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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Dekana" data-source="post: 5822424" data-attributes="member: 57009"><p><span style="color: SandyBrown">"Right! They'll never expect this"</span> she replies confidently. <span style="color: SandyBrown">"Okay birds, get ready for: SPECIAL ATTACK TECHNIQUE - SPINNING BEAR CLAW!"</span></p><p>Naturally, she makes the name up on the spot.</p><p></p><p>Castile places her large shield between herself and the pneckosaur that narrowly missed her, and she uses the cover to march straight toward the other bird-lizard. When she gets herself nice and surrounded, she twirls about with her axe like she's performing a lutz jump. The technique completely surprises the pneckosaur and it foolishly stumbles in the path of her axe. The other bird-lizard, more confused than anything else, ducks out of the way.</p><p></p><p>Castile tries to follow up with a shield bash attack, but all that spinning has left her a little dizzy...</p><p></p><p>[sblock=Castile actions / stats]Move: <span style="color: green">Pass Forward</span> to L6.</p><p></p><p>Standard: <span style="color: red">Hack and Hew</span> vs Pneck 1 and Pneck 2. Crits Pneck 1 for 24 damage and Castile gains 8 THP. Misses AC 13 against Pneck 2. Pneck 1 is marked, but I'll let Kane's mark stand on Pneck 2. (<a href="http://invisiblecastle.com/roller/view/3378348/" target="_blank">1d20+9=29; 1d20+9=13</a>; [1d12+7=19], crit: <a href="http://invisiblecastle.com/roller/view/3378350/" target="_blank">5</a>)</p><p></p><p>Free: <span style="color: red">Bold Victory!</span> when Castile bloodies Pneck 1. She gains +2 AC TENT.</p><p></p><p>AP-Standard: Using Bravura Presence. <span style="color: green">Tide of Iron</span> vs Pneck 1 misses AC 14, so Castile grants CA until the end of her next turn. (<a href="http://invisiblecastle.com/roller/view/3378356/" target="_blank">1d20+9=14</a>)</p><p></p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Castile_(Dekana)" target="_blank">PC:Castile (Dekana) - L4W Wiki</a></strong></u>- Female Dwarf Fighter 4</p><p>Passive Perception: 19, Passive Insight: 14</p><p>AC:21, Fort:20, Reflex:17, Will:16, +5 saves vs poison, Speed:5</p><p>HP:<span style="color: Orange">8 THP</span> + 45/52, Bloodied:26, Surge Value:13, Surges left:11/13</p><p>Initiative +2</p><p>Action Points: 0 (<span style="color: red"><s>encounter</s></span>)</p><p></p><p><u>Conditions</u></p><p>+2 AC TENT (not included above)</p><p>Granting CA TENT</p><p></p><p><u>Powers</u></p><p>MBA: Waraxe, +9 vs AC, 1d12+7 damage and gain 4 THP (see Combat notes below)</p><p>RBA: Waraxe, +9 vs AC, 1d12+7 damage, 6/12</p><p><span style="color: Green">Combat Challenge, Pass Forward</span></p><p><span style="color: Green">Crushing Surge, Tide of Iron</span></p><p><span style="color: red"><s>Bold Victory, Dwarven Resilience</s>, Guardian's Counter, <s>Hack and Hew</s>, Shield Edge Block</span></p><p><span style="color: gray">Comeback Strike, Dwarven Thrower Waraxe, Second Chance</span></p><p></p><p>Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement</p><p>[/sblock][sblock=Immediate actions]1. <span style="color: red">Shield Edge Block</span> when an adjacent enemy hits Castile with a close or melee attack and would have missed with a -4 penalty to the attack. Immediate Interrupt, +8 vs Fort, 2d6+4 damage and +4 THP. Effect: The target takes a -4 penalty to the triggering attack.</p><p></p><p>2. <span style="color: green">Combat Challenge</span> when an adjacent enemy marked by Castile shifts or attacks an ally and doesn't include her in the attack. Immediate Interrupt, MBA vs AC. On a hit, the target is also pushed 1 if that would force it out of range for its triggering attack (no push otherwise).</p><p></p><p>3. <span style="color: red">Guardian's Counter</span> when an ally within 2 squares of Castile is attacked and she isn't included. Immediate Interrupt, Castile and the ally switch places and she is the target instead. After the attack, she makes a basic attack vs the attacker.