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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="jbear" data-source="post: 5623632" data-attributes="member: 75065"><p>[OOC] [MENTION=14889]Mewness[/MENTION]: I had an idea about tackling making the shelter (or hiding it) which I think fits quite well but doesn't come under the primary skills. Agreeing that it's a good idea to hide the shelter, but keen to really hammer home the success by gaining a second build shelter success and also hiding the shelter (and with 2 fails up our sleeve being able to risk a possible low roll) I'll put it to you and let you judge.</p><p></p><p>The idea comes from the fact that Athletics is a Primary skill for making the shelter; Kane would use Mage Hand to reach high, difficult to climb to branches up to 25 feet above his head to loop and tie vines and ropes and pull leaves down over the shelter making the roof more compact and weather proof. </p><p></p><p>As far as hiding the shelter, he could maybe Aid another by using predigistation to change the colour of any non natural material to give it a camoflage look or use mage hand to stain the top ropes with mud.</p><p></p><p>So the idea would be to use Arcana to manipulate the Mage Hand skillfully enough to be able to so, and voiding the need for athletics to climb up and secure the same ropes the Ghost Hand is taking up and either looping back to the ground to be tied there, or if possible, tying them itself. So whaddya think? Could I use Arcana as a primary skill to reinforce the well built shelter? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If not, can I use Arcana to Aid the hiding of it? [/OOC]</p></blockquote><p></p>
[QUOTE="jbear, post: 5623632, member: 75065"] [OOC] [MENTION=14889]Mewness[/MENTION]: I had an idea about tackling making the shelter (or hiding it) which I think fits quite well but doesn't come under the primary skills. Agreeing that it's a good idea to hide the shelter, but keen to really hammer home the success by gaining a second build shelter success and also hiding the shelter (and with 2 fails up our sleeve being able to risk a possible low roll) I'll put it to you and let you judge. The idea comes from the fact that Athletics is a Primary skill for making the shelter; Kane would use Mage Hand to reach high, difficult to climb to branches up to 25 feet above his head to loop and tie vines and ropes and pull leaves down over the shelter making the roof more compact and weather proof. As far as hiding the shelter, he could maybe Aid another by using predigistation to change the colour of any non natural material to give it a camoflage look or use mage hand to stain the top ropes with mud. So the idea would be to use Arcana to manipulate the Mage Hand skillfully enough to be able to so, and voiding the need for athletics to climb up and secure the same ropes the Ghost Hand is taking up and either looping back to the ground to be tied there, or if possible, tying them itself. So whaddya think? Could I use Arcana as a primary skill to reinforce the well built shelter? :) If not, can I use Arcana to Aid the hiding of it? [/OOC] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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