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(Adventure) Retrieval of Fallon's Key (Macbeth Judging)
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<blockquote data-quote="Mithreander" data-source="post: 1140115" data-attributes="member: 13791"><p>The party walks through the city, fairy fire of different shades highlighting different aspects of arcutecture, it reminds you of stories you heard about some of the great drow cities in the underdark, except that the consistant number of clear watered canels that you cross reflect the light to amplify the effects of it. </p><p></p><p>The canels are full of pole pushed boats with passengers enjoying the splenders of the city, or rushing down the current, trying to get someplace.</p><p></p><p>On this road, at least, you have seen three patrols of enforcers of some sort. The first group had been lead by an individual with only a wand as a weapon, the second by what looked like a clergyman of one god or another and the last looked to be only fighting men. </p><p></p><p>Passing signs in the streets anouncing the locations of things on crossing streets, you can easily see that you are heading towards the College of Wizardry, and soon see the arched gateway to the school, itself. The towers beyond the gate are the tallest in the city, some of which reach heights exceeding 20 stories. </p><p></p><p>The boy leeds the group to the most promanent tower and opens the unlocked door for the group to enter. After everone is inside, they note that the tower is broken into halls and rooms. The lad then leads the group to a side door, passing art without even a glance. Opening the door, beyond reveals a stairway leading up. Going up the stairway for a countless number of stairs, the lad finally turns to the last of many doors that were passed and motions for the group to go through. </p><p></p><p>"This is as far as I go. Beyond is the Controll Assembly Room. My father will meet you inside." He then starts to head down the stairs at a skip.</p><p></p><p>The door infront of the group is just as non-discript as the other doors that they have passed, except for the blue glow of light that appears from around the door, as if it's trying to escape the confines of the room.</p></blockquote><p></p>
[QUOTE="Mithreander, post: 1140115, member: 13791"] The party walks through the city, fairy fire of different shades highlighting different aspects of arcutecture, it reminds you of stories you heard about some of the great drow cities in the underdark, except that the consistant number of clear watered canels that you cross reflect the light to amplify the effects of it. The canels are full of pole pushed boats with passengers enjoying the splenders of the city, or rushing down the current, trying to get someplace. On this road, at least, you have seen three patrols of enforcers of some sort. The first group had been lead by an individual with only a wand as a weapon, the second by what looked like a clergyman of one god or another and the last looked to be only fighting men. Passing signs in the streets anouncing the locations of things on crossing streets, you can easily see that you are heading towards the College of Wizardry, and soon see the arched gateway to the school, itself. The towers beyond the gate are the tallest in the city, some of which reach heights exceeding 20 stories. The boy leeds the group to the most promanent tower and opens the unlocked door for the group to enter. After everone is inside, they note that the tower is broken into halls and rooms. The lad then leads the group to a side door, passing art without even a glance. Opening the door, beyond reveals a stairway leading up. Going up the stairway for a countless number of stairs, the lad finally turns to the last of many doors that were passed and motions for the group to go through. "This is as far as I go. Beyond is the Controll Assembly Room. My father will meet you inside." He then starts to head down the stairs at a skip. The door infront of the group is just as non-discript as the other doors that they have passed, except for the blue glow of light that appears from around the door, as if it's trying to escape the confines of the room. [/QUOTE]
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(Adventure) Retrieval of Fallon's Key (Macbeth Judging)
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