</p><p></p><p>4. <span style="color: green">Opportunity Attack</span> as usual, 1/turn. MBA+2 vs AC. On a hit, the target stops moving (if a move provoked the OA).[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5822424, member: 57009"] [COLOR="SandyBrown"]"Right! They'll never expect this"[/COLOR] she replies confidently. [COLOR="SandyBrown"]"Okay birds, get ready for: SPECIAL ATTACK TECHNIQUE - SPINNING BEAR CLAW!"[/COLOR] Naturally, she makes the name up on the spot. Castile places her large shield between herself and the pneckosaur that narrowly missed her, and she uses the cover to march straight toward the other bird-lizard. When she gets herself nice and surrounded, she twirls about with her axe like she's performing a lutz jump. The technique completely surprises the pneckosaur and it foolishly stumbles in the path of her axe. The other bird-lizard, more confused than anything else, ducks out of the way. Castile tries to follow up with a shield bash attack, but all that spinning has left her a little dizzy... [sblock=Castile actions / stats]Move: [color=green]Pass Forward[/color] to L6. Standard: [color=red]Hack and Hew[/color] vs Pneck 1 and Pneck 2. Crits Pneck 1 for 24 damage and Castile gains 8 THP. Misses AC 13 against Pneck 2. Pneck 1 is marked, but I'll let Kane's mark stand on Pneck 2. ([url=http://invisiblecastle.com/roller/view/3378348/]1d20+9=29; 1d20+9=13[/url]; [1d12+7=19], crit: [url=http://invisiblecastle.com/roller/view/3378350/]5[/url]) Free: [color=red]Bold Victory![/color] when Castile bloodies Pneck 1. She gains +2 AC TENT. AP-Standard: Using Bravura Presence. [color=green]Tide of Iron[/color] vs Pneck 1 misses AC 14, so Castile grants CA until the end of her next turn. ([url=http://invisiblecastle.com/roller/view/3378356/]1d20+9=14[/url]) [U][B][url=http://l4w.wikia.com/wiki/PC:Castile_(Dekana)]PC:Castile (Dekana) - L4W Wiki[/url][/B][/U]- Female Dwarf Fighter 4 Passive Perception: 19, Passive Insight: 14 AC:21, Fort:20, Reflex:17, Will:16, +5 saves vs poison, Speed:5 HP:[COLOR="Orange"]8 THP[/COLOR] + 45/52, Bloodied:26, Surge Value:13, Surges left:11/13 Initiative +2 Action Points: 0 ([color=red][s]encounter[/s][/color]) [u]Conditions[/u] +2 AC TENT (not included above) Granting CA TENT [u]Powers[/u] MBA: Waraxe, +9 vs AC, 1d12+7 damage and gain 4 THP (see Combat notes below) RBA: Waraxe, +9 vs AC, 1d12+7 damage, 6/12 [color=Green]Combat Challenge, Pass Forward[/color] [color=Green]Crushing Surge, Tide of Iron[/color] [color=red][s]Bold Victory, Dwarven Resilience[/s], Guardian's Counter, [s]Hack and Hew[/s], Shield Edge Block[/color] [color=gray]Comeback Strike, Dwarven Thrower Waraxe, Second Chance[/color] Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement [/sblock][sblock=Immediate actions]1. [color=red]Shield Edge Block[/color] when an adjacent enemy hits Castile with a close or melee attack and would have missed with a -4 penalty to the attack. Immediate Interrupt, +8 vs Fort, 2d6+4 damage and +4 THP. Effect: The target takes a -4 penalty to the triggering attack. 2. [color=green]Combat Challenge[/color] when an adjacent enemy marked by Castile shifts or attacks an ally and doesn't include her in the attack. Immediate Interrupt, MBA vs AC. On a hit, the target is also pushed 1 if that would force it out of range for its triggering attack (no push otherwise). 3. [color=red]Guardian's Counter[/color] when an ally within 2 squares of Castile is attacked and she isn't included. Immediate Interrupt, Castile and the ally switch places and she is the target instead. After the attack, she makes a basic attack vs the attacker. 4. [color=green]Opportunity Attack[/color] as usual, 1/turn. MBA+2 vs AC. On a hit, the target stops moving (if a move provoked the OA).[/sblock] [/QUOTE]
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