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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5967161" data-attributes="member: 14889"><p>[OOC]I've put all the ongoing status stuff in Roll20 so that I don't have to update it in multiple places.[/OOC]</p><p></p><p><strong>The Fungus God: Round 1</strong></p><p></p><p><span style="color: Teal">“You didn’t exaggerate about these things,”</span> says Aerys, unsheathing her cutlass and her long knife and advancing. <span style="color: Teal">“Ugh. We’ll just see who--”</span> She breaks off suddenly to dodge as one of the zombies charges towards her, but is taken off-guard by another one coming at her from the side and utters a most unladylike remark. Another zombie charges Hú Lí, delivering a massive blow.</p><p></p><p>The bushy thing near Kane presses more tendrils to his flesh, injecting foul spores that make his flesh turn grey and numb. Another bushy creature emerges from a tangled thicket to the south and grabs Hú Lí.</p><p></p><p>Bits and pieces that have been chopped off one of the zombies by Castile, Takahaan, and Noriaki creep towards the ship, joining with the roiling hill of mold that is emerging from it. A creeping fungal growth suddenly pops out of the ground near Castile, producing an explosion of spores that hits her right in the face. Another pops out near the beast, which recoils in surprise and starts to claw desperately at its own head.</p><p></p><p>[sblock=actions]Aerys moves to H8.</p><p></p><p>Red zombie gets up from prone and uses Pacification Spores in burst 1, getting Taka, Noriaki, Castile. <strong>Taka is hit for 17 poison and necrotic damage</strong> and <strong>cannot take standard actions until EoNT</strong>.</p><p></p><p>However Vengeance is Mine is not a standard action, so feel free to clobber it.</p><p></p><p>Blue zombie charges to I9 and misses Aerys.</p><p></p><p>Yellow zombie moves/charges to I8 and <strong>crits Aerys for 18 damage</strong>. (Anyone want to interrupt that?)</p><p></p><p>Green zombie moves/charges to I3 and <strong>crits Hú Lí for 18 damage</strong>. (How about that?)</p><p></p><p>Yellow shroom uses Subjugating spores on Kane and hits for 7 poison and necrotic damage. Kane also takes 5 ongoing poison and necrotic damage (save ends).</p><p></p><p>Purple shroom moves to J3 and <strong>hits Hú Lí for 13 damage</strong>. <strong>Hú Lí is grabbed, bloodied, and pulled to I2</strong>.</p><p></p><p>Fungus god moves ... a bit. (It’s speed 1.) Seed projectiles on Castile and Jade. <strong>Castile is crit for 19 poison and necrotic damage</strong> and a Creeping Spore appears in D11. <strong>Fey beast is hit for 16</strong> and a Creeping Spore appears in E7.</p><p></p><p>Note <strong>auras</strong> on spores and fungus god: anyone starting their turn in such an aura takes 5 poison and necrotic.</p><p></p><p>You might not be so pleased with the Roll20 roller now....</p><p></p><p><strong>Off-turn stuff</strong></p><p>Virtue of Cunning: Castile, Noriaki, and Aerys are eligible.</p><p></p><p>Taka can use Vengeance is Mine on Red Zombie.</p><p></p><p>Kane could interrupt a whole lot of things.[/sblock]</p><p>[sblock=If you hit a fungus zombie]Roots of the Colony: If another zombie is within 5 squares when you hit, then each one takes half damage from the attack. If there’s more than one within range, pick the least damaged one to share the damage.[/sblock]</p><p></p><p>[sblock=Controlling Aerys]<strong>Companion NPCs in Combat</strong></p><p></p><p>Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.</p><p></p><p>NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.</p><p></p><p>If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take <strong>one</strong> non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]</p><p></p><p>[sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places.</p><p></p><p><strong>Black Fox</strong></p><p>Virtue of Cunning (free action; ally is missed)</p><p></p><p><strong>Castile</strong></p><p>Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile)</p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile)</p><p>Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss.</p><p>Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy)</p><p></p><p><strong>Kane</strong></p><p>Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane)</p><p>Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.</p><p>Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.