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<blockquote data-quote="tlantl" data-source="post: 5995277" data-attributes="member: 55225"><p>You know I played AD&D for 20 years and never did we avoid monsters just to loot their lairs. Honestly the amount of xp you got wasn't that much. Most creatures only had small piddling treasures any way. You needed every experience point you could get. In AD&D you were only going to be somewhere near 9th level if you had the same 190,000 xp that gives you 20th level in 3e.</p><p></p><p>I always put the best treasures on the monsters, the DMG said that these things were useful and <em>used</em> by the monsters who had them, not hidden in some pile of refuse or a locked chest. If you didn't fight the monsters then you didn't get the goodies. A lot of the time I'd roll treasure types only to come up with nothing of value. Seldom did the dice produce an abundance of valuables. They didn't have to. Treasure was a reward that happened to give a little more xp to the party.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5995277, member: 55225"] You know I played AD&D for 20 years and never did we avoid monsters just to loot their lairs. Honestly the amount of xp you got wasn't that much. Most creatures only had small piddling treasures any way. You needed every experience point you could get. In AD&D you were only going to be somewhere near 9th level if you had the same 190,000 xp that gives you 20th level in 3e. I always put the best treasures on the monsters, the DMG said that these things were useful and [i]used[/i] by the monsters who had them, not hidden in some pile of refuse or a locked chest. If you didn't fight the monsters then you didn't get the goodies. A lot of the time I'd roll treasure types only to come up with nothing of value. Seldom did the dice produce an abundance of valuables. They didn't have to. Treasure was a reward that happened to give a little more xp to the party. [/QUOTE]
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