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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5602254" data-attributes="member: 14889"><p>[OOC]I was posting at the same time as twilsemail, and I rolled better for Dartmoor than Dartmoor's player did, so I had to redo a bunch of stuff in great haste. Let me know if you spot any errors.</p><p></p><p>Edit: Fixed more stuff arrgh.[/OOC]</p><p></p><p>The big spider leaps straight at Castile but is blocked by her shield. It retreats back behind its web.</p><p></p><p>More poison spit is shot from the undergrowth. Aerys is struck in the face and half-blinded. Castile is hit a couple of times but hardly seems to notice.</p><p></p><p>[sblock=actions and rolls]Gelik takes 5 damage. <a href="http://invisiblecastle.com/roller/view/3084617/" target="_blank">save vs poison (1d20=13)</a> success.</p><p></p><p>Jumping spider jumps to I12. <a href="http://invisiblecastle.com/roller/view/3084635/" target="_blank">Death from above vs AC, Castile; damage (1d20+7=10, 1d8+4=8)</a> miss. Prodigious Leap to M9. This seems to be one of the blessed forms of movement that fighters can't prevent, so it gets away with it.</p><p></p><p>Spitter 1: <a href="http://invisiblecastle.com/roller/view/3084619/" target="_blank">poison spit vs AC, Aerys (1d20+9=29)</a> crit, Aerys takes 5 and is blinded (save ends).</p><p></p><p>Spitter 2 cannot spit because it is dead</p><p></p><p>Spitters 3, 4, and 5: <a href="http://invisiblecastle.com/roller/view/3084621/" target="_blank">Spitters 3, 4, 5 poison spit vs AC, Castile (1d20+9=23, 1d20+9=25, 1d20+9=14)</a> 2 hits, 1 miss, 10 damage. Only barely gets through her temps =)</p><p></p><p>Spitters move and hide.[/sblock]</p><p>[sblock=Special rules and terrain]<strong>NPCs</strong>: As a minor action, you can command any NPC to take a move. Or, at your option, you can move an NPC at the same time as your character moves, if that NPC is in your way. No NPC can take more than two moves a round.</p><p></p><p><strong>Terrain Rules</strong></p><p>The dark green terrain is <strong>heavy undergrowth</strong>. It is <strong>difficult terrain</strong>. A creature who is <strong>prone</strong> in this terrain gains <strong>concealment</strong>. If there are at least two squares of heavy undergrowth between such a creature and an observer, the prone creature gains <strong>total concealment</strong> with respect to that observer.</p><p></p><p>The light brown areas are relatively clear and count as <strong>normal terrain</strong>.</p><p></p><p>The dark brown circles are trees; they are blocking terrain.</p><p></p><p>The webs look like they will slow you down at the very least; should you enter a square containing a web, you can consult the spoiler block in the Enemies and Hazards section to learn its specific effects. Note that all the webs are in heavy undergrowth squares; the heavy undergrowth has its usual effects in addition to the web effects.[/sblock]</p><p></p><p>[sblock=Perception 23]There is a small spider hidden in B13.[/sblock]</p><p>[sblock=Perception 18]There is a small spider hidden in K14.[/sblock]</p><p>[sblock=Perception 14]There is a small spider hidden in K17. Also, this spider is under the effect of Noriaki's roar of triumph from last turn.[/sblock]</p><p>[sblock=Perception 15]There is a small spider hidden in O19.[/sblock]</p><p></p><p>[sblock=status]<strong>PCs</strong></p><p>Alkas (A18) HP 35/35; surges 10/13</p><p>Castile (H13) HP 31/33; surges 9/13</p><p>Dartmoor (B17) HP 28/28; surges 8/10, beast form</p><p>Hú Lí (B18) HP 24/24; surges 6/8</p><p>Noriaki (E18) HP 19/27; surges 2/9; swift panther rage</p><p>Takahaan (F17) HP 14/24; surges 3/8; ongoing 5 poison (save ends)</p><p></p><p><strong>NPCs</strong></p><p>Aerys (A17) HP 24/29; surges 9/11, blinded (save ends)</p><p>Gelik (D17) HP 6/22; surges 3/6, bloodied, prone</p><p>Ishirou (C18) HP 19/24; surges 5/7</p><p>Jade (C17) HP 28/28; surges 6/10</p><p>Sasha (E18) HP 18/23; surges 4/6</p><p></p><p><strong>Bad Guys</strong></p><p>Jumping Spider (M9), marked by Castile, AP spent</p><p>Spiderling Swarm 1 dead</p><p>Spiderling Swarm 2 dead</p><p>Spitter 2 dead</p><p>Spitters 1, 3, 4, 5 hidden</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs, or when you enter a square containing a web.