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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5716872" data-attributes="member: 14889"><p>The shiv dragon jerks its head, attempting to injure Takahaan further by worrying at him, but the dragonborn braces himself and withstands the shaking.</p><p></p><p>Gelik moves cautiously to the spot where Kane was hiding before.</p><p></p><p>[sblock=roll]<a href="http://dice.brainclouds.net/Result.aspx?ID=G3XVF3DL" target="_blank">Shiv dragon basic (-prone, +CA) vs AC, Takahaan; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=G3XVF3DL" target="_blank">1(1d20) +10 +2 -2 = 11; 8(2d8) +7 = 15</a> misses. Technically an ally of Taka’s within 5 can now attack the dragon, but nobody is eligible. Castile has a ranged basic but is blocked by a tree.[/sblock]</p><p></p><p><strong>Ambush the Cannibals: Round 2</strong></p><p></p><p>The man engaging Noriaki takes a harried slash at him, but narrowly misses, owing to pain from the nearby flames. He backs away from the fire.</p><p></p><p>The man on the path yells something at the lizard, which seems little interested, before flinging a javelin at Hú Lí and missing.</p><p></p><p>The lizard scrambles to its feet again. It starts shaking its head so violently that Takahaan seems likely to be snapped in two, but there is a flash of arcane energy from Kane and the lizard ceases its shaking, dragging Takahaan behind a tree.</p><p></p><p>The cannibal behind the rock steps out to hurl a spear at Hú Lí, but his aim is no better than his fellows’.</p><p></p><p>The armored cannibal screams at Castile. Ignoring his injuries, he stabs her sharply with his spear, but she feels the blow is a mere pinprick. His compatriot hurls a javelin at Pezock, but it doesn’t even come close.</p><p></p><p>[sblock=actions and rolls]Cannibal 3 takes 7 damage from the flaming sphere and is bloodied. <a href="http://dice.brainclouds.net/Result.aspx?ID=AX7E9QG9" target="_blank">Cannibal 3 MBA vs AC, Noriaki; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=AX7E9QG9" target="_blank">12(1d20) +6 = 18; 2(1d8) +4 = 6</a> narrowly misses. Cannibal 3 shifts away from the sphere, to J9.</p><p></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=D9G6LYN2" target="_blank">Cannibal 4 javelin vs AC, Hu Li; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=D9G6LYN2" target="_blank">9(1d20) +6 = 15; 3(1d8) +4 = 7</a> misses. Cannibal 4 moves to L12.</p><p></p><p>The shiv dragon gets up from prone. <a href="http://dice.brainclouds.net/Result.aspx?ID=4QACLKJE" target="_blank">Shiv dragon drag vs Fort, Taka; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=4QACLKJE" target="_blank">13(1d20) +10 = 23; 12(2d8) +7 = 19</a> hit for 19, reduced to 11 by Kane channeling shield. Lizard moves to I1, dragging Taka to I2.</p><p></p><p>Cannibal 5 moves to Q13. <a href="http://dice.brainclouds.net/Result.aspx?ID=X7RAMJPQ" target="_blank">Cannibal 5 javelin vs AC, Hu Li; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=X7RAMJPQ" target="_blank">3(1d20) +6 = 9; 7(1d8) +4 = 11</a> misses.</p><p></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=GMDJACFH" target="_blank">Cannibal 6 warrior's surge vs AC, Castile; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=GMDJACFH" target="_blank">17(1d20) +10 = 27; 4(1d8) +6 = 10</a> hits for 10 and the cannibal regains 11 hit points.</p><p></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=U3WJ37UJ" target="_blank">Cannibal 8 javelin vs AC, Pezock; damage</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=U3WJ37UJ" target="_blank">1(1d20) +6 = 7; 8(1d8) +4 = 12</a> misses completely.[/sblock]</p><p></p><p>[sblock=Terrain Rules, etc.]