damage with my Storm Soul bonus was enough to kill S2, I moved it to G2.</p><p></p><p>**Hey look, you had stealth! Yay. . . now, of course, you don't.**[/sblock]</p><p></p><p>[sblock=Goblin Tactics]When the Wraith misses Kauldron. He'll shift to E15 using Goblin Tactics as an Immediate Reaction.[/sblock]</p><p></p><p>*Kauldron ducks and weaves through the fray of battle as undead launch themselves upon him. He winces as he feels the sting of the sharp bone knick his neck.* </p><p></p><p><span style="color: DarkOrange">Argh! That has a nasty sting to it. Fine you wish to play it that way do yee? Here then I have something really nasty for the lot of yee all.</span></p><p></p><p>*Kauldron tenses up, curling his shield and sword arm inwards. He chants a quick pray to his forsaken god. Calling forth the light of burning madness, Kauldrons armor lights up brilliantly. light pouring out of all it's cracks and crevices. Then suddenly it explodes in a brilliant flash stinging the nearby enemies harshly. With the Flash of light Kauldron uses the distraction at hand and makes a quick slash at the wraith before turning and moving to a better position in the battle at hand.*</p><p></p><p><span style="color: DarkOrange">LIGHT 'EM UP LADS!!! AND SOMEONE PUT DOWN THAT DAMN GHOUL!!</span></p><p></p><p>*Kauldron rounds the coffin and heads to the middle of the battle. Moving head long into the ghoul attacking Hrav. With a quick flick of his blade, the ghoul gets hit and it's scream of pain incites all it's allies around him to take vengeance upon the Iron Kettle that could.*</p><p></p><p>[sblock=Actions]Start of Round: Take 5 Ongoing Necrotic</p><p></p><p>Minor: Channel Divinity: Solar Enemy</p><p>-Close Burst 2 (Gets Ghoul 1, Skeleton 1, and Wraith 1)</p><p>-Effect:Each target gains vulnerable 5 radiant, or its vulnerability to radiant damage increases by 5 until the end of his next turn.</p><p></p><p>Standard: Virtuous Strike vs. Wraith 1</p><p><a href="http://invisiblecastle.com/roller/view/2576600/" target="_blank">-Attack: +8 vs. AC (18)</a></p><p><a href="http://invisiblecastle.com/roller/view/2576600/" target="_blank">-Damage: 1d6+4 RADIANT damage (5 + Vulnerable radiant)</a></p><p></p><p>**7 damage total, bloodied. its insubstantial, why it wasnt in round 1, the world may never know.**</p><p></p><p>-Effect: Kauldron gains +2 to saving throws until the end of his next turn.</p><p>-Effect: Wraith remains under the effect of Divine Challenge since Kauldron attacked it this turn.</p><p></p><p>Move: Move to I14 (Via F16, G16, H16, I15, I14) taking an OA from the Wraith</p><p></p><p>**<a href="http://invisiblecastle.com/roller/view/2582010/" target="_blank">26 vs Reflex, 10</a> damage and Kauldron is weakened (save ends)**</p><p></p><p>Action Point: Valorous Smite vs. Ghoul 2</p><p><a href="http://invisiblecastle.com/roller/view/2576598/" target="_blank">-Attack: +8 vs. AC (23)</a></p><p><a href="http://invisiblecastle.com/roller/view/2576598/" target="_blank">-Damage: 2d6+4 damage (14)</a> **or 7 in this case**</p><p>-Effect: Each enemy within 3 squares of Kauldron is subject to his divine sanction until the end of his next turn. (Gets Skeleton 1, Skeleton 2, Wraith 2, Ghoul 1, Ghoul 2)</p><p>-Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take <span style="color: Yellow">10 RADIANT damage</span> if they target another character other then Kauldron.</p><p></p><p>Save vs. Ongoing Necrotic <a href="http://invisiblecastle.com/roller/view/2576602/" target="_blank">(6; Fail)</a></p><p>Save vs Weakened <a href="http://invisiblecastle.com/roller/view/2582018/" target="_blank">7</a>[/sblock]</p><p></p><p><span style="color: yellow">“Help you I will Kauldron. My Mistress will cast her Blessings upon you”</span> Girth’s voice grew icy <span style="color: yellow">“And Her Curses upon these creatures of death!”</span></p><p> </p><p>The warlock’s arm was rigid with anger as he directed a blast of stellar darkness at the ghoul now facing Kauldron.</p><p> </p><p>[sblock=OOC]Dire Radiance 18 vs Fort (Ghoul 2): 21 Radiant damage (inc 10 vulnerability). A further 18 damage if the ghoul moves nearer to me . <a href="http://invisiblecastle.com/roller/view/2578199/" target="_blank">Roll Lookup</a></p><p></p><p>**Hits, bloodied**[/sblock]</p><p> </p><p>And then, with his own skin in mind, he scuttled to his right and took shelter behind a sarcophagus</p><p> </p><p>[sblock=OOC]Move to K17 and gain concealment.