</p><p>White Lotus Riposte (no action; when an enemy Kane hits with an arcane at-will attack him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt)</p><p></p><p><strong>Noriaki</strong></p><p>Shrug it Off (reaction; Noriaki is subjected to a save ends effect)</p><p></p><p><strong>Takahaan</strong></p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan)</p><p>Vengeance is Mine (reaction; an enemy hits Takahaan)[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5967161, member: 14889"] [OOC]I've put all the ongoing status stuff in Roll20 so that I don't have to update it in multiple places.[/OOC] [b]The Fungus God: Round 1[/b] [COLOR="Teal"]“You didn’t exaggerate about these things,”[/COLOR] says Aerys, unsheathing her cutlass and her long knife and advancing. [COLOR="Teal"]“Ugh. We’ll just see who--”[/COLOR] She breaks off suddenly to dodge as one of the zombies charges towards her, but is taken off-guard by another one coming at her from the side and utters a most unladylike remark. Another zombie charges Hú Lí, delivering a massive blow. The bushy thing near Kane presses more tendrils to his flesh, injecting foul spores that make his flesh turn grey and numb. Another bushy creature emerges from a tangled thicket to the south and grabs Hú Lí. Bits and pieces that have been chopped off one of the zombies by Castile, Takahaan, and Noriaki creep towards the ship, joining with the roiling hill of mold that is emerging from it. A creeping fungal growth suddenly pops out of the ground near Castile, producing an explosion of spores that hits her right in the face. Another pops out near the beast, which recoils in surprise and starts to claw desperately at its own head. [sblock=actions]Aerys moves to H8. Red zombie gets up from prone and uses Pacification Spores in burst 1, getting Taka, Noriaki, Castile. [B]Taka is hit for 17 poison and necrotic damage[/B] and [B]cannot take standard actions until EoNT[/B]. However Vengeance is Mine is not a standard action, so feel free to clobber it. Blue zombie charges to I9 and misses Aerys. Yellow zombie moves/charges to I8 and [B]crits Aerys for 18 damage[/B]. (Anyone want to interrupt that?) Green zombie moves/charges to I3 and [B]crits Hú Lí for 18 damage[/B]. (How about that?) Yellow shroom uses Subjugating spores on Kane and hits for 7 poison and necrotic damage. Kane also takes 5 ongoing poison and necrotic damage (save ends). Purple shroom moves to J3 and [B]hits Hú Lí for 13 damage[/B]. [B]Hú Lí is grabbed, bloodied, and pulled to I2[/B]. Fungus god moves ... a bit. (It’s speed 1.) Seed projectiles on Castile and Jade. [B]Castile is crit for 19 poison and necrotic damage[/B] and a Creeping Spore appears in D11. [B]Fey beast is hit for 16[/B] and a Creeping Spore appears in E7. Note [B]auras[/B] on spores and fungus god: anyone starting their turn in such an aura takes 5 poison and necrotic. You might not be so pleased with the Roll20 roller now.... [b]Off-turn stuff[/b] Virtue of Cunning: Castile, Noriaki, and Aerys are eligible. Taka can use Vengeance is Mine on Red Zombie. Kane could interrupt a whole lot of things.[/sblock] [sblock=If you hit a fungus zombie]Roots of the Colony: If another zombie is within 5 squares when you hit, then each one takes half damage from the attack. If there’s more than one within range, pick the least damaged one to share the damage.[/sblock] [sblock=Controlling Aerys][b]Companion NPCs in Combat[/b] Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf. NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them. If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take [b]one[/b] non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock] [sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places. [b]Black Fox[/b] Virtue of Cunning (free action; ally is missed) [b]Castile[/b] Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile) Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile) Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss. Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy) [b]Kane[/b] Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane) Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit. Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it. White Lotus Riposte (no action; when an enemy Kane hits with an arcane at-will attack him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt) [b]Noriaki[/b] Shrug it Off (reaction; Noriaki is subjected to a save ends effect) [b]Takahaan[/b] Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan) Vengeance is Mine (reaction; an enemy hits Takahaan)[/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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