<strong>Terrain Rules</strong></p><p>The greyish-brown stuff represents a sandy, rocky surface. It is normal terrain, as is the lighter green stuff.</p><p></p><p>The dark green terrain is <strong>heavy undergrowth</strong>. It is <strong>difficult terrain</strong>.</p><p></p><p>The pale grey splotches are rocks. They are a bit over five feet higher than the surrounding terrain. You can climb onto an adjacent square of one by spending two squares of movement and making a DC 15 Athletics check. The top surfaces of these rocks are uneven, and so are <strong>difficult terrain</strong>.</p><p></p><p>The teepees are shelters. The entrances face toward the middle of the camp. They aren’t very solid and can be knocked over as a move action should anyone care to do so.</p><p></p><p>The dark brown circles are trees; they are blocking terrain.[/sblock]</p><p></p><p>[sblock=Controlling Gelik and Pezock]<strong>Companion NPCs in Combat</strong></p><p></p><p>Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Gelik to use Charm of Misplaced Wrath, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.</p><p></p><p>NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.</p><p></p><p>If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take <strong>one</strong> non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]</p><p></p><p>[sblock=Gelik]<span style="color: purple"><strong>Gelik</strong></span></p><p>HP 22/22, Bloodied 11, Surge value 5; Surges 6/6</p><p>AC 14, Fort 12, Reflex 14, Will 16</p><p>Speed 5, gnome traits</p><p><strong>Skills:</strong> Bluff +7, Arcana +11</p><p><span style="color: green"><strong>Hypnotism</strong></span> (standard; arcane, charm, enchantment, implement; ranged 10, one enemy)</p><p>Attack: +5 vs. Will</p><p>Hit: Choose one: the target uses a free action to make a melee basic attack against a creature of Gelik’s choice, with a +4 power bonus to the attack roll; or, Gelik slides the target up to 3 squares.</p><p><span style="color: red">[o] <strong>Charm of Misplaced Wrath</strong></span> (standard; arcane, charm, enchantment, implement; ranged 10, one enemy)</p><p>Attack: +5 vs. Will</p><p>Hit: Gelik slides the target up to 3 squares. The target is then dazed until the end of Gelik’s next turn. (1/encounter, as a free action, Gelik can extend the daze for another round.)</p><p>Effect: The target makes a basic attack against a creature of Gelik’s choice as a free action with a +2 power bonus to the damage roll.</p><p><span style="color: red">[o] <strong>Fade Away</strong></span> (immediate reaction; personal)</p><p>Trigger: Gelik takes damage.</p><p>Effect: Gelik is invisible until he attacks or until the end of his next turn.</p><p><span style="color: red">[o] <strong>Second Wind</strong></span></p><p></p><p><strong>Conditions:</strong> none[/sblock]</p><p></p><p>[sblock=Pezock]<span style="color: paleturquoise"><strong>Pezock</strong></span></p><p>HP 25/25, Bloodied 12, Surge value 6; Surges 7/7</p><p>AC 16, Fort 12, Reflex 16, Will 14</p><p><strong>Skills:</strong> Bluff +11, Stealth +10</p><p><strong>Flock Effect:</strong> Pezock gains a +3 bonus to melee attack rolls when flanking rather than +2.</p><p><strong>Striker:</strong> 1/round, Pezock can deal 1d6 extra damage when he hits an enemy he has CA against.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <span style="color: green"><strong>Icy Skewer</strong></span> (standard; arcane, cold, weapon; melee weapon, one creature)</p><p>Attack: +8 vs. AC</p><p>Hit: 1d10+4 cold damage. Pezock gains a +2 power bonus to all defenses against the target’s attacks until the end of his next turn.</p><p>Special: Pezock can use this power as a melee basic attack.</p><p><span style="color: red">[o] <strong>Piercing Shard</strong></span> (standard; arcane, cold, illusion, psychic, weapon; melee weapon, one creature)</p><p>Attack: +8 vs. Will</p><p>Hit: 2d10+4 cold and psychic damage.