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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5909307" data-attributes="member: 14889"><p><span style="color: PaleTurquoise">“Hahah!”</span> crows Pezock as the last of the cannibals falls. <span style="color: PaleTurquoise">“I <em>knew</em> we could do it! That ball of fire--a wonderful trick, that. Ha, Noriaki, you almost sliced that old witch right in two! Wonderful, excellent friends.... If only.... Oh, Pearl, if only we could be certain that Eraka knew of it somehow, that we’ve finally....”</span> he falls silent, overcome by sentiment.</p><p></p><p>Nobody else emerges from any building to challenge them, and the adventurers are free to look around. The first order of business is to examine the bodies. The witch-woman is wearing a large mother-of-pearl button as an amulet and the red-haired berserker has on a pair of iron bracers and a fine snakeskin belt.</p><p></p><p>In the outdoor area of the camp, not far from the tower, there is a trapdoor in the ground with a pentagram carved onto it. It is easily lifted up, and there seems to be a large underground space beneath, but it is too dark to tell how extensive it is. <span style="color: DarkSlateGray">[OOC: this trapdoor is located at K12-L13 on the combat map. It wasn’t drawn in for the fight.]</span> The sound of trickling water can be heard from somewhere below.</p><p></p><p>The building to the west, connected to the tower, turns out to be a butchery. It contains a very large chopping block, and the fenced area outside it was most likely a holding pen for human captives. There are some grisly remains about the area, which nobody cares to examine too closely.</p><p></p><p>The building to the north seems to have been the cannibals’ main lodging. The open L-shaped hut was being used as a general storeroom. It contains piles of junk (probably salvaged from wrecks), a few weapons and tools of no great quality, and a goodly supply of root vegetables.</p><p></p><p>The evil-smelling hut to the south seems to have been the private residence of the witch. It stinks of foul and magical concoctions. Some of these may well be useful, but nobody is entirely sure of whether they can be trusted.</p><p></p><p>The tower appears to have been used by the red-haired man as his personal residence. One room is clearly his bedroom, with an actual bed--not very well made, but larger and probably more comfortable than the sleeping pallets in the main residence. Another room seems to be a sort of shrine. Its centerpiece is an old ship’s figurehead in the shape of a sea serpent--a device that Kane recognizes as one used by the Thrune family. The room is cluttered with dozens of old but entirely ordinary objects that seem to have been placed very deliberately.</p><p></p><p>There is another sleeping room in the tower, and, oddly enough, it seems to have been refurnished for that purpose recently. It is cleaner than the other rooms, and the bed, though simple, is new. Most curious of all is that it is strewn with various objects--eating utensils, a wine jar, and other things--that most of the group recognize as coming from the <em>Jenivere</em>.</p><p></p><p>[sblock=Perception 18 (active only)]Either the room hasn’t been used in the last couple of days, or the occupant spends hardly any time there. The bed hasn’t been slept in recently, and there are no crumbs or other traces of food.[/sblock]</p><p>The top of the tower contains a large piece of machinery that includes an enormous bronze reflector. The tower is, in fact, an old--and incomplete--lighthouse.</p><p></p><p><span style="color: PaleTurquoise">“Marvelous!”</span> exclaims Pezock. <span style="color: PaleTurquoise">“Does it work? Who could have made this?”</span> He starts fiddling with the various mechanisms. <span style="color: PaleTurquoise">“No--well, look here, Pearl, this is all corroded. Disgusting cannibals, why can’t people take care of--and here--why won’t this turn?--Aha, I see, there’s a part missing. But this is close to functional. If I could just get this cleaned up--do you remember whether I have a bolt this size back at the crab, Pearl? It would be the very thing.... Hmm. Now here’s another problem. But this is--this is almost--! Think of it, a working lighthouse on the Shiv! I <em>must</em> fix this. Now what do we need?”</span> Pezock putters around, utterly engrossed in examining, cleaning, and measuring.</p><p></p><p>[sblock=Treasure!]<strong>Viper belt</strong> (L4 item) -- Takahaan</p><p><strong>Amulet of psychic interference +1</strong> (L5 item) -- Kane</p><p><strong>Iron armbands of power</strong> (heroic) (L6 item) -- Castile</p><p></p><p>If you want to “buy” anything, now would be a good time.