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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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<blockquote data-quote="Neurotic" data-source="post: 6155116" data-attributes="member: 24380"><p><span style="color: #008080">"Persistent beasty, aren't you. Let's see how do you like some extra rotting."</span></p><p></p><p>Martelai's form shimmers as he disappears into the brightness of his starlight. In a flash, he appears behind Jade. Quickly motioning toward the closest owlbear he calls strange invocation mentioning Haddar, hunger and darkness.</p><p></p><p>The forest stills for the moment as deep shadow falls. The leaves rustle, turn brown and fall down, raining in a great circle around the warlock. Darkness turns absolute for the moment and screeches of owlbears mark the descent of a Death Star. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p><span style="color: #008080">"Everyone, move that howling owl closer to the hunter, Kane, next time you have the opportunity, move that hunter down there, we stand better chance if they are closer together!"</span></p><p></p><p>[OOC]I will slide H2 at the start of it's turn, it's slide 3 and if you can move madowl so that it is within 3 of H2...also, if we can get the third one down, that would help as we could concentrate on controlling them, start thinking of dailies and AP, this is not a good fight for bunch of controllers</p><p>[/OOC]</p><p></p><p>[sblock=Actions]</p><p>Move: Sancuary Poise daily: Move action: Teleport 5 to P10, gain shadowalk concealment</p><p>Minor: Curse Hunter 1</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4124786/" target="_blank">Cursebite vs MadOwl Fort; H1 Fort; H2 Fort; (1d20+12=13, 1d20+12+2=26, 1d20+12=24, 2d8+1=8)</a></p><p><a href="http://invisiblecastle.com/roller/view/4124787/" target="_blank">Curse to H2 (1d6=5)</a></p><p></p><p>AP: choosing roll of 9 from dice of auspiscious fortune, Flames of the Smoking Crown affect Hunter 2 for <a href="http://invisiblecastle.com/roller/view/4124788/" target="_blank">Flames of the Smoking Crown fire damage (1d10+5=7)</a> and 5 ongoing fire (save ends)</p><p>Effect: whenever the target starts it's turn Martelai slides it 3 and each enemy adjacent to the target after the slide takes ongoing 5 fire damage (save ends) - Martelai gains 5 temp hp from his tattoo</p><p></p><p>TOTAL: H1 8 necrotic; H2 13 Necrotic + 7 fire (and 5 ongoing)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6155116, member: 24380"] [COLOR="#008080"]"Persistent beasty, aren't you. Let's see how do you like some extra rotting."[/COLOR] Martelai's form shimmers as he disappears into the brightness of his starlight. In a flash, he appears behind Jade. Quickly motioning toward the closest owlbear he calls strange invocation mentioning Haddar, hunger and darkness. The forest stills for the moment as deep shadow falls. The leaves rustle, turn brown and fall down, raining in a great circle around the warlock. Darkness turns absolute for the moment and screeches of owlbears mark the descent of a Death Star. ;) [COLOR="#008080"]"Everyone, move that howling owl closer to the hunter, Kane, next time you have the opportunity, move that hunter down there, we stand better chance if they are closer together!"[/COLOR] [OOC]I will slide H2 at the start of it's turn, it's slide 3 and if you can move madowl so that it is within 3 of H2...also, if we can get the third one down, that would help as we could concentrate on controlling them, start thinking of dailies and AP, this is not a good fight for bunch of controllers [/OOC] [sblock=Actions] Move: Sancuary Poise daily: Move action: Teleport 5 to P10, gain shadowalk concealment Minor: Curse Hunter 1 Standard: [url=http://invisiblecastle.com/roller/view/4124786/]Cursebite vs MadOwl Fort; H1 Fort; H2 Fort; (1d20+12=13, 1d20+12+2=26, 1d20+12=24, 2d8+1=8)[/url] [url=http://invisiblecastle.com/roller/view/4124787/]Curse to H2 (1d6=5)[/url] AP: choosing roll of 9 from dice of auspiscious fortune, Flames of the Smoking Crown affect Hunter 2 for [url=http://invisiblecastle.com/roller/view/4124788/]Flames of the Smoking Crown fire damage (1d10+5=7)[/url] and 5 ongoing fire (save ends) Effect: whenever the target starts it's turn Martelai slides it 3 and each enemy adjacent to the target after the slide takes ongoing 5 fire damage (save ends) - Martelai gains 5 temp hp from his tattoo TOTAL: H1 8 necrotic; H2 13 Necrotic + 7 fire (and 5 ongoing) [/sblock] [/QUOTE]
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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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