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<blockquote data-quote="ScorpiusRisk" data-source="post: 5230752" data-attributes="member: 41601"><p>Hrav switches targets to the looming wraith, slipping his dagger in and up to avoid being touched.</p><p></p><p>[sblock=Mechanics]Standard action - Clever Strike against <s>Skeleton 2</s> Wraith 2.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2581105/" target="_blank">Clever Strike (CA, SA) (1d20+12+2=28, 1d10+6=9, 2d8+4=16)</a></p><p></p><p>Hits AC 28 for <s>25</s> 4 damage.</p><p></p><p>**Partial auto, changing the target to the wraith whose still undead. No CA, so no SA. I'll reveal Reflex since Hrav may have used Piercing Strike instead**[/sblock]</p><p></p><p>Quagmire, seeing Hrav's attacks not being as substantial as he knows they should rushes around the blocking sarcophagus to threaten the creature from the other side. He feints toward the creature, secretly indicating a place to strike and Hrav does not miss the opportunity, somehow finding a weak point among the ghostly image.</p><p></p><p>Being magically compelled by the Paladin's challenge, the remaining undead swarm. The ghoul drags his claws across the goblin's shield, which gives the coming skeletal fiend an opening cutting Kauldron deep across his shoulder, splitting his armor slightly with Necrotic energy. </p><p></p><p>One of the wraiths is already on its way. Kauldron's magical compulsion lingers, driving the wraith for the kill. It's cold hands dig into the small body, but can't find a way past the divine defenses.</p><p></p><p>The other wraith howls in anger at not being able to feed, and makes a poor attempt at doing the same to Hrav.</p><p></p><p>[sblock=ooc]Autoing Quagmire</p><p>Quagmire moves to M14. Hrav now has combat advantage.</p><p>Commander's Strike. Hrav makes a basic attack vs Wraith 2. +1 to hit, +2 damage</p><p><a href="http://invisiblecastle.com/roller/view/2587688/" target="_blank">18 vs AC hits, 14</a> damage due to insubstantial </p><p></p><p>Ghoul 1 shifts to H14</p><p>Attacks Kauldron <a href="http://invisiblecastle.com/roller/view/2587691/" target="_blank">20 vs AC, Misses</a></p><p></p><p>Skeleton 1 moves to I13</p><p>Attacks Kauldron <a href="http://invisiblecastle.com/roller/view/2587693/" target="_blank">Crit, 17</a> damage and an additional 5 necrotic damage. </p><p></p><p>Kauldron is now Bloodied</p><p></p><p>Wraith 1 moves to I15.</p><p>Attacks Kauldron <a href="http://invisiblecastle.com/roller/view/2587702/" target="_blank">15 vs Reflex, Miss</a> </p><p></p><p>Wraith 2 attacks Hrav taking 10 Radiant damage, which bloodies it. <a href="http://invisiblecastle.com/roller/view/2587709/" target="_blank">Miss</a>[/sblock]</p><p></p><p>[sblock=Dang't]Just let me know if you want to keep your previously posted actions.[/sblock]</p><p></p><p>--------------------------</p><p></p><p>Round 2</p><p></p><p>24; Hrav; K14; 47/51; Acted</p><p>24; Kauldron; E15; 2/36; <span style="color: red"><strong>Bloodied</strong></span>, 5 ongoing necrotic (save ends), weakened (save ends); Acted</p><p>19; Quagmire; M14; 46/46; </p><p>11; Girth; K17; 50/50; Acted</p><p>11; Enemies; Acted</p><p>Ghoul 1; H14; 63/63; additional 5 radiant vulnerability TEkNT, <span style="color: DarkOrange">Divine Sanction TEkNT</span></p><p>Skeleton 1; I13; 77/77; <span style="color: DarkOrange">Divine Sanction TEkNT</span>, additional 5 radiant vulnerability TEkNT </p><p>Wraith 1; I15; 15/37; <span style="color: DarkOrange">Divine Sanction</span>, additional 5 radiant vulnerability TEkNT, <span style="color: Red"><strong>Bloodied</strong></span></p><p>Wraith 2; L14; 9/37; <span style="color: DarkOrange">Divine Sanction TEkNT</span>, <span style="color: red"><strong>Bloodied</strong></span></p><p>10; Beyrk; J14; </p><p>10; Dang't; K16; </p><p></p><p>Stats</p><p></p><p>Ghouls (Vulnerable 5 Radiant)</p><p>AC 21 F 18</p><p></p><p>Skeletons (Vulnerable 5 Radiant)</p><p>AC 17 R 16</p><p></p><p>Wraith (Vulnerable 5 Radiant) Insubstantial</p><p>AC 16 R 16</p><p></p><p>Some Sarcophagi are open and some are closed. All are difficult terrain if climbing over and grant cover (or superior cover if you're small or prone).