Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
(Adventure) Rivenblight's Castaway [Creamsteak judging]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Hobbes" data-source="post: 1816909" data-attributes="member: 8623"><p>Leaving the body, the bird, and the branch behind, the group continues onwards. Ioleta is still in quite a bit of pain from her recent brush with the foliage. The group continues on for some time, following the trail through numerous loops and switchbacks, with it never being terribly obvious where the trail is heading- the bandits obviously expected to be followed and have covered their trail. The trail is followed for a few miles, then lost, then found again, and then the group begins to tire. No futher traps are encountered.</p><p></p><p>Garret can tell two things very early on: One, at least one of the bandits is still heavily burdened, although the load seems to switch shoulders periodically. Two, the bandits are moving as fast as the group is. They are neither gaining nor loosing ground, except when he looses the trail, at which point the bandits gain another hour's lead. So if they want to catch up, they will have to do as they have done before, and risk running themselves into exaustion.</p><p></p><p>ooc: Ioleta's at 2 hit points, meaning she's not likely to last long if the group goes gung-ho.</p><p></p><p>You're moving at .5 miles/hour (20 ft base move, 1/2 for forest, 1/2 for tracking) and they're moving at the same (20ft base move due to burden, 1/2 for covering trail, 1/2 for forest). You can move at normal speed (1 mile an hour), but you take a -5 penalty to track checks (which you continue to roll high on- 15+ except for one 3.)</p><p></p><p>I played out the whole 8-hour day. If you guys want to insert anything or change tactics, feel free.</p></blockquote><p></p>
[QUOTE="Thomas Hobbes, post: 1816909, member: 8623"] Leaving the body, the bird, and the branch behind, the group continues onwards. Ioleta is still in quite a bit of pain from her recent brush with the foliage. The group continues on for some time, following the trail through numerous loops and switchbacks, with it never being terribly obvious where the trail is heading- the bandits obviously expected to be followed and have covered their trail. The trail is followed for a few miles, then lost, then found again, and then the group begins to tire. No futher traps are encountered. Garret can tell two things very early on: One, at least one of the bandits is still heavily burdened, although the load seems to switch shoulders periodically. Two, the bandits are moving as fast as the group is. They are neither gaining nor loosing ground, except when he looses the trail, at which point the bandits gain another hour's lead. So if they want to catch up, they will have to do as they have done before, and risk running themselves into exaustion. ooc: Ioleta's at 2 hit points, meaning she's not likely to last long if the group goes gung-ho. You're moving at .5 miles/hour (20 ft base move, 1/2 for forest, 1/2 for tracking) and they're moving at the same (20ft base move due to burden, 1/2 for covering trail, 1/2 for forest). You can move at normal speed (1 mile an hour), but you take a -5 penalty to track checks (which you continue to roll high on- 15+ except for one 3.) I played out the whole 8-hour day. If you guys want to insert anything or change tactics, feel free. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
(Adventure) Rivenblight's Castaway [Creamsteak judging]
Top