[/sblock]</p><p></p><p>Beyrk moves in to support Kauldron seeing many undead surround the little guy. He lets out a brave bellow as he slams his songblade into the ghoul encouraging others to charge when they can.</p><p></p><p>[sblock=ooc]</p><p>Actions: </p><p>Start: </p><p>Move: to J14</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2578562/" target="_blank">charger's call vs. ghoul 1 AC (1d20+12=30, 2d8+6=14)</a> = hit; 14 dmg</p><p></p><p>**I assume you mean Ghoul 2 because hes in range. Hits. Dead**</p><p></p><p>ooc: each ally within 5 squares (all allies) gains +5 bonus to attack rolls while charging until the end of my next turn.</p><p></p><p>[sblock=Note to DM]note: roll indicates attacking wraith but I think it better to move into the middle of the combat to encourage everyone. Changed my target after I made the roll though the roll itself did not influence my decision.[/sblock]</p><p></p><p>--------------------------</p><p></p><p>Round 2</p><p></p><p>24; Hrav; K14; 47/51; </p><p>24; Kauldron; E15; 16/36; 5 ongoing necrotic (save ends), weakened (save ends); Acted</p><p>19; Quagmire; L16; 46/46; </p><p>11; Girth; K17; 50/50; Acted</p><p>11; Enemies; </p><p>Ghoul 1; G14; 63/63; additional 5 radiant vulnerability TEkNT, <span style="color: DarkOrange">Divine Sanction TEkNT</span></p><p>Skeleton 1; G13; 77/77; <span style="color: DarkOrange">Divine Sanction TEkNT</span>, additional 5 radiant vulnerability TEkNT </p><p>Wraith 1; E14; 15/37; <span style="color: DarkOrange">Divine Sanction</span>, additional 5 radiant vulnerability TEkNT, <span style="color: Red"><strong>Bloodied</strong></span></p><p>Wraith 2; L14; 37/37; <span style="color: DarkOrange">Divine Sanction TEkNT</span></p><p>10; Beyrk; J14; </p><p>10; Dang't; K16; </p><p></p><p>Stats</p><p></p><p>Ghouls (Vulnerable 5 Radiant)</p><p>AC 21 F 18</p><p></p><p>Skeletons (Vulnerable 5 Radiant)</p><p>AC 17 R 16</p><p></p><p>Wraith (Vulnerable 5 Radiant) Insubstantial</p><p>AC 16</p><p></p><p>Some Sarcophagi are open and some are closed. All are difficult terrain if climbing over and grant cover (or superior cover if you're small or prone).</p><p></p><p>[sblock=map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/RedBlades%20Riches/Crypt04.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5225728, member: 41601"] [sblock=Stealth]I'm assuming Dang't is still in stealth for this attack (and thus effectively invisible) as his Stealth roll is still there on his status line. If he isn't, then add a shift away and the attack is a miss. **Ah yes, I didn't tell you wether it was successful or not because these undead don't really show with their facial expressions wether they see you or not. You won't know till you try to do something that would trigger an action from them, like you do next.**[/sblock] Dang't feels the fetid presence of the skeleton looming over him, but it seems distracted by his bigger allies. He uses this to his advantage as he channels lighting from his serrated blade at the undead's backside. The bolt shatters the undead into many pieces as it pushes through and connects with the nearby ghoul, arcing around Quag as it does so. [sblock=Actions][url=http://invisiblecastle.com/roller/view/2576630/]Lighting Strike w/ CA SA vs S2: Ref 17, 22 lighting[/url] and 8 lighting to G2. Since the damage with my Storm Soul bonus was enough to kill S2, I moved it to G2. **Hey look, you had stealth! Yay. . . now, of course, you don't.**[/sblock] [sblock=Goblin Tactics]When the Wraith misses Kauldron. He'll shift to E15 using Goblin Tactics as an Immediate Reaction.[/sblock] *Kauldron ducks and weaves through the fray of battle as undead launch themselves upon him. He winces as he feels the sting of the sharp bone knick his neck.* [COLOR="DarkOrange"]Argh! That has a nasty sting to it. Fine you wish to play it that way do yee? Here then I have something really nasty for the lot of yee all.[/COLOR] *Kauldron tenses up, curling his shield and sword arm inwards. He chants a quick pray to his forsaken god. Calling forth the light of burning madness, Kauldrons armor lights up brilliantly. light pouring out of all it's cracks and crevices. Then suddenly it explodes in a brilliant flash stinging the nearby enemies harshly. With the Flash of light Kauldron uses the distraction at hand and makes a quick slash at the wraith before turning and moving to a better position in the battle at hand.