</p><p></p><p>[sblock=map]<img src="http://i66.photobucket.com/albums/h265/ScorpiusRisk/RedBlades%20Riches/Crypt05.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="ScorpiusRisk, post: 5230752, member: 41601"] Hrav switches targets to the looming wraith, slipping his dagger in and up to avoid being touched. [sblock=Mechanics]Standard action - Clever Strike against [s]Skeleton 2[/s] Wraith 2. [url=http://invisiblecastle.com/roller/view/2581105/]Clever Strike (CA, SA) (1d20+12+2=28, 1d10+6=9, 2d8+4=16)[/url] Hits AC 28 for [s]25[/s] 4 damage. **Partial auto, changing the target to the wraith whose still undead. No CA, so no SA. I'll reveal Reflex since Hrav may have used Piercing Strike instead**[/sblock] Quagmire, seeing Hrav's attacks not being as substantial as he knows they should rushes around the blocking sarcophagus to threaten the creature from the other side. He feints toward the creature, secretly indicating a place to strike and Hrav does not miss the opportunity, somehow finding a weak point among the ghostly image. Being magically compelled by the Paladin's challenge, the remaining undead swarm. The ghoul drags his claws across the goblin's shield, which gives the coming skeletal fiend an opening cutting Kauldron deep across his shoulder, splitting his armor slightly with Necrotic energy. One of the wraiths is already on its way. Kauldron's magical compulsion lingers, driving the wraith for the kill. It's cold hands dig into the small body, but can't find a way past the divine defenses. The other wraith howls in anger at not being able to feed, and makes a poor attempt at doing the same to Hrav. [sblock=ooc]Autoing Quagmire Quagmire moves to M14. Hrav now has combat advantage. Commander's Strike. Hrav makes a basic attack vs Wraith 2. +1 to hit, +2 damage [url=http://invisiblecastle.com/roller/view/2587688/]18 vs AC hits, 14[/url] damage due to insubstantial Ghoul 1 shifts to H14 Attacks Kauldron [url=http://invisiblecastle.com/roller/view/2587691/]20 vs AC, Misses[/url] Skeleton 1 moves to I13 Attacks Kauldron [url=http://invisiblecastle.com/roller/view/2587693/]Crit, 17[/url] damage and an additional 5 necrotic damage. Kauldron is now Bloodied Wraith 1 moves to I15. Attacks Kauldron [url=http://invisiblecastle.com/roller/view/2587702/]15 vs Reflex, Miss[/url] Wraith 2 attacks Hrav taking 10 Radiant damage, which bloodies it. [url=http://invisiblecastle.com/roller/view/2587709/]Miss[/url][/sblock] [sblock=Dang't]Just let me know if you want to keep your previously posted actions.[/sblock] -------------------------- Round 2 24; Hrav; K14; 47/51; Acted 24; Kauldron; E15; 2/36; [COLOR="red"][B]Bloodied[/B][/COLOR], 5 ongoing necrotic (save ends), weakened (save ends); Acted 19; Quagmire; M14; 46/46; 11; Girth; K17; 50/50; Acted 11; Enemies; Acted Ghoul 1; H14; 63/63; additional 5 radiant vulnerability TEkNT, [COLOR="DarkOrange"]Divine Sanction TEkNT[/COLOR] Skeleton 1; I13; 77/77; [COLOR="DarkOrange"]Divine Sanction TEkNT[/COLOR], additional 5 radiant vulnerability TEkNT Wraith 1; I15; 15/37; [COLOR="DarkOrange"]Divine Sanction[/COLOR], additional 5 radiant vulnerability TEkNT, [COLOR="Red"][B]Bloodied[/B][/COLOR] Wraith 2; L14; 9/37; [COLOR="DarkOrange"]Divine Sanction TEkNT[/COLOR], [COLOR="red"][B]Bloodied[/B][/COLOR] 10; Beyrk; J14; 10; Dang't; K16; Stats Ghouls (Vulnerable 5 Radiant) AC 21 F 18 Skeletons (Vulnerable 5 Radiant) AC 17 R 16 Wraith (Vulnerable 5 Radiant) Insubstantial AC 16 R 16 Some Sarcophagi are open and some are closed. All are difficult terrain if climbing over and grant cover (or superior cover if you're small or prone). [sblock=map][IMG]http://i66.photobucket.com/albums/h265/ScorpiusRisk/RedBlades%20Riches/Crypt05.png[/IMG][/sblock] [/QUOTE]
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