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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5632910" data-attributes="member: 14889"><p>Noriaki and Ishirou go about their sword practice. Ishirou, though more massive than Noriaki, is not as strong as the slender youth, but he is quick on his feet. He handles his sword with precision, though there are eccentricities to his technique (unsurprising in one who was never trained by proper masters). Sasha comes over as the two are practicing and sits down to watch. Aerys returns from her tête-à-tête with Hú Lí and helps herself to some breakfast. Jade sets himself a little apart to say his morning prayers.</p><p></p><p>[sblock=Your Quest Log Has Been Updated]<strong>Major Quest</strong>: Get safely off the island.</p><p></p><p><strong>Minor Quests</strong> (one per NPC): Keep <span style="color: Teal">Aerys</span>, <span style="color: Purple">Gelik</span>, <span style="color: DarkOliveGreen">Ishirou</span>, <span style="color: SeaGreen">Jade</span>, and <span style="color: DarkOrange">Sasha</span> alive.</p><p></p><p><strong>Minor Quest</strong>: Find a supply of viper nettle berries to help <span style="color: Teal">Aerys</span> kick her drinking habit. <strong><span style="font-size: 9px"><span style="color: Yellow">NEW!</span></span></strong></p><p></p><p><strong>Minor Quest</strong>: Find the <em>Nightvoice</em> for <span style="color: Purple">Gelik</span>. <strong><span style="font-size: 9px"><span style="color: Yellow">NEW!</span></span></strong></p><p></p><p><strong>Minor Quest</strong>: Figure out <span style="color: DarkOliveGreen">Ishirou’s</span> treasure map and find what is hidden at the end of it. <strong><span style="font-size: 9px"><span style="color: Yellow">NEW!</span></span></strong></p><p></p><p><strong>Minor Quest</strong>: Find evidence that can exonerate <span style="color: SeaGreen">Jade</span>. <strong><span style="font-size: 9px"><span style="color: Yellow">NEW!</span></span></strong>[/sblock]</p><p></p><p>[sblock=OOC: Decisions, Decisions]Some decisions for players to make:</p><p></p><p><strong>What should the NPCs do today?</strong> Ishirou prefers either to stay and guard the camp or to accompany Noriaki. Sasha prefers to either do a bit of exploring/foraging without going too far from the camp (perhaps taking Alkas along) or to accompany the PCs. Aerys, Gelik, and Jade prefer to stay in the camp and do whatever they can think of to improve it (carve stuff out of wood, weave mats, make little magical improvements, whatever). However you can get them to do whatever you like (although in order to keep things manageable I would prefer that you don’t take more than one with you on your adventures).</p><p></p><p>[sblock=More about the NPCs]I have generated the NPCs as companion characters. If you take one along, they will be treated much like a summoned creature--if an NPC is to take an action, a PC must spend an equivalent action. (The idea is to allow you to use NPCs to make the group more versatile without increasing its overall killing power much.)</p><p></p><p>Here’s a rough idea of their capabilities (they’re designed to be useful, but strictly less effective than PCs with the same role):</p><p></p><p><span style="color: Teal">Aerys</span>: defender, battlemind powers (refluffed--she’s supposed to be martial, not psionic)</p><p><span style="color: Sienna">Alkas</span>: defender, warden powers (obviously)</p><p><span style="color: Purple">Gelik</span>: controller, wizard powers</p><p><span style="color: SeaGreen">Jade</span>: controller, invoker powers</p><p><span style="color: DarkOliveGreen">Ishirou</span>: striker, monk powers (uses a katana)</p><p><span style="color: DarkOrange">Sasha</span>: striker, ranger powers (uses a bow)[/sblock]</p><p></p><p><strong>Marching Order</strong>: You’ll need a new one now that the party makeup has changed (and you may have different ideas about what will work best, having had one fight in the jungle).