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[Adventure] Rift in a Bag (DM: treex, Judge ???)
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<blockquote data-quote="treex" data-source="post: 5909511" data-attributes="member: 84680"><p>"Hmm, I'd like to have a quick word with you, if you would be so kind." Niks ushers the Tiefling closer, then leans in to whisper something.</p><p>[sblock=Malakai]<span style="color: Lime">"I'd hate to remind you as you seem...<em>inclined</em> towards the art of fire, but I did say that my apprentice has fire-proofed the thing. I could feel the enchantments inside, a constant tingling sensation. I didn't dare cast any fire-magic, but once when I did it on instinct...it was supposed to be a stream of fire, but instead I found that I was spewing ice and sleet! Keep this in mind, tiefling."</span>[/sblock]</p><p></p><p><span style="color: Lime">"Ahem!"</span> he cleared his throat. <span style="color: Lime">"If there aren't anymore questions, I'll have to leave now. We'll have one more quick discussion about how to close the rift before I have you enter. I suggest you prepare yourselves as well as you can, I'll see you later. Come, Knax!</span>"</p><p></p><p>[sblock=OOC]This would be the time for everyone to make any last minute purchases, retraining, etc.</p><p></p><p>All spells and magic work as they should <em>except</em> for fire-magic. Malakai had no effect on this decision, it was decided long before the adventure started:</p><p>[sblock=Blue Fire]Any power that has the fire keyword deals cold damage instead. It is still treated as though it has the fire keyword for the purposes of feats and other powers.[/sblock]</p><p>In-character, it means that the magic within the bag is working and preventing itself from catching on fire. (I was worried someone would burn it from the inside out) For fluff, your fire spells are now blue fires, icicles, sleet, etc.</p><p>Mechanics-wise, attack rolls and damage rolls would be the same, feats that apply to the fire keyword work as normal.[/sblock]</p></blockquote><p></p>
[QUOTE="treex, post: 5909511, member: 84680"] "Hmm, I'd like to have a quick word with you, if you would be so kind." Niks ushers the Tiefling closer, then leans in to whisper something. [sblock=Malakai][COLOR="Lime"]"I'd hate to remind you as you seem...[I]inclined[/I] towards the art of fire, but I did say that my apprentice has fire-proofed the thing. I could feel the enchantments inside, a constant tingling sensation. I didn't dare cast any fire-magic, but once when I did it on instinct...it was supposed to be a stream of fire, but instead I found that I was spewing ice and sleet! Keep this in mind, tiefling."[/COLOR][/sblock] [COLOR="Lime"]"Ahem!"[/COLOR] he cleared his throat. [COLOR="Lime"]"If there aren't anymore questions, I'll have to leave now. We'll have one more quick discussion about how to close the rift before I have you enter. I suggest you prepare yourselves as well as you can, I'll see you later. Come, Knax![/COLOR]" [sblock=OOC]This would be the time for everyone to make any last minute purchases, retraining, etc. All spells and magic work as they should [i]except[/i] for fire-magic. Malakai had no effect on this decision, it was decided long before the adventure started: [sblock=Blue Fire]Any power that has the fire keyword deals cold damage instead. It is still treated as though it has the fire keyword for the purposes of feats and other powers.[/sblock] In-character, it means that the magic within the bag is working and preventing itself from catching on fire. (I was worried someone would burn it from the inside out) For fluff, your fire spells are now blue fires, icicles, sleet, etc. Mechanics-wise, attack rolls and damage rolls would be the same, feats that apply to the fire keyword work as normal.[/sblock] [/QUOTE]
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[Adventure] Rift in a Bag (DM: treex, Judge ???)
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