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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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<blockquote data-quote="Mewness" data-source="post: 6004464" data-attributes="member: 14889"><p><strong>The Fungus God: Round 6</strong></p><p></p><p>Hú Lí dances further away from the swarm in a flurry of silken robes, playing a lovely, flowing melody that harmonizes subtly with Takahaan’s movements, making his responses effortlessly smooth. The bushy plant finally clamps the struggling Jade in its thorns, but as all hope seems lost, the creature vanishes from this world, leaving its enemy bereft. The bushy plant immediately approaches Aerys and Takahaan in search or new blood.</p><p></p><p>A puffball explodes as Castile whirls past. Noriaki once again avoids the blast, but Castile and Takahaan are briefly overcome by the spores. Another puffball exhudes a cloud that drifts past Aerys and Takahaan with little effect.</p><p></p><p>[sblock=actions]Hú Lí takes 5 damage and moves to A7. Standard: canon of avoidance on Takahaan (Takahaan gains a +2 power bonus to defenses while the power is sustained).</p><p></p><p>Aerys: already acted.</p><p></p><p>Green zombie shifts to F4 and attacks Kane, critting for 18 damage. Kane is saved by his 2 temp HPs. Yay!</p><p></p><p>Purple shroom uses subjugating spores on Jade, hitting and “killing” him. Shroom moves to G5. Remember that it has threatening reach.</p><p></p><p>The minion at E5 explodes owing to Rain of Steel, catching Castile, Noriaki, and Takahaan in the blast. Castile and Takahaan are hit for 5 and cannot regain hit points (save ends). Noriaki is missed. The swarm regains 5 hp.</p><p></p><p>Swarm takes 9 damage from the flaming sphere and 10 from rain of steel. Running out of minions to attack through, it attacks Aerys and Takahaan through minion H7, missing twice.</p><p></p><p><strong>Off-turn stuff</strong></p><p>Virtue of Cunning: Aerys, Noriaki, and Taka qualify for the slide.</p><p>[/sblock]</p><p></p><p>[sblock=Controlling Aerys]<strong>Companion NPCs in Combat</strong></p><p></p><p>Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf.</p><p></p><p>NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.</p><p></p><p>If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take <strong>one</strong> non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock]</p><p></p><p>[sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places.</p><p></p><p><strong>Black Fox</strong></p><p>Virtue of Cunning (free action; ally is missed)</p><p></p><p><strong>Castile</strong></p><p>Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile)</p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile)</p><p>Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss.</p><p>Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy)</p><p></p><p><strong>Kane</strong></p><p>Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane)</p><p><s>Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.</s></p><p><s>Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.</s></p><p>White Lotus Riposte (no action; when an enemy Kane hit with an arcane at-will attacks him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt)</p><p></p><p><strong>Noriaki</strong></p><p>Shrug it Off (reaction; Noriaki is subjected to a save ends effect)</p><p></p><p><strong>Takahaan</strong></p><p>Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan)</p><p><s>Vengeance is Mine (reaction; an enemy hits Takahaan)</s>[/sblock]</p><p></p><p>[sblock=Hú Lí]<a href="http://l4w.wikia.com/wiki/PC:Black_Fox_(BenBrown)" target="_blank">The Black Fox</a> Fox Spirit (Changeling) Bard 5</p><p>Initiative: +3, Passive Perception: 18, Passive Insight: 20</p><p>AC:21, Fort:14, Reflex:18, Will:19</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +5 vs. AC, 1d6 damage</p><p> </p><p>HP:23/44, Bloodied:22, Surge Value:11, Surges left:6/8</p><p>Action Points: 0, Second Wind: used</p><p>Powers: <span style="color: Green">Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery, Changeling's Armor</span></p><p><span style="color: red">Blunder, <s>Dissonant Strain</s>, Fox Spirit Trick, Grasping Claws, <s>Majestic Word x2</s>, Words of Friendship, Noble Presence, Painted Drum</span></p><p><span style="color: gray"><s>Stirring Shout</s>, <s>Song of Discord</s>, <s>Canon of Avoidance</s>, Amulet of Seduction</span></p><p></p><p>Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action.</p><p></p><p>Conditions: sustaining Canon of Avoidance</p><p>[/sblock]</p><p></p><p>[sblock=Combat Status]This is copied and pasted from Roll20. Note that the Roll20 version will be updated during the round and supercedes this one.</p><p></p><p>GOOD GUYS</p><p></p><p>Castile 34/58 HP; 10/13 surges; AP used, SW used, rain of steel, can't regain HP (save ends)</p><p></p><p>Hú Lí 23/44 HP; 6/8 surges; AP used, sustaining canon of avoidance</p><p></p><p>Kane 2/49 HP; 7/10 surges; AP used</p><p></p><p>Jade (the fey beast) "dead"</p><p></p><p>Noriaki 18/51 HP; 8/9 surges; bloodied, silver phoenix rage, AP used</p><p></p><p>Takahaan 8/44 HP; 5/8 surges; bloodied, canon of avoidance (+2 power bonus to all defenses), can't regain hit points (save ends)</p><p></p><p>Aerys 16/51 HP; 13/13 surges; bloodied</p><p></p><p>BAD GUYS</p><p></p><p>Red Fungus Zombie dead</p><p></p><p>Blue Fungus Zombie dead</p><p></p><p>Yellow Fungus Zombie dead</p><p></p><p>Green Fungus Zombie 33 damage, pacification spores used, marked by Kane</p><p></p><p>Fungus "God" 59 damage, hidden roots used, AP used, marked by Kane, shielding fire, stirring shout</p><p></p><p>Yellow Blood Shroom dead</p><p></p><p>Purple Blood Shroom 19 damage</p><p></p><p>Creeping Spores H7, A12 minions. Aura 1: does 5 damage to enemies starting their turns in the aura.