</p><p></p><p>[sblock=Jumping Spider]Joompin Spider</p><p>AC 17, Fort 17, Ref 16, Will 13; HP 56, bloodied 28</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> bite +7 vs. AC, 1d8+3 damage and ongoing 5 poison damage (save ends)</p><p></p><p>[sblock=When spider is bloodied]Nothing special happens. Gotcha![/sblock][/sblock]</p><p>[sblock=Spidering Swarm]Spiderling Swarm</p><p>AC 14, Fort 14, Ref 15, Will 10; HP 44, bloodied 22</p><p>Resist half damage from melee and ranged attacks; Vulnerable 5 to close and area attacks</p><p>Aura 1: each enemy that starts its turn in the aura takes 5 damage +2 extra damage per additional swarm adjacent to the enemy</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Swarm of Fangs +4 vs. AC, 1d6+2 damage and ongoing 5 poison damage (save ends). A creature already taking poison damage is also weakened (save ends). The swarm’s attack deals 2 extra damage for each additional swarm adjacent to the target.</p><p>[sblock=When hit by an area or close attack]The swarm shifts reactively. Please wait for me to resolve this.[/sblock][/sblock]</p><p>[sblock=Spitter]Spitter</p><p>AC 16, Fort 13, Ref 16, Will 13; HP 1 (minion)</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite +7 vs. AC, 5 poison damage</p><p>Note: The spitters are quite small and can gain concealment/total concealment from heavy undergrowth as though they are prone.[/sblock]</p><p>[sblock=Web Hazard]When you enter a web, it makes an opportunity attack against you:</p><p>Sticky Web Attack: +4 vs. Reflex</p><p>Hit: you are restrained (save ends)</p><p>Miss: you are slowed until the end of your turn.</p><p>Special: when you are restrained by a web and succeed on your save, the web in your square is destroyed.</p><p></p><p>Restrained: you are immobilized, grant CA, take a -2 penalty to attack rolls, and cannot be pushed, pulled, or slid.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5602254, member: 14889"] [OOC]I was posting at the same time as twilsemail, and I rolled better for Dartmoor than Dartmoor's player did, so I had to redo a bunch of stuff in great haste. Let me know if you spot any errors. Edit: Fixed more stuff arrgh.[/OOC] The big spider leaps straight at Castile but is blocked by her shield. It retreats back behind its web. More poison spit is shot from the undergrowth. Aerys is struck in the face and half-blinded. Castile is hit a couple of times but hardly seems to notice. [sblock=actions and rolls]Gelik takes 5 damage. [url=http://invisiblecastle.com/roller/view/3084617/]save vs poison (1d20=13)[/url] success. Jumping spider jumps to I12. [url=http://invisiblecastle.com/roller/view/3084635/]Death from above vs AC, Castile; damage (1d20+7=10, 1d8+4=8)[/url] miss. Prodigious Leap to M9. This seems to be one of the blessed forms of movement that fighters can't prevent, so it gets away with it. Spitter 1: [url=http://invisiblecastle.com/roller/view/3084619/]poison spit vs AC, Aerys (1d20+9=29)[/url] crit, Aerys takes 5 and is blinded (save ends). Spitter 2 cannot spit because it is dead Spitters 3, 4, and 5: [url=http://invisiblecastle.com/roller/view/3084621/]Spitters 3, 4, 5 poison spit vs AC, Castile (1d20+9=23, 1d20+9=25, 1d20+9=14)[/url] 2 hits, 1 miss, 10 damage. Only barely gets through her temps =) Spitters move and hide.