[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5909307, member: 14889"] [COLOR="PaleTurquoise"]“Hahah!”[/COLOR] crows Pezock as the last of the cannibals falls. [COLOR="PaleTurquoise"]“I [I]knew[/I] we could do it! That ball of fire--a wonderful trick, that. Ha, Noriaki, you almost sliced that old witch right in two! Wonderful, excellent friends.... If only.... Oh, Pearl, if only we could be certain that Eraka knew of it somehow, that we’ve finally....”[/COLOR] he falls silent, overcome by sentiment. Nobody else emerges from any building to challenge them, and the adventurers are free to look around. The first order of business is to examine the bodies. The witch-woman is wearing a large mother-of-pearl button as an amulet and the red-haired berserker has on a pair of iron bracers and a fine snakeskin belt. In the outdoor area of the camp, not far from the tower, there is a trapdoor in the ground with a pentagram carved onto it. It is easily lifted up, and there seems to be a large underground space beneath, but it is too dark to tell how extensive it is. [COLOR="DarkSlateGray"][OOC: this trapdoor is located at K12-L13 on the combat map. It wasn’t drawn in for the fight.][/COLOR] The sound of trickling water can be heard from somewhere below. The building to the west, connected to the tower, turns out to be a butchery. It contains a very large chopping block, and the fenced area outside it was most likely a holding pen for human captives. There are some grisly remains about the area, which nobody cares to examine too closely. The building to the north seems to have been the cannibals’ main lodging. The open L-shaped hut was being used as a general storeroom. It contains piles of junk (probably salvaged from wrecks), a few weapons and tools of no great quality, and a goodly supply of root vegetables. The evil-smelling hut to the south seems to have been the private residence of the witch. It stinks of foul and magical concoctions. Some of these may well be useful, but nobody is entirely sure of whether they can be trusted. The tower appears to have been used by the red-haired man as his personal residence. One room is clearly his bedroom, with an actual bed--not very well made, but larger and probably more comfortable than the sleeping pallets in the main residence. Another room seems to be a sort of shrine. Its centerpiece is an old ship’s figurehead in the shape of a sea serpent--a device that Kane recognizes as one used by the Thrune family. The room is cluttered with dozens of old but entirely ordinary objects that seem to have been placed very deliberately. There is another sleeping room in the tower, and, oddly enough, it seems to have been refurnished for that purpose recently. It is cleaner than the other rooms, and the bed, though simple, is new. Most curious of all is that it is strewn with various objects--eating utensils, a wine jar, and other things--that most of the group recognize as coming from the [I]Jenivere[/I]. [sblock=Perception 18 (active only)]Either the room hasn’t been used in the last couple of days, or the occupant spends hardly any time there. The bed hasn’t been slept in recently, and there are no crumbs or other traces of food.[/sblock] The top of the tower contains a large piece of machinery that includes an enormous bronze reflector. The tower is, in fact, an old--and incomplete--lighthouse. [COLOR="PaleTurquoise"]“Marvelous!”[/COLOR] exclaims Pezock. [COLOR="PaleTurquoise"]“Does it work? Who could have made this?”[/COLOR] He starts fiddling with the various mechanisms. [COLOR="PaleTurquoise"]“No--well, look here, Pearl, this is all corroded. Disgusting cannibals, why can’t people take care of--and here--why won’t this turn?--Aha, I see, there’s a part missing. But this is close to functional. If I could just get this cleaned up--do you remember whether I have a bolt this size back at the crab, Pearl? It would be the very thing.... Hmm. Now here’s another problem. But this is--this is almost--! Think of it, a working lighthouse on the Shiv! I [i]must[/i] fix this. Now what do we need?”[/COLOR] Pezock putters around, utterly engrossed in examining, cleaning, and measuring. [sblock=Treasure!][B]Viper belt[/B] (L4 item) -- Takahaan [B]Amulet of psychic interference +1[/B] (L5 item) -- Kane [B]Iron armbands of power[/B] (heroic) (L6 item) -- Castile If you want to “buy” anything, now would be a good time.[/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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