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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="GROMkill" data-source="post: 5930617" data-attributes="member: 6676989"><p>[ooc]Any ally attacking the witch with CA (Already granted this turn by Kane) gets a +2 bonus to their attack roll, thanks to Taka's Intuitive Strike. Next turn, when the ghoul is done, @<u><a href="http://www.enworld.org/forum/member.php?u=75065" target="_blank">jbear</a></u> , you should do the same thing on the witch. I will use my Dragonbreath alongside my Intuitive Strike, which will give an another +2 to attack and a +5 to damage rolls on the witch (if they both hit)[/ooc]</p><p></p><p>As Kane unleashes warfare on the witch's mind in retaliation for the mind control, Takahaan steps around the writhing woman and makes a deep slash at her side, drawing her attention. The blow itself had purposefully lacked strength in the swing, but the result is as the dragonborn expects, and the witch is open to attack from his allies.</p><p></p><p>[sblock=Mechanics]</p><p><strong>Move:</strong> Shift to E8</p><p></p><p><strong>Standard:</strong> <span style="color: green">Intuitive Strike</span> on the witch. Hits Will 24 for 11 damage. Any ally attacking the witch with CA (Already granted this turn by Kane) gets a +2 bonus to their attack roll.</p><p></p><p><strong>Minor:</strong> No action taken</p><p></p><p>[sblock=Rolls]</p><p>Intuitive Strike attack roll: <a href="http://invisiblecastle.com/roller/view/3545888/" target="_blank">1d20+12=24</a></p><p>Intuitive Strike damage roll: <a href="http://invisiblecastle.com/roller/view/3545889/" target="_blank">1d10+3=11</a>[/sblock][/sblock][sblock=Takahaan]<strong><span style="color: red">Takahaan Thanazashi</span></strong> Male Dragonborn Bravura Warlord 2</p><p>Initiative: +4 </p><p>Passive Perception: 11 </p><p>Passive Insight: 11 </p><p>Senses: Normal </p><p>AC:20 </p><p>Fort:18 </p><p>Reflex:16 </p><p>Will:18 HP:<span style="color: red">28</span>/39 </p><p>Bloodied:19 </p><p>Surge Value:10 </p><p>Surges left:5/8 </p><p>Action Points: 0</p><p> </p><p><strong>Powers:</strong> </p><p> </p><p><span style="color: green">Brash Assault </span></p><p><span style="color: green">Intuitive Strike</span> </p><p><span style="color: red">Dragon Breath [ ] </span></p><p><span style="color: red">Inspiring Word [x] </span></p><p><span style="color: red">Flattering Charge [ ]</span></p><p><span style="color: red">Vengeance Is Mine [ ]</span> </p><p><span style="color: gray">Lamb to the Slaughter [x]</span> </p><p><span style="color: gray">Spur To Action [ ]</span> </p><p> </p><p><strong>Other Abilities:</strong> </p><p> </p><p><span style="color: red">Second Wind [ ]</span> </p><p><span style="color: gray">Cloak of Resistance [ ]</span> </p><p><span style="color: gray">Dwarven Chainmail [x]</span></p><p> </p><p><strong>Conditions</strong> </p><p> </p><p>[sblock=Important Features] <strong>Bravura Presence:</strong> When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn. </p><p> </p><p><strong>Combat Leader:</strong> You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.</p><p> </p><p><strong>Dragonborn Fury:</strong> When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="GROMkill, post: 5930617, member: 6676989"] [ooc]Any ally attacking the witch with CA (Already granted this turn by Kane) gets a +2 bonus to their attack roll, thanks to Taka's Intuitive Strike. Next turn, when the ghoul is done, @[U][URL="http://www.enworld.org/forum/member.php?u=75065"]jbear[/URL][/U] , you should do the same thing on the witch. I will use my Dragonbreath alongside my Intuitive Strike, which will give an another +2 to attack and a +5 to damage rolls on the witch (if they both hit)[/ooc] As Kane unleashes warfare on the witch's mind in retaliation for the mind control, Takahaan steps around the writhing woman and makes a deep slash at her side, drawing her attention. The blow itself had purposefully lacked strength in the swing, but the result is as the dragonborn expects, and the witch is open to attack from his allies. [sblock=Mechanics] [B]Move:[/B] Shift to E8 [B]Standard:[/B] [COLOR=green]Intuitive Strike[/COLOR] on the witch. Hits Will 24 for 11 damage. Any ally attacking the witch with CA (Already granted this turn by Kane) gets a +2 bonus to their attack roll. [B]Minor:[/B] No action taken [sblock=Rolls] Intuitive Strike attack roll: [URL="http://invisiblecastle.com/roller/view/3545888/"]1d20+12=24[/URL] Intuitive Strike damage roll: [URL="http://invisiblecastle.com/roller/view/3545889/"]1d10+3=11[/URL][/sblock][/sblock][sblock=Takahaan][B][COLOR=red]Takahaan Thanazashi[/COLOR][/B] Male Dragonborn Bravura Warlord 2 Initiative: +4 Passive Perception: 11 Passive Insight: 11 Senses: Normal AC:20 Fort:18 Reflex:16 Will:18 HP:[COLOR=red]28[/COLOR]/39 Bloodied:19 Surge Value:10 Surges left:5/8 Action Points: 0 [B]Powers:[/B] [COLOR=green]Brash Assault [/COLOR] [COLOR=green]Intuitive Strike[/COLOR] [COLOR=red]Dragon Breath [ ] [/COLOR] [COLOR=red]Inspiring Word [x] [/COLOR] [COLOR=red]Flattering Charge [ ][/COLOR] [COLOR=red]Vengeance Is Mine [ ][/COLOR] [COLOR=gray]Lamb to the Slaughter [x][/COLOR] [COLOR=gray]Spur To Action [ ][/COLOR] [B]Other Abilities:[/B] [COLOR=red]Second Wind [ ][/COLOR] [COLOR=gray]Cloak of Resistance [ ][/COLOR] [COLOR=gray]Dwarven Chainmail [x][/COLOR] [B]Conditions[/B] [sblock=Important Features] [B]Bravura Presence:[/B] When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn. [B]Combat Leader:[/B] You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative. [B]Dragonborn Fury:[/B] When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock] [/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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