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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Dekana" data-source="post: 5781838" data-attributes="member: 57009"><p>Castile emerges from the pit (relatively) unharmed and rejoins the fight. She wheels around the hole to get to the remaining ghoul.</p><p></p><p><span style="color: SandyBrown">"Not very nice to knock a lady down! Why don't we see how you like it?"</span> Castile swings her large shield hoping to knock the ghoul over the edge, but it nimbly dodges her blow. She silently chastises herself for calling the attack before making it...</p><p></p><p>[sblock=Castile actions / stats]Move: Walk to N14.</p><p></p><p>Standard: Tide of Iron vs ghoul misses AC 14, including the +4. I'll have my mark supersede Kane's. (<a href="http://invisiblecastle.com/roller/view/3333016/" target="_blank">1d20+8+4=14</a>)</p><p></p><p><s>As a reminder, the Shield Push feat lets Castile add a push 1 effect to her combat challenge. If the ghoul provokes that attack, she'll try again to knock it into the pit.</s></p><p>Actually, scratch that. I think it's better for the ghoul than for us if it goes in the pit. I'd push it somewhere away from the hole I guess.</p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Castile_(Dekana)" target="_blank">PC:Castile (Dekana) - L4W Wiki</a></strong></u>- Female Dwarf Fighter 3</p><p>Passive Perception: 18, Passive Insight: 13</p><p>AC:20, Fort:18, Reflex:15, Will:14, +5 saves vs poison, Speed:5</p><p>HP:<span style="color: Orange">4</span>+27/45, Bloodied:22, Surge Value:11, Surges left:9/13</p><p>Initiative +1</p><p>Action Points: 0 (<span style="color: red"><s>encounter</s></span>)</p><p></p><p><u>Conditions</u></p><p></p><p><u>Powers</u></p><p>MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below)</p><p>RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12</p><p><span style="color: Green">Combat Challenge, Pass Forward</span></p><p><span style="color: Green">Crushing Surge, Tide of Iron</span></p><p><span style="color: red"><s>Bold Victory, Dwarven Resilience</s>, <em>Guardian's Counter</em>, <s>Hack and Hew, Shield Edge Block</s></span></p><p><span style="color: gray"><s>Comeback Strike</s>, Dwarven Thrower Waraxe</span></p><p></p><p>Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5781838, member: 57009"] Castile emerges from the pit (relatively) unharmed and rejoins the fight. She wheels around the hole to get to the remaining ghoul. [COLOR="SandyBrown"]"Not very nice to knock a lady down! Why don't we see how you like it?"[/COLOR] Castile swings her large shield hoping to knock the ghoul over the edge, but it nimbly dodges her blow. She silently chastises herself for calling the attack before making it... [sblock=Castile actions / stats]Move: Walk to N14. Standard: Tide of Iron vs ghoul misses AC 14, including the +4. I'll have my mark supersede Kane's. ([url=http://invisiblecastle.com/roller/view/3333016/]1d20+8+4=14[/url]) [s]As a reminder, the Shield Push feat lets Castile add a push 1 effect to her combat challenge. If the ghoul provokes that attack, she'll try again to knock it into the pit.[/s] Actually, scratch that. I think it's better for the ghoul than for us if it goes in the pit. I'd push it somewhere away from the hole I guess. [U][B][url=http://l4w.wikia.com/wiki/PC:Castile_(Dekana)]PC:Castile (Dekana) - L4W Wiki[/url][/B][/U]- Female Dwarf Fighter 3 Passive Perception: 18, Passive Insight: 13 AC:20, Fort:18, Reflex:15, Will:14, +5 saves vs poison, Speed:5 HP:[COLOR="Orange"]4[/COLOR]+27/45, Bloodied:22, Surge Value:11, Surges left:9/13 Initiative +1 Action Points: 0 ([color=red][s]encounter[/s][/color]) [u]Conditions[/u] [u]Powers[/u] MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below) RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12 [color=Green]Combat Challenge, Pass Forward[/color] [color=Green]Crushing Surge, Tide of Iron[/color] [color=red][s]Bold Victory, Dwarven Resilience[/s], [i]Guardian's Counter[/i], [s]Hack and Hew, Shield Edge Block[/s][/color] [color=gray][s]Comeback Strike[/s], Dwarven Thrower Waraxe[/color] Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement [/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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