</p><p>Effect: Pezock is invisible to the target until the start of his next turn.</p><p><span style="color: red">[o] <strong>Second Wind</strong></span></p><p></p><p><strong>Conditions:</strong> none</p><p></p><p><strong>Fluff Notes:</strong> Pezock’s powers represent his having a cool magic sword (Pearl). If he loses the sword, he can’t do that neat stuff anymore.[/sblock]</p><p></p><p>[sblock=status]<strong>PCs</strong></p><p>Castile (O8) HP <span style="color: red">31</span>/39; surges <span style="color: red">13</span>/13; AP used</p><p>Dartmoor (K15) HP <span style="color: red">33</span>/33; surges <span style="color: red">8</span>/10</p><p>Hú Lí (L13) HP <span style="color: red">29</span>/29; surges <span style="color: red">8</span>/8; AP used</p><p>Kane (O14) HP <span style="color: red">33</span>/33; surges <span style="color: red">10</span>/10; AP used, channeling shield</p><p>Noriaki (H9) HP <span style="color: red">21</span>/33; surges <span style="color: red">9</span>/9</p><p>Takahaan (I2) HP <span style="color: red">18</span>/29; surges <span style="color: red">6</span>/8; AP used, grabbed by shiv dragon</p><p>Gelik (L17) HP <span style="color: red">22</span>/22; surges <span style="color: red">6</span>/6</p><p>Pezock (O6) HP <span style="color: red">25</span>/25; surges <span style="color: red">7</span>/7</p><p></p><p>Flaming Sphere (H7)</p><p></p><p><strong>Bad Guys</strong></p><p>Shiv Dragon (I1) <span style="color: red">68</span> damage taken, bloodied</p><p>Cannibal 1 (I10) dead</p><p>Cannibal 2 (I8) dead</p><p>Cannibal 3 (J9) <span style="color: red">20</span> damage taken, bloodied, slowed, used blood-crazed charge</p><p>Cannibal 4 (L12)</p><p>Cannibal 5 (Q13)</p><p>Cannibal 6 (O7) <span style="color: red">28</span> damage taken, bloodied, marked by Castile, warrior’s surge used</p><p>Cannibal 7 (N5) dead</p><p>Cannibal 8 (O2)</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs.</p><p></p><p>[sblock=Shiv Dragon]Shiv Dragon</p><p>AC 17, Fort 19, Ref 16, Will 14; HP 77, bloodied 38</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite +10 vs. AC, 2d8+7 damage, and the target is grabbed.</p><p>Vise Jaws: The shiv dragon does not need to sustain a grab, and conditions that prevent it from making OAs do not end its grab. It has a +5 bonus to Fortitude defense against attempts to escape its grab. If subjected to forced movement, the shiv dragon pulls the grabbed creature with it.[/sblock]</p><p>[sblock=Cannibals 1, 2, 3, 4, 5, 7, and 8]Cannibal Berserker</p><p>AC 15, Fort 14, Ref 14, Will 12; HP 30, bloodied 15</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Axe +6 vs. AC, 1d8+4 damage[/sblock]</p><p>[sblock=Cannibal 6]Cannibal War Leader</p><p>AC 19, Fort 17, Ref 13, Will 14; HP 46, bloodied 23</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Greatspear +10 vs. AC, 1d8+6 damage[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5716872, member: 14889"] The shiv dragon jerks its head, attempting to injure Takahaan further by worrying at him, but the dragonborn braces himself and withstands the shaking. Gelik moves cautiously to the spot where Kane was hiding before. [sblock=roll][URL=http://dice.brainclouds.net/Result.aspx?ID=G3XVF3DL]Shiv dragon basic (-prone, +CA) vs AC, Takahaan; damage 1(1d20) +10 +2 -2 = 11; 8(2d8) +7 = 15[/URL] misses. Technically an ally of Taka’s within 5 can now attack the dragon, but nobody is eligible. Castile has a ranged basic but is blocked by a tree.