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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5951030" data-attributes="member: 14889"><p>With a massive stroke from Arashi Tenken, the monster’s head flies free of its collapsing body and comes to rest against the wall of the temple. The lips continue to move, though no sound emerges, and the eyes roll about grotesquely, as though seeking even in death to draw the adventurers into their evil influence. A few seconds later, the corpse is still.</p><p></p><p>Beyond the door at the far end of the hall is a smaller room. The only piece of furniture is a stone altar. The walls are carved with images of serpent-people performing spectacular feats of magic--summoning lightning storms, raising undead dwarven armies, and parting the waters of the sea to cause ships to be dashed to pieces on the exposed rocks below. Most of the carved walls are grimy and dull, but one wall, the one showing the parting of the waters, has been cleaned recently. Someone has carefully gone over these carvings, removing grime from the lines and hollows, and exposed several lines of writing. The language looks like an ancient form of Magari. Castile recognizes the style of the writing, but has no idea what it says; this sort of writing is now known only by priests.</p><p></p><p>The group explores the rest of the underground area thoroughly, but finds nothing else living or undead, save for some perfectly ordinary sea-life in a large area that is open to the ocean.</p><p></p><p>* * * * *</p><p></p><p>Over the next couple of days, the party moves their camp over to the lighthouse. The Irregulars set to work, covering the messy trash pit with earth and digging a new latrine; the smell in the camp subsequently becomes tolerable.</p><p></p><p>Pezock makes one trip back to his crab for supplies, then remains in the lighthouse night and day, becoming so obsessed with getting it to work that he has to be reminded to eat.</p><p></p><p>Jade (the dwarf, not the fey beast), climbs down into the caves to have a look at the writing in the temple. He says that the language is similar to Old Magari, but not quite the same, at least not how he learned it. He translates the text as follows:</p><p></p><p>TO COMMAND THE VERY TIDES TO RISE UP AND ESCHEW WHAT LIES BELOW:</p><p>EMPOWER THE FOUR SENTINEL RUNES WITH A SENTIENT’S BLOOD, TEMPERED BY A KISS OF THE TONGUE.</p><p></p><p>ANOINT THE TIDE STONE WITH WATERS BROUGHT FROM THE SEA IN A VESSEL OF PUREST METAL.</p><p></p><p>INVOKE THE LADY’S SACRED NAME TO WRAP HER COILS AROUND THE SEA ITSELF THAT SHE MIGHT LAY BARE WHAT LIES BELOW AND CAST DOWN YOUR ENEMIES ON THE WAVES ABOVE.</p><p></p><p><span style="color: SeaGreen">“De island must have belong once to the serpent folk,”</span> says Jade. <span style="color: SeaGreen">“Malinalxochitl was once a goddess of my people; but we never build anyt’ing such like.”</span></p><p></p><p>[sblock=questions about the future]With the cannibals (and their Mother) dead, it becomes reasonable to do some time-compression, as the major active threat on the island has been removed. From now on, if you want to explore any particular part of the island, I won’t worry about how long it takes.</p><p></p><p>I’m starting to feel like wrapping this up (I love this group, but I’m getting rather tired of 4e). In theory, it would be possible to end the adventure now (Pezock will fix the lighthouse within a few days, and then a ship can come and rescue you).</p><p></p><p>I suspect that people will want to confront Ieana and deal with her, though, so I could hasten the action in that direction if everyone wants to give her what for.</p><p></p><p>How does everyone feel about this?</p><p></p><p>In any case, there will be an experience award very soon![/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5951030, member: 14889"] With a massive stroke from Arashi Tenken, the monster’s head flies free of its collapsing body and comes to rest against the wall of the temple. The lips continue to move, though no sound emerges, and the eyes roll about grotesquely, as though seeking even in death to draw the adventurers into their evil influence. A few seconds later, the corpse is still. Beyond the door at the far end of the hall is a smaller room. The only piece of furniture is a stone altar. The walls are carved with images of serpent-people performing spectacular feats of magic--summoning lightning storms, raising undead dwarven armies, and parting the waters of the sea to cause ships to be dashed to pieces on the exposed rocks below. Most of the carved walls are grimy and dull, but one wall, the one showing the parting of the waters, has been cleaned recently. Someone has carefully gone over these carvings, removing grime from the lines and hollows, and exposed several lines of writing. The language looks like an ancient form of Magari. Castile recognizes the style of the writing, but has no idea what it says; this sort of writing is now known only by priests. The group explores the rest of the underground area thoroughly, but finds nothing else living or undead, save for some perfectly ordinary sea-life in a large area that is open to the ocean. * * * * * Over the next couple of days, the party moves their camp over to the lighthouse. The Irregulars set to work, covering the messy trash pit with earth and digging a new latrine; the smell in the camp subsequently becomes tolerable. Pezock makes one trip back to his crab for supplies, then remains in the lighthouse night and day, becoming so obsessed with getting it to work that he has to be reminded to eat. Jade (the dwarf, not the fey beast), climbs down into the caves to have a look at the writing in the temple. He says that the language is similar to Old Magari, but not quite the same, at least not how he learned it. He translates the text as follows: TO COMMAND THE VERY TIDES TO RISE UP AND ESCHEW WHAT LIES BELOW: EMPOWER THE FOUR SENTINEL RUNES WITH A SENTIENT’S BLOOD, TEMPERED BY A KISS OF THE TONGUE. ANOINT THE TIDE STONE WITH WATERS BROUGHT FROM THE SEA IN A VESSEL OF PUREST METAL. INVOKE THE LADY’S SACRED NAME TO WRAP HER COILS AROUND THE SEA ITSELF THAT SHE MIGHT LAY BARE WHAT LIES BELOW AND CAST DOWN YOUR ENEMIES ON THE WAVES ABOVE. [COLOR="SeaGreen"]“De island must have belong once to the serpent folk,”[/COLOR] says Jade. [COLOR="SeaGreen"]“Malinalxochitl was once a goddess of my people; but we never build anyt’ing such like.”[/COLOR] [sblock=questions about the future]With the cannibals (and their Mother) dead, it becomes reasonable to do some time-compression, as the major active threat on the island has been removed. From now on, if you want to explore any particular part of the island, I won’t worry about how long it takes. I’m starting to feel like wrapping this up (I love this group, but I’m getting rather tired of 4e). In theory, it would be possible to end the adventure now (Pezock will fix the lighthouse within a few days, and then a ship can come and rescue you). I suspect that people will want to confront Ieana and deal with her, though, so I could hasten the action in that direction if everyone wants to give her what for. How does everyone feel about this? In any case, there will be an experience award very soon![/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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