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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5967679" data-attributes="member: 14889"><p>The light causes the sinister plants to scatter in all directions, withering in the glare. The nearby growth explodes violently, covering both Aerys and Jade with sickening spores. The beast falls to the ground--and fades away.</p><p></p><p>[OOC]@jbear You'd left Kane in H5, not G6. You do need to be in column 6 to get all of those enemies in your burst (not sure whether you want to be in G6 or H6, though. G6 is in the spore aura).</p><p></p><p>In any case the forced movement for the two critters near Hú Lí is not legal. You'd have to be in G5 to push them down like that (in which case, blue zombie would not be in the burst).</p><p></p><p>If you want to delete drawings, you can select drawings only by clicking the Select tool and drawing a rectangle while holding the Alt/Option key.</p><p></p><p>I'm going to assume that Kane is in H6 (i.e. that he would move out of the aura), so that everything fits in the burst. I corrected the pushes on the purple shroom and green zombie. The grab on Hú Lí is broken.</p><p></p><p>The spore is also in the burst and is a minion, so I rolled your Glorious Presence against it. It hits, and the minion explodes in a burst 3, catching Kane, Aerys, the fey beast, and Takahaan.</p><p></p><p>Aerys and the fey beast are hit for 5 poison and necrotic and cannot regain hit points (save ends). Fey beast keels over. Blue zombie slides to D12. Yellow shroom and zombie regain 5 each.</p><p></p><p>Whew, that was complicated. I've left the drawings in for the moment.</p><p></p><p>Edit: Found more mistakes. I *think* the status in Roll20 should be right now.[/OOC]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5967679, member: 14889"] The light causes the sinister plants to scatter in all directions, withering in the glare. The nearby growth explodes violently, covering both Aerys and Jade with sickening spores. The beast falls to the ground--and fades away. [OOC]@jbear You'd left Kane in H5, not G6. You do need to be in column 6 to get all of those enemies in your burst (not sure whether you want to be in G6 or H6, though. G6 is in the spore aura). In any case the forced movement for the two critters near Hú Lí is not legal. You'd have to be in G5 to push them down like that (in which case, blue zombie would not be in the burst). If you want to delete drawings, you can select drawings only by clicking the Select tool and drawing a rectangle while holding the Alt/Option key. I'm going to assume that Kane is in H6 (i.e. that he would move out of the aura), so that everything fits in the burst. I corrected the pushes on the purple shroom and green zombie. The grab on Hú Lí is broken. The spore is also in the burst and is a minion, so I rolled your Glorious Presence against it. It hits, and the minion explodes in a burst 3, catching Kane, Aerys, the fey beast, and Takahaan. Aerys and the fey beast are hit for 5 poison and necrotic and cannot regain hit points (save ends). Fey beast keels over. Blue zombie slides to D12. Yellow shroom and zombie regain 5 each. Whew, that was complicated. I've left the drawings in for the moment. Edit: Found more mistakes. I *think* the status in Roll20 should be right now.[/OOC] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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