</p><p></p><p><strong>Where to go?</strong>: Decide which direction you’re going in. I’ve updated the map to show your camp.</p><p></p><p><strong>Map</strong></p><p>A: Beach where the lobster-things attacked.</p><p>B: Wreck of the <em>Jenivere</em>.</p><p>C1: Cliffside nests that seem to be inhabited by large, flying, predatory reptiles.</p><p>C2: Joompin spider’s nest.</p><p>D1: Wreck of Kane’s ship.</p><p><strong><span style="color: Lime">•</span></strong> Party's camp.[/sblock]</p><p></p><p>[GM]<strong>Time, Exploration, and Travel on the Shiv</strong></p><p></p><p>Here’s some information to help you plan out your days on the island.</p><p></p><p>Days are about 14 hours long. Sunrise is at 6 am, sunset is at 8 pm. <strong>Low tide</strong> occurs at 6 am and 6 pm. <strong>High tide</strong> occurs at noon and midnight.</p><p></p><p>You can take full extended rests while you are in your permanent camp. You can take extended rests in other places as well, but will have to make some checks because of the difficult conditions. If you have enough time and daylight to set up a temporary camp, I’ll call for a group Nature check, success meaning that you can take the extended rest normally. If you don’t have time, or fail the Nature check, I’ll call for individual Endurance checks to determine how bad you’re feeling the next day.</p><p></p><p>Your hiking speed along paths and through clear terrain is <strong>2.5 mph</strong>. (This is standard for a speed 5 party.) In rough terrain, your hiking speed is <strong>halved</strong>. The jungle is especially thick, so you travel at <strong>one-quarter</strong> normal speed through jungle (i.e., only 0.625 mph). This extra-slow rate only applies when you are exploring (breaking a trail); if you retrace your steps through the jungle, you go at 1.25 mph.</p><p></p><p>The daily downpour happens somewhere around 5-6 pm. It can last half and hour or more. Traveling <strong>in</strong> the rain is almost impossible (it slows you down even more and severely hampers your vision) and traveling <strong>after</strong> the rain is unpleasant, as you are slowed somewhat by the soggy ground.</p><p></p><p>I will copy this into the first post so that you can easily consult it again if need be.[/GM]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5632910, member: 14889"] Noriaki and Ishirou go about their sword practice. Ishirou, though more massive than Noriaki, is not as strong as the slender youth, but he is quick on his feet. He handles his sword with precision, though there are eccentricities to his technique (unsurprising in one who was never trained by proper masters). Sasha comes over as the two are practicing and sits down to watch. Aerys returns from her tête-à-tête with Hú Lí and helps herself to some breakfast. Jade sets himself a little apart to say his morning prayers. [sblock=Your Quest Log Has Been Updated][B]Major Quest[/B]: Get safely off the island. [B]Minor Quests[/B] (one per NPC): Keep [COLOR="Teal"]Aerys[/COLOR], [COLOR="Purple"]Gelik[/COLOR], [COLOR="DarkOliveGreen"]Ishirou[/COLOR], [COLOR="SeaGreen"]Jade[/COLOR], and [COLOR="DarkOrange"]Sasha[/COLOR] alive. [B]Minor Quest[/B]: Find a supply of viper nettle berries to help [COLOR="Teal"]Aerys[/COLOR] kick her drinking habit. [B][SIZE="1"][COLOR="Yellow"]NEW![/COLOR][/SIZE][/B] [B]Minor Quest[/B]: Find the [i]Nightvoice[/i] for [COLOR="Purple"]Gelik[/COLOR]. [B][SIZE="1"][COLOR="Yellow"]NEW![/COLOR][/SIZE][/B] [B]Minor Quest[/B]: Figure out [COLOR="DarkOliveGreen"]Ishirou’s[/COLOR] treasure map and find what is hidden at the end of it. [B][SIZE="1"][COLOR="Yellow"]NEW![/COLOR][/SIZE][/B] [B]Minor Quest[/B]: Find evidence that can exonerate [COLOR="SeaGreen"]Jade[/COLOR]. [B][SIZE="1"][COLOR="Yellow"]NEW![/COLOR][/SIZE][/B][/sblock] [sblock=OOC: Decisions, Decisions]Some decisions for players to make: [b]What should the NPCs do today?