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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5917620" data-attributes="member: 14889"><p><strong>CAVES OF THE MOTHER: ROUND 1</strong></p><p></p><p>The party, followed by the strange fey beast, leaves the room by the finished passage. The stone here has been carefully worked, unlike the rest of the caves. It turns north and opens into a massive, cathedral-like hall. The walls are carved in vivid bas-relief: on the left, the carvings depict a furious battle taking place between serpents that walk upright and what are unmistakably Magari dwarves. On the right, the images show serpents coiling around and eating a variety of animals, people, and other less-identifiable creatures. The high ceiling is supported by pillars shaped like coiled snakes.</p><p></p><p>The group has barely had time to take in these lurid images when Castile and Hú Lí spot movement up on the pillars in the center of the hall.</p><p></p><p></p><p>[GM]<a href="http://dice.brainclouds.net/Result.aspx?ID=3ELHQGG4" target="_blank">Initiative for Black Fox; Castile; Kane; Noriaki; Takahaan; baddies</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=3ELHQGG4" target="_blank">17(1d20) +5 = 22; 18(1d20) +5 = 23; 4(1d20) +4 = 8; 20(1d20) +7 = 27; 18(1d20) +4 = 22; 6(1d20) +8 = 14</a></p><p></p><p><strong>Hú Lí</strong>, <strong>Castile</strong>, <strong>Noriaki</strong>, and <strong>Takahaan</strong> all beat the baddies and get to act first.</p><p></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=YAHVBXN3" target="_blank">stealth for baddies</a></p><p><a href="http://dice.brainclouds.net/Result.aspx?ID=YAHVBXN3" target="_blank">9(1d20) +11 = 20</a></p><p></p><p><strong>Castile</strong> and <strong>Hú Lí</strong> can see the ghouls on the pillars. They are hidden from everyone else (Castile and Hú Lí can tell the others where they are, of course, but you have to move to a place where they don’t have cover from you to actually see them).</p><p></p><p>The ghouls are both two squares up, clinging to the pillars just out of reach from the ground.</p><p>[/GM]</p><p></p><p>[sblock=Terrain]<strong>Terrain</strong></p><p>The alcoves have piles of bones and other detritus in them (represented by brownish crud). They are difficult terrain. The rest of the floor is normal terrain.</p><p></p><p>The pillars are blocking terrain but they are round and don’t make hard corners.</p><p>[/sblock]</p><p></p><p>[sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places.</p><p></p><p><strong>Black Fox</strong></p><p>Virtue of Cunning (no action; ally is missed)</p><p></p><p><strong>Castile</strong></p><p>Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile)</p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile)</p><p>Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss.</p><p>Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy)</p><p></p><p><strong>Kane</strong></p><p>Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane)</p><p>Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.</p><p>Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.</p><p>White Lotus Riposte (no action; when an enemy Kane hits with an arcane at-will attack him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt)</p><p></p><p><strong>Noriaki</strong></p><p>Shrug it Off (reaction; Noriaki is subjected to a save ends effect)</p><p></p><p><strong>Takahaan</strong></p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan)</p><p>Vengeance is Mine (reaction; an enemy hits Takahaan)[/sblock]</p><p></p><p>[sblock=status]<strong>PCs</strong></p><p>Castile (S5) HP <span style="color: red">52</span>/52; surges <span style="color: red">7</span>/13; AP used</p><p>Hú Lí (T5) HP <span style="color: red">37</span>/39; surges <span style="color: red">4</span>/8; AP used</p><p>Kane (U6) HP <span style="color: red">44</span>/44; surges <span style="color: red">8</span>/10; AP used</p><p>Noriaki (S6) HP <span style="color: red">42</span>/45; surges <span style="color: red">7</span>/9; AP used</p><p>Takahaan (T6) HP <span style="color: red">37</span>/39; surges <span style="color: red">6</span>/8; AP used</p><p></p><p><strong>Allies</strong></p><p>Fey Beast HP (U5) <span style="color: red">22</span>/22</p><p>Imidoto (here? there? everywhere?) HP 1 (minion)</p><p></p><p><strong>Bad Guys</strong></p><p>Ghoul 1 (N6, 2 up) hidden (from everyone but Castile and Hú Lí)</p><p>Ghoul 2 (K6, 2 up) hidden (from everyone but Castile and Hú Lí)</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs.