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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 5971933" data-attributes="member: 14889"><p><strong>The Fungus God: Round 2</strong></p><p></p><p>Aerys tries to clear the spores from her clothes and skin with little success. One of the fungus-zombies emits a thick cloud, covering Noriaki in more noxious spores. Another does the same near Kane and Aerys and both are enveloped in the cloud. The other creatures close around Kane, but none are able to strike him.</p><p></p><p>The roiling mass of fungal growth continues to advance slowly. Two more fat puffballs spring up from the ground. Castile is hit by one explosion of spores and Takahaan by another. The latter almost chokes, but Kane, despite being sorely pressed on all sides, wards off the worst of the spores with his magic.</p><p></p><p>[sblock=actions]Aerys uses Psionic Vigor and gains 8 temp HPs. She fails to save.</p><p></p><p>Blue zombie uses Pacification Spores on Noriaki and Castile. Misses Castile, <strong>hits Noriaki for 17 poison and necrotic damage and he cannot take standard actions until EoNT</strong>. Blue zombie shifts to D11, provoking Castile, who misses.</p><p></p><p>Yellow zombie moves to G6 and uses Pacification Spores on Kane and Aerys. Forgot about its -2 penalty but it still <strong>hits both for 17 poison and necrotic damage. Kane and Aerys are unable to take standard actions until EoNT.</strong></p><p></p><p>Green zombie charges to G5 and attacks Kane, missing.</p><p></p><p>Yellow shroom attacks Kane (taking 4 damage from White Lotus Riposte). It misses.</p><p></p><p>Purple shroom moves to I5 and attacks Kane, missing.</p><p></p><p>Fungus “God” moves 1 square. It fires one seed projectile at Castile and another at Takahaan. <strong>Castile takes 17 poison and necrotic damage</strong>. <strong>Takahaan is crit for 19</strong>, which would knock him unconscious. I’ll assume that Kane uses his Channeling Shield here, reducing the damage to 11.</p><p></p><p>One creeping spore appears in E8 and another in D12. Each has an aura 1 that does 5 necrotic and poison to enemies within it at the start of their turn.</p><p></p><p><strong>Off-turn stuff</strong></p><p>Virtue of Cunning: Castile and Kane are eligible.</p><p></p><p>Kane uses Channeling Shield in response to the Fungus God’s attack.</p><p>[/sblock]</p><p></p><p>[sblock=If you hit a fungus zombie]Roots of the Colony: If another zombie is within 5 squares when you hit, then each one takes half damage from the attack. If there’s more than one within range, pick the least damaged one to share the damage.[/sblock]</p><p></p><p>[sblock=Controlling Aerys]<strong>Companion NPCs in Combat</strong></p><p></p><p>Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.</p><p></p><p>NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.</p><p></p><p>If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take <strong>one</strong> non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]</p><p></p><p>[sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places.</p><p></p><p><strong>Black Fox</strong></p><p>Virtue of Cunning (free action; ally is missed)</p><p></p><p><strong>Castile</strong></p><p>Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile)</p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile)</p><p>Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss.</p><p>Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy)</p><p></p><p><strong>Kane</strong></p><p>Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane)</p><p><s>Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.</s></p><p><s>Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.</s></p><p>White Lotus Riposte (no action; when an enemy Kane hit with an arcane at-will attacks him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt)</p><p></p><p><strong>Noriaki</strong></p><p>Shrug it Off (reaction; Noriaki is subjected to a save ends effect)</p><p></p><p><strong>Takahaan</strong></p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan)</p><p><s>Vengeance is Mine (reaction; an enemy hits Takahaan)[/sblock]</s></p></blockquote><p></p>
[QUOTE="Mewness, post: 5971933, member: 14889"] [b]The Fungus God: Round 2[/b] Aerys tries to clear the spores from her clothes and skin with little success. One of the fungus-zombies emits a thick cloud, covering Noriaki in more noxious spores. Another does the same near Kane and Aerys and both are enveloped in the cloud. The other creatures close around Kane, but none are able to strike him. The roiling mass of fungal growth continues to advance slowly. Two more fat puffballs spring up from the ground. Castile is hit by one explosion of spores and Takahaan by another. The latter almost chokes, but Kane, despite being sorely pressed on all sides, wards off the worst of the spores with his magic. [sblock=actions]Aerys uses Psionic Vigor and gains 8 temp HPs. She fails to save. Blue zombie uses Pacification Spores on Noriaki and Castile. Misses Castile, [B]hits Noriaki for 17 poison and necrotic damage and he cannot take standard actions until EoNT[/B]. Blue zombie shifts to D11, provoking Castile, who misses. Yellow zombie moves to G6 and uses Pacification Spores on Kane and Aerys. Forgot about its -2 penalty but it still [B]hits both for 17 poison and necrotic damage. Kane and Aerys are unable to take standard actions until EoNT.[/B] Green zombie charges to G5 and attacks Kane, missing. Yellow shroom attacks Kane (taking 4 damage from White Lotus Riposte). It misses. Purple shroom moves to I5 and attacks Kane, missing. Fungus “God” moves 1 square. It fires one seed projectile at Castile and another at Takahaan. [B]Castile takes 17 poison and necrotic damage[/B]. [B]Takahaan is crit for 19[/B], which would knock him unconscious. I’ll assume that Kane uses his Channeling Shield here, reducing the damage to 11. One creeping spore appears in E8 and another in D12. Each has an aura 1 that does 5 necrotic and poison to enemies within it at the start of their turn. [b]Off-turn stuff[/b] Virtue of Cunning: Castile and Kane are eligible. Kane uses Channeling Shield in response to the Fungus God’s attack. [/sblock] [sblock=If you hit a fungus zombie]Roots of the Colony: If another zombie is within 5 squares when you hit, then each one takes half damage from the attack. If there’s more than one within range, pick the least damaged one to share the damage.[/sblock] [sblock=Controlling Aerys][b]Companion NPCs in Combat[/b] Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf. NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them. If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take [b]one[/b] non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock] [sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places. [b]Black Fox[/b] Virtue of Cunning (free action; ally is missed) [b]Castile[/b] Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile) Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile) Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss. Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy) [b]Kane[/b] Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane) [s]Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.[/s] [s]Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.[/s] White Lotus Riposte (no action; when an enemy Kane hit with an arcane at-will attacks him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt) [b]Noriaki[/b] Shrug it Off (reaction; Noriaki is subjected to a save ends effect) [b]Takahaan[/b] Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan) [s]Vengeance is Mine (reaction; an enemy hits Takahaan)[/sblock][/s] [/QUOTE]
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