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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Pentius" data-source="post: 5966466" data-attributes="member: 6676736"><p>Noriaki realizes first what the group is facing. <strong><span style="color: deepskyblue">"More plant zombies! Like on the main island!"</span></strong> He sets his jaw and puts a hand on his sword hilt, surveying the foe. <strong><span style="color: deepskyblue">"Taka, with me, we'll hit the left one and stop their flanking manuever!"</span></strong> Not waiting to see if the dragonborn agrees, Noriaki rushes forward, his footsteps silent as the spongy ground absorbs the sound. With a small jump, he brings out Arashi Tenken and drives her into the fungi-infested foe, hoping to put the last owner of the body to rest at last.</p><p></p><p>[sblock=Mechanics]</p><p>Gonna try our die roller in the new system. It can't give us worse results than the in-house roller or IC, right? R-right?</p><p></p><p>Move: to G9</p><p>Standard: Charge Red Mushzom, landing in C11, using howling strike.</p><p>Hit! 21 Damage!</p><p></p><p>First use report: The draw tool is far more amusing than it has any right to be. Erasing mistakes is easy, but unintuitive. Switch to the select tool, then highlight your mistake and hit the delete key. The die roller allowed me to hit and do okay damage. That'll do, die roller. That'll do.</p><p></p><p>[/sblock]</p><p>[sblock=Noriaki]</p><p>Noriaki Matsumoto </p><p>Male Human Thaneborn Barbarian 5 </p><p>Initiative: +5(+7 with Takahaan)</p><p>Passive Perception: 12</p><p>Passive Insight: 13 </p><p>Senses: Normal </p><p></p><p>AC:20 </p><p>Fort:20 </p><p>Reflex:18 </p><p>Will:16 </p><p>HP:51/51 </p><p>Bloodied:25 </p><p>Surges left:9/9 </p><p>Surge Value:12 </p><p>Action Points: 1/1 </p><p></p><p>MBA: +11 to hit, 1d12+8 damage</p><p><span style="color: DarkGreen">Howling Strike </span></p><p><span style="color: DarkGreen">Pressing Strike</span> </p><p><span style="color: Red">Vault the Fallen [] </span></p><p><span style="color: Red">Shatterbone Strike []</span></p><p><span style="color: Red">Howl of Triumph [] </span></p><p><span style="color: Red">Shrug it off [] </span></p><p><span style="color: Red">Heroic Effort [] </span></p><p><span style="color: Red">Second Wind []</span> </p><p><span style="color: DimGray">Swift Panther Rage []</span></p><p><span style="color: DimGray">Silver Phoenix Rage </span></p><p></p><p></p><p>Conditions:</p><p></p><p>Action Surge: +3 bonus to attack rolls made during an action gained by spending an action point.</p><p></p><p>Horned Helm: +1d6 to charge damage</p><p></p><p>Battlecrazed Weapon: +1d6 damage when bloodied</p><p></p><p>Feral Might(Thaneborn Triumph): Whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier(+2).[/sblock]</p></blockquote><p></p>
[QUOTE="Pentius, post: 5966466, member: 6676736"] Noriaki realizes first what the group is facing. [b][color="deepskyblue"]"More plant zombies! Like on the main island!"[/color][/b][color="deepskyblue"][/color] He sets his jaw and puts a hand on his sword hilt, surveying the foe. [b][color="deepskyblue"]"Taka, with me, we'll hit the left one and stop their flanking manuever!"[/color][/b][color="deepskyblue"][/color] Not waiting to see if the dragonborn agrees, Noriaki rushes forward, his footsteps silent as the spongy ground absorbs the sound. With a small jump, he brings out Arashi Tenken and drives her into the fungi-infested foe, hoping to put the last owner of the body to rest at last. [sblock=Mechanics] Gonna try our die roller in the new system. It can't give us worse results than the in-house roller or IC, right? R-right? Move: to G9 Standard: Charge Red Mushzom, landing in C11, using howling strike. Hit! 21 Damage! First use report: The draw tool is far more amusing than it has any right to be. Erasing mistakes is easy, but unintuitive. Switch to the select tool, then highlight your mistake and hit the delete key. The die roller allowed me to hit and do okay damage. That'll do, die roller. That'll do. [/sblock] [sblock=Noriaki] Noriaki Matsumoto Male Human Thaneborn Barbarian 5 Initiative: +5(+7 with Takahaan) Passive Perception: 12 Passive Insight: 13 Senses: Normal AC:20 Fort:20 Reflex:18 Will:16 HP:51/51 Bloodied:25 Surges left:9/9 Surge Value:12 Action Points: 1/1 MBA: +11 to hit, 1d12+8 damage [COLOR="DarkGreen"]Howling Strike Pressing Strike[/COLOR] [COLOR="Red"]Vault the Fallen [] Shatterbone Strike [] Howl of Triumph [] Shrug it off [] Heroic Effort [] Second Wind [][/COLOR] [COLOR="DimGray"]Swift Panther Rage [] Silver Phoenix Rage [/COLOR] Conditions: Action Surge: +3 bonus to attack rolls made during an action gained by spending an action point. Horned Helm: +1d6 to charge damage Battlecrazed Weapon: +1d6 damage when bloodied Feral Might(Thaneborn Triumph): Whenever you bloody an enemy, the next attack by you or an ally against that enemy gains a bonus to the attack roll equal to your Charisma modifier(+2).[/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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