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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5619973" data-attributes="member: 14889"><p>The rain makes further travel next to impossible, impeding both vision and movement. There seems little to do but wait it out. Aerys, Sasha, Gelik, and Jade crouch down in a miserable huddle; Ishirou remains standing, enduring the rain in silence.</p><p></p><p>When the deluge is over, the group prepares to make camp.</p><p></p><p>[GM]<strong>Smuggler's Shiv, Day 1, Skill Challenge: Establish a Camp</strong></p><p></p><p>Success in this challenge requires that the group get <strong>6 successes</strong> before <strong>3 failures</strong>. There is also a time limit: you only have <strong>two rounds</strong> in which to succeed. You can spend an <strong>Action Point</strong> to take a second action in a round (it's OK to do this after you've already finished your turn).</p><p></p><p><strong>Aid Another:</strong> You can use an action to Aid Another, which requires a DC 10 check on any vaguely appropriate skill. Aid Another attempts must be declared before the person who is making the main check rolls. If you want to aid someone in taking a particular action, such as helping the first person who tries to Build Shelter (building shelter being a particularly difficult task) it’s OK if main action doesn’t take place on the same round.</p><p></p><p><strong>Heroic Effort:</strong> You can spend a healing surge before rolling a check to gain a +2 bonus to that check. Heroic effort must be declared before rolling.</p><p></p><p>You can try any of the tasks listed below to earn successes in this challenge. For the challenge to succeed, you must earn at least one success at tasks 2, 3, and 4 (which should also be performed in that order). The other 3 successes can be earned anywhere (but there is a limit to how many successes you can earn at a particular task).</p><p></p><p>You can read the spoiler blocks before deciding what to do. Note that Jade and Sasha are already helpful, so you don’t need to persuade them to help. See Task 1 for the benefits of their help.</p><p></p><p>The use of a skill other than those mentioned below can at best count as an Aid Another attempt.</p><p></p><p>This is a tough skill challenge. Remember to use the resources available to you--surges for heroic effort, APs to spam Aid Another actions, etc.[/GM]</p><p></p><p>[sblock=Task 1: Persuade an NPC to help]Maximum 3 successes (one per unpersuaded NPC, i.e. <span style="color: Teal">Aerys</span>, <span style="color: Purple">Gelik</span>, and <span style="color: DarkOliveGreen">Ishirou</span>). This is a <strong>DC 19 Bluff, Diplomacy, or Intimidate</strong> check, depending on your approach. Note that telling outrageous lies or bullying the NPCs will work fine for this challenge but may negatively affect their attitude in the future.</p><p></p><p>Persuading an NPC not only counts as a success, but allows the party to call upon the NPC’s help during this challenge. The benefits of getting help from an NPC are as follows:</p><p></p><p>--An NPC can grant a +2 bonus on any skill check that a PC makes as part of this challenge. (Effectively, the NPC takes the Aid Another action and does not need to roll.)</p><p></p><p>--When a PC makes a skill check as part of this challenge, an NPC who has a skill that is relevant to the task being performed can roll a check using that skill at the same time, with the higher check result counting toward the challenge.</p><p></p><p>Each NPC can help out only once. You must decide whether you want an NPC’s help and which option you are taking before rolling. Any PC can draw upon a helpful NPC’s aid, not just the one who persuaded that NPC to help.</p><p></p><p><strong><span style="color: SeaGreen">Jade</span></strong> and <strong><span style="color: DarkOrange">Sasha</span></strong> are already helpful and don’t need to be persuaded. <span style="color: SeaGreen">Jade</span> has no skills useful for this challenge, so you can only use him for the first option. <span style="color: DarkOrange">Sasha</span> has Nature +7, Perception +7, and Stealth +9.[/sblock]</p><p>[sblock=Task 2: Find and Prepare the Site]Maximum 1 success. Finding a good spot and clearing it is a <strong>DC 14 Nature or Perception</strong> check.[/sblock]</p><p>[sblock=Task 3: Gather Materials]Maximum 2 successes. Gathering building materials, firewood, etc. is a <strong>DC 14 Athletics or Endurance</strong> check.[/sblock]</p><p>[sblock=Task 4: Build Shelter]Maximum 3 successes. Requires a <strong>DC 19 Nature or Athletics</strong> check.