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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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<blockquote data-quote="MetaVoid" data-source="post: 6157990" data-attributes="member: 87106"><p><span style="color: #DAA520">"Now see here! We need to re-organize. Mireva in your infinite wisdom, allow me access to the memories of the <em>Tide of the First Storm</em>."</span></p><p></p><p>He removes a gauntlet from his hand and leaves it hanging in the air. Wriggling his fingers experimentally, gauntlet mirrors the movement, he nods and sends it away</p><p></p><p>Quick radiant lines spread across battlefield. Gesturing with his staff, the invoker widens the grid as faint outlines of chess board and figures overlie the combatants. Somehow, madowl and it's companions are black king and two pawns, slow and weak, while Cyr as white king moves rooks, queen and hunters avoiding the reactive hoot of the wounded predators.</p><p></p><p>Cyr has no such luck as the price for the power to move everyone and direct the battlefield is his own concentration and immobility.</p><p></p><p><span style="color: #DAA520">"We have them now. When the remaining one approaches, hit them with everything you got, they'll be close."</span></p><p></p><p></p><p>[sblock=Actions]</p><p>Move: I9 -> L15, provokes from madowl and H2 (but they are at -4 to hit and Cyr has +1 all defenses vs H2)</p><p>Minor: Remove the gauntlet from his hand</p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4136083/" target="_blank">Tide of the First Storm vs Ref (Madowl; H2; H1); damage (1d20+14+2+1=25, 1d20+14+2+1=30, 1d20+14+2+1+3=40, 1d6+8=11)</a> - centered on K10 and using Staff of the Warmage to make it burst 3 catching everyone but Lilli</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4136084/" target="_blank">Extra crit damage (2d8=8)</a></p><p></p><p>Hits all three and slows them:</p><p>Madowl and H2 take 11 damage</p><p>H1 takes 22 damage</p><p></p><p>Effect slide each ally in the burst 2:</p><p>Vermitrax I10 -> J15</p><p>Jade: J12 -> H13 - sorry, jbear, I need a bait <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Hopefully it misses with the charge...</p><p>Kane: N9 -> Q14</p><p>Martelai: M11 -> J16</p><p>Lerrick: N12 -> K17</p><p></p><p></p><p>Madowl and H1 should be bloodied by this, Jade should be only target available to H1 - everyone is out of blast radius</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Immediates]</p><p>Miraculous Fortune - Interrupt Trigger: Cyr is damaged by enemy's attack - use this if an attack would render Cyr unconcious or into single digit hps or once the combat starts winding down</p><p style="margin-left: 20px">Effect: The damage is reduced by 5. One ally within 5 squares gains +1 power bonus to attack rolls TENT </p><p></p><p>Demand Justice - Interrupt Trigger: creature makes a saving throw: Effect: re-roll and use new result - I will try to announce this on time, but use in general on stun, dominate or ongoing 5+</p><p></p><p>Preservers rebuke when enemy hits an ally - this one I will announce just before I use a daily, please don't trigger it during enemy turn</p><p>[/sblock]</p><p></p><p>[sblock=Cyr Stats]</p><p>Deva Invoker Scholar 8</p><p>STATUS: none</p><p>IMMEDIATES:</p><p>* Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit by a non-minion</p><p><s>* Reaction: Preserver's rebuke</s></p><p> </p><p>Initiative +12; Senses Passive Insight 25, Passive Perception 26</p><p>HP 50/50, Bloodied 25, Surge Value 12+1, Surges 6/7</p><p>AC 23; Fortitude 18, Reflex 22, Will 24</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">(+1 TO ALL DEFENSES vs. BLOODIED ENEMIES)</span></p><p><span style="font-size: 9px">Resist 9 radiant; Resist 9 necrotic</span></p><p></p><p>Feats: </p><p> * Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity </p><p> * Superior Implement (Accurate Staff)</p><p> * Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area</p><p> * Staff Expertise</p><p> * Superior Will</p><p> * ImprovedDefenses</p><p></p><p>1 AP</p><p>Saving Throws:</p><p></p><p>Speed 5</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Vanguard's Lightning</span></p><p><span style="color: Lime">Hand of Radiance</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Blades of Astral Fires</s></span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red">Memory of Thousand Lifetimes</span></p><p><span style="color: Red">Miraculous Fortune</span></p><p><span style="color: Red"><s>Falling Leaves</s></span></p><p><span style="color: Red">Demand Justice</span></p><p><span style="color: Red"><s>Use Vulnerability</s></span></p><p><span style="color: Red"><s>Preservers Rebuke</s></span></p><p><span style="color: Red"><s>Rebuke Undead</s></span></p><p><span style="color: Red"><s>Tide of the First Storm</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Silent Malediction</span></p><p><span style="color: DarkGray">Searing Orb</span></p><p><span style="color: DarkGray"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"><s>Staff