[/sblock] [sblock=Special rules and terrain][b]NPCs[/b]: As a minor action, you can command any NPC to take a move. Or, at your option, you can move an NPC at the same time as your character moves, if that NPC is in your way. No NPC can take more than two moves a round. [b]Terrain Rules[/b] The dark green terrain is [b]heavy undergrowth[/b]. It is [b]difficult terrain[/b]. A creature who is [b]prone[/b] in this terrain gains [b]concealment[/b]. If there are at least two squares of heavy undergrowth between such a creature and an observer, the prone creature gains [b]total concealment[/b] with respect to that observer. The light brown areas are relatively clear and count as [b]normal terrain[/b]. The dark brown circles are trees; they are blocking terrain. The webs look like they will slow you down at the very least; should you enter a square containing a web, you can consult the spoiler block in the Enemies and Hazards section to learn its specific effects. Note that all the webs are in heavy undergrowth squares; the heavy undergrowth has its usual effects in addition to the web effects.[/sblock] [sblock=Perception 23]There is a small spider hidden in B13.[/sblock] [sblock=Perception 18]There is a small spider hidden in K14.[/sblock] [sblock=Perception 14]There is a small spider hidden in K17. Also, this spider is under the effect of Noriaki's roar of triumph from last turn.[/sblock] [sblock=Perception 15]There is a small spider hidden in O19.[/sblock] [sblock=status][b]PCs[/b] Alkas (A18) HP 35/35; surges 10/13 Castile (H13) HP 31/33; surges 9/13 Dartmoor (B17) HP 28/28; surges 8/10, beast form Hú Lí (B18) HP 24/24; surges 6/8 Noriaki (E18) HP 19/27; surges 2/9; swift panther rage Takahaan (F17) HP 14/24; surges 3/8; ongoing 5 poison (save ends) [b]NPCs[/b] Aerys (A17) HP 24/29; surges 9/11, blinded (save ends) Gelik (D17) HP 6/22; surges 3/6, bloodied, prone Ishirou (C18) HP 19/24; surges 5/7 Jade (C17) HP 28/28; surges 6/10 Sasha (E18) HP 18/23; surges 4/6 [b]Bad Guys[/b] Jumping Spider (M9), marked by Castile, AP spent Spiderling Swarm 1 dead Spiderling Swarm 2 dead Spitter 2 dead Spitters 1, 3, 4, 5 hidden [/sblock] [sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs, or when you enter a square containing a web. [sblock=Jumping Spider]Joompin Spider AC 17, Fort 17, Ref 16, Will 13; HP 56, bloodied 28 :bmelee: bite +7 vs. AC, 1d8+3 damage and ongoing 5 poison damage (save ends) [sblock=When spider is bloodied]Nothing special happens. Gotcha![/sblock][/sblock] [sblock=Spidering Swarm]Spiderling Swarm AC 14, Fort 14, Ref 15, Will 10; HP 44, bloodied 22 Resist half damage from melee and ranged attacks; Vulnerable 5 to close and area attacks Aura 1: each enemy that starts its turn in the aura takes 5 damage +2 extra damage per additional swarm adjacent to the enemy :bmelee: Swarm of Fangs +4 vs. AC, 1d6+2 damage and ongoing 5 poison damage (save ends). A creature already taking poison damage is also weakened (save ends). The swarm’s attack deals 2 extra damage for each additional swarm adjacent to the target. [sblock=When hit by an area or close attack]The swarm shifts reactively. Please wait for me to resolve this.[/sblock][/sblock] [sblock=Spitter]Spitter AC 16, Fort 13, Ref 16, Will 13; HP 1 (minion) :bmelee: Bite +7 vs. AC, 5 poison damage Note: The spitters are quite small and can gain concealment/total concealment from heavy undergrowth as though they are prone.[/sblock] [sblock=Web Hazard]When you enter a web, it makes an opportunity attack against you: Sticky Web Attack: +4 vs. Reflex Hit: you are restrained (save ends) Miss: you are slowed until the end of your turn. Special: when you are restrained by a web and succeed on your save, the web in your square is destroyed. Restrained: you are immobilized, grant CA, take a -2 penalty to attack rolls, and cannot be pushed, pulled, or slid.[/sblock][/sblock] [/QUOTE]
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