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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Dekana" data-source="post: 5978657" data-attributes="member: 57009"><p>Castile is still focused entirely on the plant zombie in front of her. <span style="color: SandyBrown">"Can you not fight me one on one? Then, you leave me no choice!"</span> The dwarf lowers her metal visor to cover her face. She then begins making long, sweeping chops up and down with her axe, swirling wildly and hitting the air in all directions. <span style="color: SandyBrown">"Here goes... WHIRLING DERVISH STRIKE DANCE!"</span></p><p></p><p>While the rapid attacks look impressive, they don't seem very accurate. Castile entirely misses the zombie with her several blows.</p><p></p><p>[sblock=Castile actions / stats]I'd make use of Stand the Fallen from last turn, so Castile was up to 4+58/58 and 10/13. After the bad guys' turn, I put her at 47/58.</p><p></p><p>I'll hold off on the shield block for now, but thanks. There's still that fungus god to take care of, so I might need the hp.</p><p></p><p>Start of turn: Take 5 damage from the aura. Castile's at 42/58.</p><p></p><p>Minor: <span style="color: gray">Rain of Steel</span> stance on! Any enemy that starts its turn adjacent to Castile takes 1d12+5 damage, as long as Castile is able to make opportunity attacks (and +2 damage while she has THP). Mewness, you can roll these for me. At the least, this should take care of the 2 minions next turn.</p><p></p><p>Move: Shift to E11.</p><p></p><p>Standard: <span style="color: green">Crushing Surge</span> vs Blue Zombie misses AC 18, but it's marked and she gains 4 THP on a miss.</p><p></p><p></p><p><u><strong><a href="http://l4w.wikia.com/wiki/PC:Castile_(Dekana)" target="_blank">PC:Castile (Dekana) - L4W Wiki</a></strong></u>- Female Dwarf Fighter 5</p><p>Passive Perception: 21, Passive Insight: 16</p><p>AC:21, Fort:20, Reflex:17, Will:16, +5 saves vs poison, Speed:5</p><p>HP:<span style="color: Orange">4+</span>42/58, Bloodied:29, Surge Value:14, Surges left:10/13</p><p>Initiative +2</p><p>Action Points: 0 (<span style="color: red"><s>encounter</s></span>)</p><p></p><p><u>Conditions</u></p><p>Rain of Steel (1d12+5 damage to adjacent enemies at the start of their turn)</p><p></p><p><u>Powers</u></p><p>MBA: Waraxe, +10 vs AC, 1d12+9 damage and gain 4 THP (see Combat notes below)</p><p>RBA: Waraxe, +10 vs AC, 1d12+7 damage, 6/12</p><p><span style="color: Green">Combat Challenge, Crushing Surge, Pass Forward, Tide of Iron</span></p><p><span style="color: red">Bold Victory, <s>Dwarven Resilience</s>, Guardian's Counter, <s>Hack and Hew</s>, Shield Edge Block</span></p><p><span style="color: gray"><s>Comeback Strike</s>, Dwarven Thrower Waraxe, <s>Rain of Steel</s></span></p><p></p><p>Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 5978657, member: 57009"] Castile is still focused entirely on the plant zombie in front of her. [COLOR="SandyBrown"]"Can you not fight me one on one? Then, you leave me no choice!"[/COLOR] The dwarf lowers her metal visor to cover her face. She then begins making long, sweeping chops up and down with her axe, swirling wildly and hitting the air in all directions. [COLOR="SandyBrown"]"Here goes... WHIRLING DERVISH STRIKE DANCE!"[/COLOR] While the rapid attacks look impressive, they don't seem very accurate. Castile entirely misses the zombie with her several blows. [sblock=Castile actions / stats]I'd make use of Stand the Fallen from last turn, so Castile was up to 4+58/58 and 10/13. After the bad guys' turn, I put her at 47/58. I'll hold off on the shield block for now, but thanks. There's still that fungus god to take care of, so I might need the hp. Start of turn: Take 5 damage from the aura. Castile's at 42/58. Minor: [color=gray]Rain of Steel[/color] stance on! Any enemy that starts its turn adjacent to Castile takes 1d12+5 damage, as long as Castile is able to make opportunity attacks (and +2 damage while she has THP). Mewness, you can roll these for me. At the least, this should take care of the 2 minions next turn. Move: Shift to E11. Standard: [color=green]Crushing Surge[/color] vs Blue Zombie misses AC 18, but it's marked and she gains 4 THP on a miss. [U][B][url=http://l4w.wikia.com/wiki/PC:Castile_(Dekana)]PC:Castile (Dekana) - L4W Wiki[/url][/B][/U]- Female Dwarf Fighter 5 Passive Perception: 21, Passive Insight: 16 AC:21, Fort:20, Reflex:17, Will:16, +5 saves vs poison, Speed:5 HP:[COLOR="Orange"]4+[/COLOR]42/58, Bloodied:29, Surge Value:14, Surges left:10/13 Initiative +2 Action Points: 0 ([color=red][s]encounter[/s][/color]) [u]Conditions[/u] Rain of Steel (1d12+5 damage to adjacent enemies at the start of their turn) [u]Powers[/u] MBA: Waraxe, +10 vs AC, 1d12+9 damage and gain 4 THP (see Combat notes below) RBA: Waraxe, +10 vs AC, 1d12+7 damage, 6/12 [color=Green]Combat Challenge, Crushing Surge, Pass Forward, Tide of Iron[/color] [color=red]Bold Victory, [s]Dwarven Resilience[/s], Guardian's Counter, [s]Hack and Hew[/s], Shield Edge Block[/color] [color=gray][s]Comeback Strike[/s], Dwarven Thrower Waraxe, [s]Rain of Steel[/s][/color] Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement [/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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