[/sblock]</p><p>[sblock=Task 5: Conceal the Camp]Arranging materials to camouflage the shelters and removing traces of the group’s activities requires a <strong>DC 19 Nature, Perception, or Stealth</strong> check.[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5619973, member: 14889"] The rain makes further travel next to impossible, impeding both vision and movement. There seems little to do but wait it out. Aerys, Sasha, Gelik, and Jade crouch down in a miserable huddle; Ishirou remains standing, enduring the rain in silence. When the deluge is over, the group prepares to make camp. [GM][b]Smuggler's Shiv, Day 1, Skill Challenge: Establish a Camp[/b] Success in this challenge requires that the group get [b]6 successes[/b] before [b]3 failures[/b]. There is also a time limit: you only have [b]two rounds[/b] in which to succeed. You can spend an [b]Action Point[/b] to take a second action in a round (it's OK to do this after you've already finished your turn). [b]Aid Another:[/b] You can use an action to Aid Another, which requires a DC 10 check on any vaguely appropriate skill. Aid Another attempts must be declared before the person who is making the main check rolls. If you want to aid someone in taking a particular action, such as helping the first person who tries to Build Shelter (building shelter being a particularly difficult task) it’s OK if main action doesn’t take place on the same round. [b]Heroic Effort:[/b] You can spend a healing surge before rolling a check to gain a +2 bonus to that check. Heroic effort must be declared before rolling. You can try any of the tasks listed below to earn successes in this challenge. For the challenge to succeed, you must earn at least one success at tasks 2, 3, and 4 (which should also be performed in that order). The other 3 successes can be earned anywhere (but there is a limit to how many successes you can earn at a particular task). You can read the spoiler blocks before deciding what to do. Note that Jade and Sasha are already helpful, so you don’t need to persuade them to help. See Task 1 for the benefits of their help. The use of a skill other than those mentioned below can at best count as an Aid Another attempt. This is a tough skill challenge. Remember to use the resources available to you--surges for heroic effort, APs to spam Aid Another actions, etc.[/GM] [sblock=Task 1: Persuade an NPC to help]Maximum 3 successes (one per unpersuaded NPC, i.e. [COLOR="Teal"]Aerys[/COLOR], [COLOR="Purple"]Gelik[/COLOR], and [COLOR="DarkOliveGreen"]Ishirou[/COLOR]). This is a [b]DC 19 Bluff, Diplomacy, or Intimidate[/b] check, depending on your approach. Note that telling outrageous lies or bullying the NPCs will work fine for this challenge but may negatively affect their attitude in the future. Persuading an NPC not only counts as a success, but allows the party to call upon the NPC’s help during this challenge. The benefits of getting help from an NPC are as follows: --An NPC can grant a +2 bonus on any skill check that a PC makes as part of this challenge. (Effectively, the NPC takes the Aid Another action and does not need to roll.) --When a PC makes a skill check as part of this challenge, an NPC who has a skill that is relevant to the task being performed can roll a check using that skill at the same time, with the higher check result counting toward the challenge. Each NPC can help out only once. You must decide whether you want an NPC’s help and which option you are taking before rolling. Any PC can draw upon a helpful NPC’s aid, not just the one who persuaded that NPC to help. [B][COLOR="SeaGreen"]Jade[/COLOR][/B] and [B][COLOR="DarkOrange"]Sasha[/COLOR][/B] are already helpful and don’t need to be persuaded. [COLOR="SeaGreen"]Jade[/COLOR] has no skills useful for this challenge, so you can only use him for the first option. [COLOR="DarkOrange"]Sasha[/COLOR] has Nature +7, Perception +7, and Stealth +9.[/sblock] [sblock=Task 2: Find and Prepare the Site]Maximum 1 success. Finding a good spot and clearing it is a [b]DC 14 Nature or Perception[/b] check.[/sblock] [sblock=Task 3: Gather Materials]Maximum 2 successes. Gathering building materials, firewood, etc. is a [b]DC 14 Athletics or Endurance[/b] check.[/sblock] [sblock=Task 4: Build Shelter]Maximum 3 successes. Requires a [b]DC 19 Nature or Athletics[/b] check.[/sblock] [sblock=Task 5: Conceal the Camp]Arranging materials to camouflage the shelters and removing traces of the group’s activities requires a [b]DC 19 Nature, Perception, or Stealth[/b] check.[/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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