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adventure scenario by iserith
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<blockquote data-quote="evilbob" data-source="post: 6569378" data-attributes="member: 9789"><p>Oh, I forgot to mention - they totally picked up on the Ghostbusters reference within seconds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It probably would have gone a little worse, but their rolls are so good it's hard to say. I see your point about the active checks, but given that my party is invested so heavily into perception - and there are only 3 of them - I tend to allow some serious liberty with passive perception just to sort of balance that out. As it was, they took just enough time to succeed and escape; any more time would have potentially snowballed out of control, as they ALWAYS try to heal when someone goes down (which takes more actions). The bard would have gone down each hit after that, and the other two had about 2 hits left. Another full round of searching might have been ok, but more than that would have gone bad fast (even without the banshee).</p><p></p><p>I didn't make the lute treasure; I figured it would have subtracted from the hectic nature of the scene to focus on treasure-grabbing, plus I liked the scroll reward idea. I don't think it would have changed much. (Also this bard doesn't use a lute. Or maybe they can, but that's not their main gig.)</p><p></p><p></p><p>I didn't state that clearly: they didn't even try to figure out anything about the spirits. If they'd have known how to solve it without violence they would have done that, no question (well, attempted anyway - they average about +0 on religion checks), but even though the bard just got trained in religion they forgot about using it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think they all gravitated toward the desk as soon as it was described; I mean, we're older, so we actually know what a library is and a card catalog. (Also see: the original Ghostbusters movie.) I remember being taught that stuff in school. I'm sure now they just put kids in front of a computer and say "make it do." So it was pretty natural.</p><p></p><p>I think the players thought it was fun; they all said as much. I plan to try Seahorse Run on them in the future - I'll let you know how that goes, too!</p><p></p><p>Edit: I forgot! Another reason they went straight for the desk is because the mage's name was DEWEY. Between that and the Ghostbusters reference they were already thinking "library" and that took them straight there.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6569378, member: 9789"] Oh, I forgot to mention - they totally picked up on the Ghostbusters reference within seconds. :) It probably would have gone a little worse, but their rolls are so good it's hard to say. I see your point about the active checks, but given that my party is invested so heavily into perception - and there are only 3 of them - I tend to allow some serious liberty with passive perception just to sort of balance that out. As it was, they took just enough time to succeed and escape; any more time would have potentially snowballed out of control, as they ALWAYS try to heal when someone goes down (which takes more actions). The bard would have gone down each hit after that, and the other two had about 2 hits left. Another full round of searching might have been ok, but more than that would have gone bad fast (even without the banshee). I didn't make the lute treasure; I figured it would have subtracted from the hectic nature of the scene to focus on treasure-grabbing, plus I liked the scroll reward idea. I don't think it would have changed much. (Also this bard doesn't use a lute. Or maybe they can, but that's not their main gig.) I didn't state that clearly: they didn't even try to figure out anything about the spirits. If they'd have known how to solve it without violence they would have done that, no question (well, attempted anyway - they average about +0 on religion checks), but even though the bard just got trained in religion they forgot about using it. :) I think they all gravitated toward the desk as soon as it was described; I mean, we're older, so we actually know what a library is and a card catalog. (Also see: the original Ghostbusters movie.) I remember being taught that stuff in school. I'm sure now they just put kids in front of a computer and say "make it do." So it was pretty natural. I think the players thought it was fun; they all said as much. I plan to try Seahorse Run on them in the future - I'll let you know how that goes, too! Edit: I forgot! Another reason they went straight for the desk is because the mage's name was DEWEY. Between that and the Ghostbusters reference they were already thinking "library" and that took them straight there. [/QUOTE]
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