[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 6004464, member: 14889"] [b]The Fungus God: Round 6[/b] Hú Lí dances further away from the swarm in a flurry of silken robes, playing a lovely, flowing melody that harmonizes subtly with Takahaan’s movements, making his responses effortlessly smooth. The bushy plant finally clamps the struggling Jade in its thorns, but as all hope seems lost, the creature vanishes from this world, leaving its enemy bereft. The bushy plant immediately approaches Aerys and Takahaan in search or new blood. A puffball explodes as Castile whirls past. Noriaki once again avoids the blast, but Castile and Takahaan are briefly overcome by the spores. Another puffball exhudes a cloud that drifts past Aerys and Takahaan with little effect. [sblock=actions]Hú Lí takes 5 damage and moves to A7. Standard: canon of avoidance on Takahaan (Takahaan gains a +2 power bonus to defenses while the power is sustained). Aerys: already acted. Green zombie shifts to F4 and attacks Kane, critting for 18 damage. Kane is saved by his 2 temp HPs. Yay! Purple shroom uses subjugating spores on Jade, hitting and “killing” him. Shroom moves to G5. Remember that it has threatening reach. The minion at E5 explodes owing to Rain of Steel, catching Castile, Noriaki, and Takahaan in the blast. Castile and Takahaan are hit for 5 and cannot regain hit points (save ends). Noriaki is missed. The swarm regains 5 hp. Swarm takes 9 damage from the flaming sphere and 10 from rain of steel. Running out of minions to attack through, it attacks Aerys and Takahaan through minion H7, missing twice. [b]Off-turn stuff[/b] Virtue of Cunning: Aerys, Noriaki, and Taka qualify for the slide. [/sblock] [sblock=Controlling Aerys][b]Companion NPCs in Combat[/b] Any PC can take a standard, move, or minor action to have an NPC perform an action of the same (or a lesser) type. E.g., if you want Pezock to use Icy Skewer, you spend a standard action. If you want him to move, you spend a move action. An NPC is limited to the usual number of actions each round (but those actions need not all be granted by the same PC). An NPC who has an immediate action can likewise only use it if a PC has an immediate action available to use on his/her behalf. NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them. If all of the PCs act in a given round without giving any actions to a particular NPC, I will have that NPC take [b]one[/b] non-offensive action. This will most likely be Second Wind if it is needed and available, and movement or Total Defense if it is not. (It won’t be necessary for PCs to spend their own standard actions to have NPCs use second wind.)[/sblock] [sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places. [b]Black Fox[/b] Virtue of Cunning (free action; ally is missed) [b]Castile[/b] Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile) Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile) Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss. Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy) [b]Kane[/b] Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane) [s]Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.[/s] [s]Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.[/s] White Lotus Riposte (no action; when an enemy Kane hit with an arcane at-will attacks him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt) [b]Noriaki[/b] Shrug it Off (reaction; Noriaki is subjected to a save ends effect) [b]Takahaan[/b] Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan) [s]Vengeance is Mine (reaction; an enemy hits Takahaan)[/s][/sblock] [sblock=Hú Lí][url="http://l4w.wikia.com/wiki/PC:Black_Fox_(BenBrown)"]The Black Fox[/url] Fox Spirit (Changeling) Bard 5 Initiative: +3, Passive Perception: 18, Passive Insight: 20 AC:21, Fort:14, Reflex:18, Will:19 :bmelee: +5 vs. AC, 1d6 damage HP:23/44, Bloodied:22, Surge Value:11, Surges left:6/8 Action Points: 0, Second Wind: used Powers: [color=Green]Fox Spirit Disguise, Wild Shape, Staggering Note, Vicious Mockery, Changeling's Armor[/color] [color=red]Blunder, [s]Dissonant Strain[/s], Fox Spirit Trick, Grasping Claws, [s]Majestic Word x2[/s], Words of Friendship, Noble Presence, Painted Drum[/color] [color=gray][s]Stirring Shout[/s], [s]Song of Discord[/s], [s]Canon of Avoidance[/s], Amulet of Seduction[/color] Virtue of Cunning: Once per round, when an enemy misses an ally within 9 squares of the Black Fox, the Fox may slide the ally 1 square as a free action. Conditions: sustaining Canon of Avoidance [/sblock] [sblock=Combat Status]This is copied and pasted from Roll20. Note that the Roll20 version will be updated during the round and supercedes this one. GOOD GUYS Castile 34/58 HP; 10/13 surges; AP used, SW used, rain of steel, can't regain HP (save ends) Hú Lí 23/44 HP; 6/8 surges; AP used, sustaining canon of avoidance Kane 2/49 HP; 7/10 surges; AP used Jade (the fey beast) "dead" Noriaki 18/51 HP; 8/9 surges; bloodied, silver phoenix rage, AP used Takahaan 8/44 HP; 5/8 surges; bloodied, canon of avoidance (+2 power bonus to all defenses), can't regain hit points (save ends) Aerys 16/51 HP; 13/13 surges; bloodied BAD GUYS Red Fungus Zombie dead Blue Fungus Zombie dead Yellow Fungus Zombie dead Green Fungus Zombie 33 damage, pacification spores used, marked by Kane Fungus "God" 59 damage, hidden roots used, AP used, marked by Kane, shielding fire, stirring shout Yellow Blood Shroom dead Purple Blood Shroom 19 damage Creeping Spores H7, A12 minions. Aura 1: does 5 damage to enemies starting their turns in the aura.[/sblock] [/QUOTE]
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[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)
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