* [COLOR="DarkOrange"]LIGHT 'EM UP LADS!!! AND SOMEONE PUT DOWN THAT DAMN GHOUL!![/COLOR] *Kauldron rounds the coffin and heads to the middle of the battle. Moving head long into the ghoul attacking Hrav. With a quick flick of his blade, the ghoul gets hit and it's scream of pain incites all it's allies around him to take vengeance upon the Iron Kettle that could.* [sblock=Actions]Start of Round: Take 5 Ongoing Necrotic Minor: Channel Divinity: Solar Enemy -Close Burst 2 (Gets Ghoul 1, Skeleton 1, and Wraith 1) -Effect:Each target gains vulnerable 5 radiant, or its vulnerability to radiant damage increases by 5 until the end of his next turn. Standard: Virtuous Strike vs. Wraith 1 [URL="http://invisiblecastle.com/roller/view/2576600/"]-Attack: +8 vs. AC (18) -Damage: 1d6+4 RADIANT damage (5 + Vulnerable radiant)[/URL] **7 damage total, bloodied. its insubstantial, why it wasnt in round 1, the world may never know.** -Effect: Kauldron gains +2 to saving throws until the end of his next turn. -Effect: Wraith remains under the effect of Divine Challenge since Kauldron attacked it this turn. Move: Move to I14 (Via F16, G16, H16, I15, I14) taking an OA from the Wraith **[url=http://invisiblecastle.com/roller/view/2582010/]26 vs Reflex, 10[/url] damage and Kauldron is weakened (save ends)** Action Point: Valorous Smite vs. Ghoul 2 [URL="http://invisiblecastle.com/roller/view/2576598/"]-Attack: +8 vs. AC (23) -Damage: 2d6+4 damage (14)[/URL] **or 7 in this case** -Effect: Each enemy within 3 squares of Kauldron is subject to his divine sanction until the end of his next turn. (Gets Skeleton 1, Skeleton 2, Wraith 2, Ghoul 1, Ghoul 2) -Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take [COLOR="Yellow"]10 RADIANT damage[/COLOR] if they target another character other then Kauldron. Save vs. Ongoing Necrotic [URL="http://invisiblecastle.com/roller/view/2576602/"](6; Fail)[/URL] Save vs Weakened [url=http://invisiblecastle.com/roller/view/2582018/]7[/url][/sblock] [COLOR=yellow]“Help you I will Kauldron. My Mistress will cast her Blessings upon you”[/color] Girth’s voice grew icy [color=yellow]“And Her Curses upon these creatures of death!”[/COLOR] The warlock’s arm was rigid with anger as he directed a blast of stellar darkness at the ghoul now facing Kauldron. [sblock=OOC]Dire Radiance 18 vs Fort (Ghoul 2): 21 Radiant damage (inc 10 vulnerability). A further 18 damage if the ghoul moves nearer to me . [url=http://invisiblecastle.com/roller/view/2578199/]Roll Lookup[/url] **Hits, bloodied**[/sblock] And then, with his own skin in mind, he scuttled to his right and took shelter behind a sarcophagus [sblock=OOC]Move to K17 and gain concealment.[/sblock] Beyrk moves in to support Kauldron seeing many undead surround the little guy. He lets out a brave bellow as he slams his songblade into the ghoul encouraging others to charge when they can. [sblock=ooc] Actions: Start: Move: to J14 Standard: [url=http://invisiblecastle.com/roller/view/2578562/]charger's call vs. ghoul 1 AC (1d20+12=30, 2d8+6=14)[/url] = hit; 14 dmg **I assume you mean Ghoul 2 because hes in range. Hits. Dead** ooc: each ally within 5 squares (all allies) gains +5 bonus to attack rolls while charging until the end of my next turn. [sblock=Note to DM]note: roll indicates attacking wraith but I think it better to move into the middle of the combat to encourage everyone. Changed my target after I made the roll though the roll itself did not influence my decision.[/sblock] -------------------------- Round 2 24; Hrav; K14; 47/51; 24; Kauldron; E15; 16/36; 5 ongoing necrotic (save ends), weakened (save ends); Acted 19; Quagmire; L16; 46/46; 11; Girth; K17; 50/50; Acted 11; Enemies; Ghoul 1; G14; 63/63; additional 5 radiant vulnerability TEkNT, [COLOR="DarkOrange"]Divine Sanction TEkNT[/COLOR] Skeleton 1; G13; 77/77; [COLOR="DarkOrange"]Divine Sanction TEkNT[/COLOR], additional 5 radiant vulnerability TEkNT Wraith 1; E14; 15/37; [COLOR="DarkOrange"]Divine Sanction[/COLOR], additional 5 radiant vulnerability TEkNT, [COLOR="Red"][B]Bloodied[/B][/COLOR] Wraith 2; L14; 37/37; [COLOR="DarkOrange"]Divine Sanction TEkNT[/COLOR] 10; Beyrk; J14; 10; Dang't; K16; Stats Ghouls (Vulnerable 5 Radiant) AC 21 F 18 Skeletons (Vulnerable 5 Radiant) AC 17 R 16 Wraith (Vulnerable 5 Radiant) Insubstantial AC 16 Some Sarcophagi are open and some are closed. All are difficult terrain if climbing over and grant cover (or superior cover if you're small or prone). [sblock=map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/RedBlades%20Riches/Crypt04.png[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Redblade's Riches!! (Ozymandias79 judging!)
Top