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Living Worlds
Living 4th Edition
[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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<blockquote data-quote="MadAzolin" data-source="post: 6171418" data-attributes="member: 6747396"><p>Hunters seem totally ignorant as party passes their hiding place and proceeds down the path and deeper into the forest. While at first easy, maintained path soon ends. The road becomes overgrown with thorny vines and bushes – there is no clear way ahead – only option is pushing through the untamed wilderness of this place. While glades are not far ahead, path is difficult and sense of being watched is thick in the air. </p><p>As companions check small clearing at path's end for passage forward, Silver moon is reaching horizon - it will be darker soon and with darkness with come Hunter's moon and hunting horns... As darkness is slowly growing, forest is starting to change - pale glow of strange flowers provides dim light, buzzing of oversized insects and flowery scents permeate the air and shadows deepen and darken, taking on strange shapes, seemingly very different from objects that cast them. </p><p>[sblock="ooc"] Travel through the wild will be treated as prolonged skill challenge, so feel free to decide on who will be leading party through difficult terrain, to use skills, rituals... as usual, good ideas and plans are bonus. </p><p>[/sblock]</p><p>[sblock="endurance"] Path is getting difficult ahead, (easy) endurance roll for each PC is required to minimize effects of fatigue, difficult terrain... [/sblock]</p><p>[sblock="perception DC 20"] While there seems to be no imminent danger ahead, but vegetation is thick and strange and some of these thorns at size of knives and sharper then steel - progress will not be fast or comfortable.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MadAzolin, post: 6171418, member: 6747396"] Hunters seem totally ignorant as party passes their hiding place and proceeds down the path and deeper into the forest. While at first easy, maintained path soon ends. The road becomes overgrown with thorny vines and bushes – there is no clear way ahead – only option is pushing through the untamed wilderness of this place. While glades are not far ahead, path is difficult and sense of being watched is thick in the air. As companions check small clearing at path's end for passage forward, Silver moon is reaching horizon - it will be darker soon and with darkness with come Hunter's moon and hunting horns... As darkness is slowly growing, forest is starting to change - pale glow of strange flowers provides dim light, buzzing of oversized insects and flowery scents permeate the air and shadows deepen and darken, taking on strange shapes, seemingly very different from objects that cast them. [sblock="ooc"] Travel through the wild will be treated as prolonged skill challenge, so feel free to decide on who will be leading party through difficult terrain, to use skills, rituals... as usual, good ideas and plans are bonus. [/sblock] [sblock="endurance"] Path is getting difficult ahead, (easy) endurance roll for each PC is required to minimize effects of fatigue, difficult terrain... [/sblock] [sblock="perception DC 20"] While there seems to be no imminent danger ahead, but vegetation is thick and strange and some of these thorns at size of knives and sharper then steel - progress will not be fast or comfortable. [/sblock] [/QUOTE]
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[Adventure]: Shards of Eldanarth (DM: MadAzolin, Judge: ??)
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