[/sblock] [b]Ambush the Cannibals: Round 2[/b] The man engaging Noriaki takes a harried slash at him, but narrowly misses, owing to pain from the nearby flames. He backs away from the fire. The man on the path yells something at the lizard, which seems little interested, before flinging a javelin at Hú Lí and missing. The lizard scrambles to its feet again. It starts shaking its head so violently that Takahaan seems likely to be snapped in two, but there is a flash of arcane energy from Kane and the lizard ceases its shaking, dragging Takahaan behind a tree. The cannibal behind the rock steps out to hurl a spear at Hú Lí, but his aim is no better than his fellows’. The armored cannibal screams at Castile. Ignoring his injuries, he stabs her sharply with his spear, but she feels the blow is a mere pinprick. His compatriot hurls a javelin at Pezock, but it doesn’t even come close. [sblock=actions and rolls]Cannibal 3 takes 7 damage from the flaming sphere and is bloodied. [URL=http://dice.brainclouds.net/Result.aspx?ID=AX7E9QG9]Cannibal 3 MBA vs AC, Noriaki; damage 12(1d20) +6 = 18; 2(1d8) +4 = 6[/URL] narrowly misses. Cannibal 3 shifts away from the sphere, to J9. [URL=http://dice.brainclouds.net/Result.aspx?ID=D9G6LYN2]Cannibal 4 javelin vs AC, Hu Li; damage 9(1d20) +6 = 15; 3(1d8) +4 = 7[/URL] misses. Cannibal 4 moves to L12. The shiv dragon gets up from prone. [URL=http://dice.brainclouds.net/Result.aspx?ID=4QACLKJE]Shiv dragon drag vs Fort, Taka; damage 13(1d20) +10 = 23; 12(2d8) +7 = 19[/URL] hit for 19, reduced to 11 by Kane channeling shield. Lizard moves to I1, dragging Taka to I2. Cannibal 5 moves to Q13. [URL=http://dice.brainclouds.net/Result.aspx?ID=X7RAMJPQ]Cannibal 5 javelin vs AC, Hu Li; damage 3(1d20) +6 = 9; 7(1d8) +4 = 11[/URL] misses. [URL=http://dice.brainclouds.net/Result.aspx?ID=GMDJACFH]Cannibal 6 warrior's surge vs AC, Castile; damage 17(1d20) +10 = 27; 4(1d8) +6 = 10[/URL] hits for 10 and the cannibal regains 11 hit points. [URL=http://dice.brainclouds.net/Result.aspx?ID=U3WJ37UJ]Cannibal 8 javelin vs AC, Pezock; damage 1(1d20) +6 = 7; 8(1d8) +4 = 12[/URL] misses completely.[/sblock] [sblock=Terrain Rules, etc.][b]Terrain Rules[/b] The greyish-brown stuff represents a sandy, rocky surface. It is normal terrain, as is the lighter green stuff. The dark green terrain is [b]heavy undergrowth[/b]. It is [b]difficult terrain[/b]. The pale grey splotches are rocks. They are a bit over five feet higher than the surrounding terrain. You can climb onto an adjacent square of one by spending two squares of movement and making a DC 15 Athletics check. The top surfaces of these rocks are uneven, and so are [b]difficult terrain[/b]. The teepees are shelters. The entrances face toward the middle of the camp. They aren’t very solid and can be knocked over as a move action should anyone care to do so. The dark brown circles are trees; they are blocking terrain.[/sblock] [sblock=Controlling Gelik and Pezock][b]Companion NPCs in Combat[/b] Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Gelik to use Charm of Misplaced Wrath, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf. NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them. If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take [b]one[/b] non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock] [sblock=Gelik][color=purple][b]Gelik[/b][/color] HP 22/22, Bloodied 11, Surge value 5; Surges 6/6 AC 14, Fort 12, Reflex 14, Will 16 Speed 5, gnome traits [b]Skills:[/b] Bluff +7, Arcana +11 [color=green][b]Hypnotism[/b][/color] (standard; arcane, charm, enchantment, implement; ranged 10, one enemy) Attack: +5 vs. Will Hit: Choose one: the target uses a free action to make a melee basic attack against a creature of Gelik’s choice, with a +4 power bonus to the attack roll; or, Gelik slides the target up to 3 squares. [color=red][o] [b]Charm of Misplaced Wrath[/b][/color] (standard; arcane, charm, enchantment, implement; ranged 10, one enemy) Attack: +5 