[/b] Ishirou prefers either to stay and guard the camp or to accompany Noriaki. Sasha prefers to either do a bit of exploring/foraging without going too far from the camp (perhaps taking Alkas along) or to accompany the PCs. Aerys, Gelik, and Jade prefer to stay in the camp and do whatever they can think of to improve it (carve stuff out of wood, weave mats, make little magical improvements, whatever). However you can get them to do whatever you like (although in order to keep things manageable I would prefer that you don’t take more than one with you on your adventures). [sblock=More about the NPCs]I have generated the NPCs as companion characters. If you take one along, they will be treated much like a summoned creature--if an NPC is to take an action, a PC must spend an equivalent action. (The idea is to allow you to use NPCs to make the group more versatile without increasing its overall killing power much.) Here’s a rough idea of their capabilities (they’re designed to be useful, but strictly less effective than PCs with the same role): [COLOR="Teal"]Aerys[/COLOR]: defender, battlemind powers (refluffed--she’s supposed to be martial, not psionic) [COLOR="Sienna"]Alkas[/COLOR]: defender, warden powers (obviously) [COLOR="Purple"]Gelik[/COLOR]: controller, wizard powers [COLOR="SeaGreen"]Jade[/COLOR]: controller, invoker powers [COLOR="DarkOliveGreen"]Ishirou[/COLOR]: striker, monk powers (uses a katana) [COLOR="DarkOrange"]Sasha[/COLOR]: striker, ranger powers (uses a bow)[/sblock] [b]Marching Order[/b]: You’ll need a new one now that the party makeup has changed (and you may have different ideas about what will work best, having had one fight in the jungle). [b]Where to go?[/b]: Decide which direction you’re going in. I’ve updated the map to show your camp. [b]Map[/b] A: Beach where the lobster-things attacked. B: Wreck of the [i]Jenivere[/i]. C1: Cliffside nests that seem to be inhabited by large, flying, predatory reptiles. C2: Joompin spider’s nest. D1: Wreck of Kane’s ship. [B][COLOR="Lime"]•[/COLOR][/B] Party's camp.[/sblock] [GM][b]Time, Exploration, and Travel on the Shiv[/b] Here’s some information to help you plan out your days on the island. Days are about 14 hours long. Sunrise is at 6 am, sunset is at 8 pm. [b]Low tide[/b] occurs at 6 am and 6 pm. [b]High tide[/b] occurs at noon and midnight. You can take full extended rests while you are in your permanent camp. You can take extended rests in other places as well, but will have to make some checks because of the difficult conditions. If you have enough time and daylight to set up a temporary camp, I’ll call for a group Nature check, success meaning that you can take the extended rest normally. If you don’t have time, or fail the Nature check, I’ll call for individual Endurance checks to determine how bad you’re feeling the next day. Your hiking speed along paths and through clear terrain is [b]2.5 mph[/b]. (This is standard for a speed 5 party.) In rough terrain, your hiking speed is [b]halved[/b]. The jungle is especially thick, so you travel at [b]one-quarter[/b] normal speed through jungle (i.e., only 0.625 mph). This extra-slow rate only applies when you are exploring (breaking a trail); if you retrace your steps through the jungle, you go at 1.25 mph. The daily downpour happens somewhere around 5-6 pm. It can last half and hour or more. Traveling [b]in[/b] the rain is almost impossible (it slows you down even more and severely hampers your vision) and traveling [b]after[/b] the rain is unpleasant, as you are slowed somewhat by the soggy ground. I will copy this into the first post so that you can easily consult it again if need be.[/GM] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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