</p><p></p><p>[sblock=Ghoul]<strong>Ghoul</strong></p><p>AC 21, Fort 17, Ref 19, Will 16; HP 63, bloodied 31</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Claws +10 vs. AC, 2d6+6 damage and the target is immobilized (save ends).[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5917620, member: 14889"] [b]CAVES OF THE MOTHER: ROUND 1[/b] The party, followed by the strange fey beast, leaves the room by the finished passage. The stone here has been carefully worked, unlike the rest of the caves. It turns north and opens into a massive, cathedral-like hall. The walls are carved in vivid bas-relief: on the left, the carvings depict a furious battle taking place between serpents that walk upright and what are unmistakably Magari dwarves. On the right, the images show serpents coiling around and eating a variety of animals, people, and other less-identifiable creatures. The high ceiling is supported by pillars shaped like coiled snakes. The group has barely had time to take in these lurid images when Castile and Hú Lí spot movement up on the pillars in the center of the hall. [GM][URL=http://dice.brainclouds.net/Result.aspx?ID=3ELHQGG4]Initiative for Black Fox; Castile; Kane; Noriaki; Takahaan; baddies 17(1d20) +5 = 22; 18(1d20) +5 = 23; 4(1d20) +4 = 8; 20(1d20) +7 = 27; 18(1d20) +4 = 22; 6(1d20) +8 = 14[/URL] [B]Hú Lí[/B], [B]Castile[/B], [B]Noriaki[/B], and [B]Takahaan[/B] all beat the baddies and get to act first. [URL=http://dice.brainclouds.net/Result.aspx?ID=YAHVBXN3]stealth for baddies 9(1d20) +11 = 20[/URL] [B]Castile[/B] and [B]Hú Lí[/B] can see the ghouls on the pillars. They are hidden from everyone else (Castile and Hú Lí can tell the others where they are, of course, but you have to move to a place where they don’t have cover from you to actually see them). The ghouls are both two squares up, clinging to the pillars just out of reach from the ground. [/GM] [sblock=Terrain][b]Terrain[/b] The alcoves have piles of bones and other detritus in them (represented by brownish crud). They are difficult terrain. The rest of the floor is normal terrain. The pillars are blocking terrain but they are round and don’t make hard corners. [/sblock] [sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places. [b]Black Fox[/b] Virtue of Cunning (no action; ally is missed) [b]Castile[/b] Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile) Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile) Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss. Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy) [b]Kane[/b] Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane) Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit. Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it. White Lotus Riposte (no action; when an enemy Kane hits with an arcane at-will attack him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt) [b]Noriaki[/b] Shrug it Off (reaction; Noriaki is subjected to a save ends effect) [b]Takahaan[/b] Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan) Vengeance is Mine (reaction; an enemy hits Takahaan)[/sblock] [sblock=status][b]PCs[/b] Castile (S5) HP [color=red]52[/color]/52; surges [color=red]7[/color]/13; AP used Hú Lí (T5) HP [color=red]37[/color]/39; surges [color=red]4[/color]/8; AP used Kane (U6) HP [color=red]44[/color]/44; surges [color=red]8[/color]/10; AP used Noriaki (S6) HP [color=red]42[/color]/45; surges [color=red]7[/color]/9; AP used Takahaan (T6) HP [color=red]37[/color]/39; surges [color=red]6[/color]/8; AP used [b]Allies[/b] Fey Beast HP (U5) [color=red]22[/color]/22 Imidoto (here? there? everywhere?) HP 1 (minion) [b]Bad Guys[/b] Ghoul 1 (N6, 2 up) hidden (from everyone but Castile and Hú Lí) Ghoul 2 (K6, 2 up) hidden (from everyone but Castile and Hú Lí) [/sblock] [sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs. [sblock=Ghoul][b]Ghoul[/b] AC 21, Fort 17, Ref 19, Will 16; HP 63, bloodied 31 :bmelee: Claws +10 vs. AC, 2d6+6 damage and the target is immobilized (save ends).[/sblock] [/sblock] [/QUOTE]
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