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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Dekana" data-source="post: 5628013" data-attributes="member: 57009"><p>Castile speaks with a mouthful of spider-on-a-stick. <span style="color: SandyBrown">"I think you're on to something here, Captain. When we get back to Daunton, why don't you see if there are any horribly poisonous spiders nearby? You might try opening an eatery."</span></p><p>She quietly enjoys her meal while Ishirou banters with the others... until it's finally too much to take. Castile puts one hand to her head as if to counter a migraine.</p><p></p><p><span style="color: SandyBrown">"Ahhh, alright already! Look: none of us are going to die here, or get taken as slaves, or get stranded on the island forever. Just think of it as a camping trip or something!"</span> She certainly doesn't seem bothered by (or recognize) the severity of the situation.</p><p></p><p>[sblock=level up info / watch]The watch order is fine with me. Castile is trained in perception, FYI.</p><p></p><p>I think I will go ahead and retrain Weapon Master's Strike. I want to focus a little less on damage dealing and more on battlefield positioning. Plus, I like the idea of using a big honkin' shield.</p><p></p><p>Retrain Weapon Master's Strike (At-Will) for Tide of Iron (At-Will)</p><p>Level 2 Feat: Add Shield Push. This adds a push 1 to Combat Challenge - useful for knocking an enemy out of range of the ally that it's trying to attack.</p><p>Level 2 Utility Power: Add Pass Forward. This is an at-will move action that lets Castile move to any square next to an adjacent enemy without provoking an OA from it. Good for setting up flanking.[/sblock]</p><p>[sblock=Castile level 2 stat block]<u><strong><a href="http://l4w.wikia.com/wiki/PC:Castile_(Dekana)" target="_blank">PC:Castile (Dekana) - L4W Wiki</a></strong></u>- Female Dwarf Fighter 2</p><p>Passive Perception: 18, Passive Insight: 13</p><p>AC:19, Fort:17, Reflex:14, Will:13, +5 saves vs poison, Speed:5</p><p>HP:39/39, Bloodied:19, Surge Value:9, Surges left:9/13</p><p>Initiative +2</p><p>Action Points: 1 (<span style="color: red">encounter</span>)</p><p></p><p><u>Conditions</u></p><p></p><p><u>Powers</u></p><p>MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below)</p><p>RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12</p><p><span style="color: Green">Combat Challenge, Pass Forward</span></p><p><span style="color: Green">Crushing Surge, Tide of Iron</span></p><p><span style="color: red">Dwarven Resilience, Hack and Hew</span></p><p><span style="color: gray">Dwarven Thrower Waraxe, Villain's Menace</span></p><p></p><p>Combat notes: +2 melee/close damage if Castile has THP, +2 to attack roll on OAs, OAs stop enemy movement[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5628013, member: 57009"] Castile speaks with a mouthful of spider-on-a-stick. [COLOR="SandyBrown"]"I think you're on to something here, Captain. When we get back to Daunton, why don't you see if there are any horribly poisonous spiders nearby? You might try opening an eatery."[/COLOR] She quietly enjoys her meal while Ishirou banters with the others... until it's finally too much to take. Castile puts one hand to her head as if to counter a migraine. [COLOR="SandyBrown"]"Ahhh, alright already! Look: none of us are going to die here, or get taken as slaves, or get stranded on the island forever. Just think of it as a camping trip or something!"[/COLOR] She certainly doesn't seem bothered by (or recognize) the severity of the situation. [sblock=level up info / watch]The watch order is fine with me. Castile is trained in perception, FYI. I think I will go ahead and retrain Weapon Master's Strike. I want to focus a little less on damage dealing and more on battlefield positioning. Plus, I like the idea of using a big honkin' shield. Retrain Weapon Master's Strike (At-Will) for Tide of Iron (At-Will) Level 2 Feat: Add Shield Push. This adds a push 1 to Combat Challenge - useful for knocking an enemy out of range of the ally that it's trying to attack. Level 2 Utility Power: Add Pass Forward. This is an at-will move action that lets Castile move to any square next to an adjacent enemy without provoking an OA from it. Good for setting up flanking.[/sblock] [sblock=Castile level 2 stat block][U][B][url=http://l4w.wikia.com/wiki/PC:Castile_(Dekana)]PC:Castile (Dekana) - L4W Wiki[/url][/B][/U]- Female Dwarf Fighter 2 Passive Perception: 18, Passive Insight: 13 AC:19, Fort:17, Reflex:14, Will:13, +5 saves vs poison, Speed:5 HP:39/39, Bloodied:19, Surge Value:9, Surges left:9/13 Initiative +2 Action Points: 1 ([color=red]encounter[/color]) [u]Conditions[/u] [u]Powers[/u] MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below) RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12 [color=Green]Combat Challenge, Pass Forward[/color] [color=Green]Crushing Surge, Tide of Iron[/color] [color=red]Dwarven Resilience, Hack and Hew[/color] [color=gray]Dwarven Thrower Waraxe, Villain's Menace[/color] Combat notes: +2 melee/close damage if Castile has THP, +2 to attack roll on OAs, OAs stop enemy movement[/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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