vs. Will Hit: Gelik slides the target up to 3 squares. The target is then dazed until the end of Gelik’s next turn. (1/encounter, as a free action, Gelik can extend the daze for another round.) Effect: The target makes a basic attack against a creature of Gelik’s choice as a free action with a +2 power bonus to the damage roll. [color=red][o] [b]Fade Away[/b][/color] (immediate reaction; personal) Trigger: Gelik takes damage. Effect: Gelik is invisible until he attacks or until the end of his next turn. [color=red][o] [b]Second Wind[/b][/color] [b]Conditions:[/b] none[/sblock] [sblock=Pezock][color=paleturquoise][b]Pezock[/b][/color] HP 25/25, Bloodied 12, Surge value 6; Surges 7/7 AC 16, Fort 12, Reflex 16, Will 14 [b]Skills:[/b] Bluff +11, Stealth +10 [b]Flock Effect:[/b] Pezock gains a +3 bonus to melee attack rolls when flanking rather than +2. [b]Striker:[/b] 1/round, Pezock can deal 1d6 extra damage when he hits an enemy he has CA against. :bmelee: [color=green][b]Icy Skewer[/b][/color] (standard; arcane, cold, weapon; melee weapon, one creature) Attack: +8 vs. AC Hit: 1d10+4 cold damage. Pezock gains a +2 power bonus to all defenses against the target’s attacks until the end of his next turn. Special: Pezock can use this power as a melee basic attack. [color=red][o] [b]Piercing Shard[/b][/color] (standard; arcane, cold, illusion, psychic, weapon; melee weapon, one creature) Attack: +8 vs. Will Hit: 2d10+4 cold and psychic damage. Effect: Pezock is invisible to the target until the start of his next turn. [color=red][o] [b]Second Wind[/b][/color] [b]Conditions:[/b] none [b]Fluff Notes:[/b] Pezock’s powers represent his having a cool magic sword (Pearl). If he loses the sword, he can’t do that neat stuff anymore.[/sblock] [sblock=status][b]PCs[/b] Castile (O8) HP [color=red]31[/color]/39; surges [color=red]13[/color]/13; AP used Dartmoor (K15) HP [color=red]33[/color]/33; surges [color=red]8[/color]/10 Hú Lí (L13) HP [color=red]29[/color]/29; surges [color=red]8[/color]/8; AP used Kane (O14) HP [color=red]33[/color]/33; surges [color=red]10[/color]/10; AP used, channeling shield Noriaki (H9) HP [color=red]21[/color]/33; surges [color=red]9[/color]/9 Takahaan (I2) HP [color=red]18[/color]/29; surges [color=red]6[/color]/8; AP used, grabbed by shiv dragon Gelik (L17) HP [color=red]22[/color]/22; surges [color=red]6[/color]/6 Pezock (O6) HP [color=red]25[/color]/25; surges [color=red]7[/color]/7 Flaming Sphere (H7) [b]Bad Guys[/b] Shiv Dragon (I1) [color=red]68[/color] damage taken, bloodied Cannibal 1 (I10) dead Cannibal 2 (I8) dead Cannibal 3 (J9) [color=red]20[/color] damage taken, bloodied, slowed, used blood-crazed charge Cannibal 4 (L12) Cannibal 5 (Q13) Cannibal 6 (O7) [color=red]28[/color] damage taken, bloodied, marked by Castile, warrior’s surge used Cannibal 7 (N5) dead Cannibal 8 (O2) [/sblock] [sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs. [sblock=Shiv Dragon]Shiv Dragon AC 17, Fort 19, Ref 16, Will 14; HP 77, bloodied 38 :bmelee: Bite +10 vs. AC, 2d8+7 damage, and the target is grabbed. Vise Jaws: The shiv dragon does not need to sustain a grab, and conditions that prevent it from making OAs do not end its grab. It has a +5 bonus to Fortitude defense against attempts to escape its grab. If subjected to forced movement, the shiv dragon pulls the grabbed creature with it.[/sblock] [sblock=Cannibals 1, 2, 3, 4, 5, 7, and 8]Cannibal Berserker AC 15, Fort 14, Ref 14, Will 12; HP 30, bloodied 15 :bmelee: Axe +6 vs. AC, 1d8+4 damage[/sblock] [sblock=Cannibal 6]Cannibal War Leader AC 19, Fort 17, Ref 13, Will 14; HP 46, bloodied 23 :bmelee: Greatspear +10 vs. AC, 1d8+6 damage[/sblock][/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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