of the warmage (daily free enlarge spell)</s></span></p><p><span style="color: Gold">Clearsense powder (consumable minor)</span></p><p><span style="color: Gold"><s>Iron Skin Belt (daily minor): gain DR 5 TENT</s></span></p><p><span style="color: Gold">Curse Eye Tattoo (action point free): one enemy takes -2 to saves (save ends)</span></p><p><span style="color: Gold">Gauntlets of Remote Action (daily move): switch places with floating gauntlet</span></p><p><span style="color: Gold">Steadfast Boots (encounter minor): +2 all defenses TENT or until moved</span></p><p><span style="color: Gold">Storm shards (free): Trigger: use 5- level thunder or lightning power: push the target 2 squares. If it cannot be pushed it falls prone</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 6157990, member: 87106"] [COLOR="#DAA520"]"Now see here! We need to re-organize. Mireva in your infinite wisdom, allow me access to the memories of the [I]Tide of the First Storm[/I]."[/COLOR] He removes a gauntlet from his hand and leaves it hanging in the air. Wriggling his fingers experimentally, gauntlet mirrors the movement, he nods and sends it away Quick radiant lines spread across battlefield. Gesturing with his staff, the invoker widens the grid as faint outlines of chess board and figures overlie the combatants. Somehow, madowl and it's companions are black king and two pawns, slow and weak, while Cyr as white king moves rooks, queen and hunters avoiding the reactive hoot of the wounded predators. Cyr has no such luck as the price for the power to move everyone and direct the battlefield is his own concentration and immobility. [COLOR="#DAA520"]"We have them now. When the remaining one approaches, hit them with everything you got, they'll be close."[/COLOR] [sblock=Actions] Move: I9 -> L15, provokes from madowl and H2 (but they are at -4 to hit and Cyr has +1 all defenses vs H2) Minor: Remove the gauntlet from his hand Standard: [url=http://invisiblecastle.com/roller/view/4136083/]Tide of the First Storm vs Ref (Madowl; H2; H1); damage (1d20+14+2+1=25, 1d20+14+2+1=30, 1d20+14+2+1+3=40, 1d6+8=11)[/url] - centered on K10 and using Staff of the Warmage to make it burst 3 catching everyone but Lilli [url=http://invisiblecastle.com/roller/view/4136084/]Extra crit damage (2d8=8)[/url] Hits all three and slows them: Madowl and H2 take 11 damage H1 takes 22 damage Effect slide each ally in the burst 2: Vermitrax I10 -> J15 Jade: J12 -> H13 - sorry, jbear, I need a bait :( Hopefully it misses with the charge... Kane: N9 -> Q14 Martelai: M11 -> J16 Lerrick: N12 -> K17 Madowl and H1 should be bloodied by this, Jade should be only target available to H1 - everyone is out of blast radius [/sblock] [sblock=Immediates] Miraculous Fortune - Interrupt Trigger: Cyr is damaged by enemy's attack - use this if an attack would render Cyr unconcious or into single digit hps or once the combat starts winding down [INDENT]Effect: The damage is reduced by 5. One ally within 5 squares gains +1 power bonus to attack rolls TENT [/INDENT] Demand Justice - Interrupt Trigger: creature makes a saving throw: Effect: re-roll and use new result - I will try to announce this on time, but use in general on stun, dominate or ongoing 5+ Preservers rebuke when enemy hits an ally - this one I will announce just before I use a daily, please don't trigger it during enemy turn [/sblock] [sblock=Cyr Stats] Deva Invoker Scholar 8 STATUS: none IMMEDIATES: * Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit by a non-minion [S]* Reaction: Preserver's rebuke[/S] Initiative +12; Senses Passive Insight 25, Passive Perception 26 HP 50/50, Bloodied 25, Surge Value 12+1, Surges 6/7 AC 23; Fortitude 18, Reflex 22, Will 24 [SIZE=1] (+1 TO ALL DEFENSES vs. BLOODIED ENEMIES) Resist 9 radiant; Resist 9 necrotic[/SIZE] Feats: * Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity * Superior Implement (Accurate Staff) * Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area * Staff Expertise * Superior Will * ImprovedDefenses 1 AP Saving Throws: Speed 5 [COLOR=Lime] Vanguard's Lightning Hand of Radiance [/COLOR] [COLOR=Red] [S]Blades of Astral Fires[/S] Second Wind Memory of Thousand Lifetimes Miraculous Fortune [S]Falling Leaves[/S] Demand Justice [S]Use Vulnerability[/S] [S]Preservers Rebuke[/S] [S]Rebuke Undead[/S] [S]Tide of the First Storm[/S] [/COLOR] [COLOR=DarkGray] Silent Malediction Searing Orb [/COLOR] [COLOR=Gold] [S]Staff of the warmage (daily free enlarge spell)[/S] Clearsense powder (consumable minor) [S]Iron Skin Belt (daily minor): gain DR 5 TENT[/S] Curse Eye Tattoo (action point free): one enemy takes -2 to saves (save ends) Gauntlets of Remote Action (daily move): switch places with floating gauntlet Steadfast Boots (encounter minor): +2 all defenses TENT or until moved Storm shards (free): Trigger: use 5- level thunder or lightning power: push the target 2 squares. If it cannot be pushed it falls prone [/COLOR] [/sblock] [/QUOTE]
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