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<blockquote data-quote="Baileyborough" data-source="post: 5994845" data-attributes="member: 98360"><p>So I was chatting to a friend about the new playtest packet, and he made a really good point (I think). I'm just going to quote him here</p><p></p><p>"Having 'pick Dwarf Locks' as one of the hardest things you can do in the game is great, too - it's not 'outwit an abyssal lord' or 'run up a length of thread' or 'push over a<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />colossus.' It speaks of a smaller world which players might be able to make an impact in and stay close to believability... although this is only up to fifth level. But this sort of street-level stuff, 'Holy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> he's got DWARVEN LOCKS on his back door how are we going to get in' affair is right up my alley."</p><p></p><p>I agree with this by the way. But what do you think? Do you think their claims of flatter math is a sign they're thinking of toning it back overall? Do you like that idea?</p></blockquote><p></p>
[QUOTE="Baileyborough, post: 5994845, member: 98360"] So I was chatting to a friend about the new playtest packet, and he made a really good point (I think). I'm just going to quote him here "Having 'pick Dwarf Locks' as one of the hardest things you can do in the game is great, too - it's not 'outwit an abyssal lord' or 'run up a length of thread' or 'push over a:)colossus.' It speaks of a smaller world which players might be able to make an impact in and stay close to believability... although this is only up to fifth level. But this sort of street-level stuff, 'Holy :):):):) he's got DWARVEN LOCKS on his back door how are we going to get in' affair is right up my alley." I agree with this by the way. But what do you think? Do you think their claims of flatter math is a sign they're thinking of toning it back overall? Do you like that idea? [/QUOTE]
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