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adventure scenario by iserith
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<blockquote data-quote="iserith" data-source="post: 6569349" data-attributes="member: 97077"><p>Wow, thanks for the excellent write-up, evilbob! I'm glad you and your players had a good time with it. It sounds like it was a very hectic scene.</p><p></p><p>My intention was that due to the time pressure and combat in this scene, any checks used to find something would be a Wisdom (Perception) check, not a passive check (see Search action). As passive checks represent the same task being performed over and over again, it's not the mechanic I would go to for resolving the uncertainty of the search in this situation - there's not enough time to do something over and over again. I intended there to be some kind of decision point here on whether to work together on one bookshelf or split up and try to hit multiple bookshelves at one time. How do you think things would have gone for your PCs if you went with normal checks instead of passive checks?</p><p></p><p>Two poltergeists work out to 1350 adjusted XP, Deadly (!) for three 3rd-level PCs. One PC going down sounds about right. That's cool to see the math work out. That it was the bard that went down is classic - perhaps Guy Lyrical doesn't like rivals! Did the PCs claim his lute as treasure before leaving the scene?</p><p></p><p>I'm surprised they didn't try to put the spirits to rest given that they knew they could do that instead of fight or run away from them. Do your players typically prefer to fight to the death? Was it normal for them to eschew the fight in favor of exploration to try and win or did this scenario get them to change their thinking a bit? I'm impressed they thought that the librarian's desk and card catalog would have helpful clues. Who of your group came up with that idea?</p><p></p><p>For experience points, I think that 400 - 600 XP for finding the book and 450 XP each for defeating or putting to rest each poltergeist is good. </p><p></p><p>What was the feedback of your players on this scenario? I'm interested to see how different groups approach the same scene, so I appreciate your insights. Thanks!</p></blockquote><p></p>
[QUOTE="iserith, post: 6569349, member: 97077"] Wow, thanks for the excellent write-up, evilbob! I'm glad you and your players had a good time with it. It sounds like it was a very hectic scene. My intention was that due to the time pressure and combat in this scene, any checks used to find something would be a Wisdom (Perception) check, not a passive check (see Search action). As passive checks represent the same task being performed over and over again, it's not the mechanic I would go to for resolving the uncertainty of the search in this situation - there's not enough time to do something over and over again. I intended there to be some kind of decision point here on whether to work together on one bookshelf or split up and try to hit multiple bookshelves at one time. How do you think things would have gone for your PCs if you went with normal checks instead of passive checks? Two poltergeists work out to 1350 adjusted XP, Deadly (!) for three 3rd-level PCs. One PC going down sounds about right. That's cool to see the math work out. That it was the bard that went down is classic - perhaps Guy Lyrical doesn't like rivals! Did the PCs claim his lute as treasure before leaving the scene? I'm surprised they didn't try to put the spirits to rest given that they knew they could do that instead of fight or run away from them. Do your players typically prefer to fight to the death? Was it normal for them to eschew the fight in favor of exploration to try and win or did this scenario get them to change their thinking a bit? I'm impressed they thought that the librarian's desk and card catalog would have helpful clues. Who of your group came up with that idea? For experience points, I think that 400 - 600 XP for finding the book and 450 XP each for defeating or putting to rest each poltergeist is good. What was the feedback of your players on this scenario? I'm interested to see how different groups approach the same scene, so I appreciate your insights. Thanks! [/QUOTE]
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